BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.IDebuggable.cs

249 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public partial class Atari2600 : IDebuggable
{
public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
{
return new Dictionary<string, RegisterValue>
{
["A"] = Cpu.A,
["X"] = Cpu.X,
["Y"] = Cpu.Y,
["S"] = Cpu.S,
["PC"] = Cpu.PC,
["Flag C"] = Cpu.FlagC,
["Flag Z"] = Cpu.FlagZ,
["Flag I"] = Cpu.FlagI,
["Flag D"] = Cpu.FlagD,
["Flag B"] = Cpu.FlagB,
["Flag V"] = Cpu.FlagV,
["Flag N"] = Cpu.FlagN,
["Flag T"] = Cpu.FlagT
};
}
public void SetCpuRegister(string register, int value)
{
switch (register)
{
default:
throw new InvalidOperationException();
case "A":
Cpu.A = (byte)value;
break;
case "X":
Cpu.X = (byte)value;
break;
case "Y":
Cpu.Y = (byte)value;
break;
case "S":
Cpu.S = (byte)value;
break;
case "PC":
Cpu.PC = (ushort)value;
break;
case "Flag I":
Cpu.FlagI = value > 0;
break;
}
}
public IMemoryCallbackSystem MemoryCallbacks { get; } = new MemoryCallbackSystem();
public bool CanStep(StepType type)
{
switch (type)
{
case StepType.Into:
case StepType.Out:
case StepType.Over:
return true;
default:
return false;
}
}
[FeatureNotImplemented]
public void Step(StepType type)
{
switch (type)
{
case StepType.Into:
StepInto();
break;
case StepType.Out:
StepOut();
break;
case StepType.Over:
StepOver();
break;
}
}
public int TotalExecutedCycles => Cpu.TotalExecutedCycles;
private void StepInto()
{
do
{
CycleAdvance();
} while (!Cpu.AtStart);
}
private void StepOver()
{
var instruction = Cpu.PeekMemory(Cpu.PC);
if (instruction == JSR)
{
var destination = Cpu.PC + opsize[JSR];
while (Cpu.PC != destination)
{
StepInto();
}
}
else
{
StepInto();
}
}
private void StepOut()
{
var instruction = Cpu.PeekMemory(Cpu.PC);
JSRCount = instruction == JSR ? 1 : 0;
var bailOutFrame = Frame + 1;
while (true)
{
StepInto();
var instr = Cpu.PeekMemory(Cpu.PC);
if (instr == JSR)
{
JSRCount++;
}
else if (instr == RTS && JSRCount <= 0)
{
StepInto();
JSRCount = 0;
break;
}
else if (instr == RTS)
{
JSRCount--;
}
else // Emergency bail out logic
{
if (Frame == bailOutFrame)
{
break;
}
}
}
}
private int JSRCount = 0;
private const byte JSR = 0x20;
private const byte RTS = 0x60;
// the opsize table is used to quickly grab the instruction sizes (in bytes)
private readonly byte[] opsize =
{
/*0x00*/ 1,2,0,0,0,2,2,0,1,2,1,0,0,3,3,0,
/*0x10*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
/*0x20*/ 3,2,0,0,2,2,2,0,1,2,1,0,3,3,3,0,
/*0x30*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
/*0x40*/ 1,2,0,0,0,2,2,0,1,2,1,0,3,3,3,0,
/*0x50*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
/*0x60*/ 1,2,0,0,0,2,2,0,1,2,1,0,3,3,3,0,
/*0x70*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
/*0x80*/ 0,2,0,0,2,2,2,0,1,0,1,0,3,3,3,0,
/*0x90*/ 2,2,0,0,2,2,2,0,1,3,1,0,0,3,0,0,
/*0xA0*/ 2,2,2,0,2,2,2,0,1,2,1,0,3,3,3,0,
/*0xB0*/ 2,2,0,0,2,2,2,0,1,3,1,0,3,3,3,0,
/*0xC0*/ 2,2,0,0,2,2,2,0,1,2,1,0,3,3,3,0,
/*0xD0*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
/*0xE0*/ 2,2,0,0,2,2,2,0,1,2,1,0,3,3,3,0,
/*0xF0*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0
};
/*the optype table is a quick way to grab the addressing mode for any 6502 opcode
//
// 0 = Implied\Accumulator\Immediate\Branch\NULL
// 1 = (Indirect,X)
// 2 = Zero Page
// 3 = Absolute
// 4 = (Indirect),Y
// 5 = Zero Page,X
// 6 = Absolute,Y
// 7 = Absolute,X
// 8 = Zero Page,Y
*/
private readonly byte[] optype =
{
/*0x00*/ 0,1,0,0,0,2,2,0,0,0,0,0,0,3,3,0,
/*0x10*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
/*0x20*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
/*0x30*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
/*0x40*/ 0,1,0,0,0,2,2,0,0,0,0,0,0,3,3,0,
/*0x50*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
/*0x60*/ 0,1,0,0,0,2,2,0,0,0,0,0,3,3,3,0,
/*0x70*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
/*0x80*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
/*0x90*/ 0,4,0,0,5,5,8,0,0,6,0,0,0,7,0,0,
/*0xA0*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
/*0xB0*/ 0,4,0,0,5,5,8,0,0,6,0,0,7,7,6,0,
/*0xC0*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
/*0xD0*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
/*0xE0*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
/*0xF0*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0
};
#region Currently Unused Debug hooks
private void ScanlineAdvance()
{
StartFrameCond();
int currentLine = _tia.LineCount;
while (_tia.LineCount == currentLine)
Cycle();
FinishFrameCond();
}
private void CycleAdvance()
{
StartFrameCond();
Cycle();
FinishFrameCond();
}
private int CurrentScanLine
{
get { return _tia.LineCount; }
}
private bool IsVsync
{
get { return _tia.IsVSync; }
}
private bool IsVBlank
{
get { return _tia.IsVBlank; }
}
#endregion
}
}