![]() This is global state that gets mucked by us since we also use SDL2 to handle OpenGL context management, Rice/Glide/Glidemk2 don't like core contexts due to them using old deprecated functionality |
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.. | ||
Gameboy/Palettes | ||
Lua | ||
NES/Palettes | ||
Shaders | ||
dll | ||
gamedb | ||
overlay | ||
EmuHawkMono.sh | ||
defctrl.json |