278 lines
9.0 KiB
C#
278 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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sealed public partial class Vic
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{
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const int BORDER_LEFT_38 = 0x01F;
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const int BORDER_LEFT_40 = 0x018;
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const int BORDER_RIGHT_38 = 0x14F;
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const int BORDER_RIGHT_40 = 0x158;
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// The special actions taken by the Vic are in the same order and interval on all chips, just different offsets.
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static int[] TimingBuilder_Cycle14Act = new int[]
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{
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pipelineUpdateVc, 0,
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pipelineChkSprChunch, 0,
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pipelineUpdateMcBase, 0,
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};
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static int[] TimingBuilder_Cycle55Act = new int[]
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{
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pipelineChkSprDma, 0,
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pipelineChkSprDma, pipelineChkSprExp,
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0, 0,
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pipelineChkSprDisp, pipelineUpdateRc
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};
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// This builds a table of special actions to take on each half-cycle. Cycle14 is the X-raster position where
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// pre-display operations happen, and Cycle55 is the X-raster position where post-display operations happen.
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static public int[] TimingBuilder_Act(int[] timing, int cycle14, int cycle55, int hblankStart, int hblankEnd)
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{
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List<int> result = new List<int>();
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int length = timing.Length;
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for (int i = 0; i < length; i++)
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{
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while (i < result.Count)
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i++;
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if (timing[i] == cycle14)
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result.AddRange(TimingBuilder_Cycle14Act);
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else if (timing[i] == cycle55)
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result.AddRange(TimingBuilder_Cycle55Act);
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else
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result.Add(0);
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}
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for (int i = 0; i < length; i++)
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{
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// pipeline raster X delay
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if (timing[(i + 1) % length] == timing[i])
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result[i] |= pipelineHoldX;
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// pipeline border checks
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if (timing[i] == (BORDER_LEFT_40 & 0xFFC))
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result[i] |= pipelineChkBrdL1;
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if (timing[i] == (BORDER_LEFT_38 & 0xFFC))
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result[i] |= pipelineChkBrdL0;
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if (timing[i] == (BORDER_RIGHT_38 & 0xFFC))
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result[i] |= pipelineChkBrdR0;
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if (timing[i] == (BORDER_RIGHT_40 & 0xFFC))
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result[i] |= pipelineChkBrdR1;
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if (timing[i] == (hblankStart & 0xFFC))
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result[i] |= pipelineHBlankR;
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if (timing[i] == (hblankEnd & 0xFFC))
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result[i] |= pipelineHBlankL;
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}
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return result.ToArray();
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}
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// This builds a table of how the BA pin is supposed to act on each half-cycle.
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static public int[] TimingBuilder_BA(int[] fetch)
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{
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int baRestart = 7;
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int start = 0;
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int length = fetch.Length;
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int[] result = new int[length];
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int[] spriteBA = new int[8];
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int charBA = 0;
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while (true)
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{
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if (fetch[start] == 0)
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break;
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start++;
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}
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while (true)
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{
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if (fetch[start] == 0x200)
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break;
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start--;
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}
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if (start < 0)
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start += length;
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int offset = start;
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while (true)
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{
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int ba = 0x0888;
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if (fetch[offset] == 0x200)
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charBA = baRestart;
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else if ((fetch[offset] & 0xFF00) == 0x0000)
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spriteBA[fetch[offset] & 0x007] = baRestart;
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for (int i = 0; i < 8; i++)
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{
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if (spriteBA[i] > 0)
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{
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ba <<= 4;
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ba |= i;
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spriteBA[i]--;
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}
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}
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ba &= 0x0FFF;
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if (charBA > 0)
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{
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ba = 0x1000;
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charBA--;
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}
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result[offset] = ba;
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offset--;
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if (offset < 0)
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offset += length;
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if (offset == start)
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break;
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}
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for (int i = 0; i < length; i += 2)
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{
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result[i] = result[i + 1];
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}
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return result;
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}
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// This builds a table of the fetch operations to take on each half-cycle.
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static public int[] TimingBuilder_Fetch(int[] timing, int sprite)
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{
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int length = timing.Length;
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int[] result = new int[length];
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int offset;
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int index = -1;
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int refreshCounter = 0;
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bool spriteActive = false;
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int spriteIndex = 0;
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int spritePhase = 0;
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int charCounter = 0;
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for (int i = 0; i < length; i++)
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{
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result[i++] = 0x500;
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result[i] = 0x100;
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}
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while (true)
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{
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index++;
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if (index >= length)
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index -= length;
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offset = timing[index];
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if (charCounter > 0)
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{
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result[index] = (charCounter & 1) == 0 ? 0x200 : 0x300;
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charCounter--;
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if (charCounter == 0)
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break;
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}
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if (refreshCounter > 0)
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{
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result[index] = (refreshCounter & 1) == 0 ? 0x500 : 0x100;
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refreshCounter--;
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if (refreshCounter == 0)
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charCounter = 80;
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}
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if (offset == sprite)
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{
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spriteActive = true;
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}
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if (spriteActive)
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{
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result[index] = (spriteIndex | (spritePhase << 4));
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spritePhase++;
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if (spritePhase == 4)
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{
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spritePhase = 0;
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spriteIndex++;
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if (spriteIndex == 8)
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{
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spriteActive = false;
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refreshCounter = 9;
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}
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}
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}
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}
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return result.ToArray();
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}
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// This uses the vBlank values to determine the height of the visible screen.
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static public int TimingBuilder_ScreenHeight(int vblankStart, int vblankEnd, int lines)
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{
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int offset = vblankEnd;
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int result = 0;
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while (true)
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{
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if (offset >= lines)
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offset -= lines;
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if (offset == vblankStart)
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return result;
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offset++;
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result++;
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}
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}
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// This uses the hBlank values to determine the width of the visible screen.
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static public int TimingBuilder_ScreenWidth(int[] timing, int hblankStart, int hblankEnd)
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{
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int length = timing.Length;
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int result = 0;
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int offset = 0;
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while (timing[offset] != hblankEnd) { offset = (offset + 1) % length; }
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while (timing[offset] != hblankStart) { offset = (offset + 1) % length; result++; }
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return (result * 4);
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}
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// This builds the table of X-raster positions. Start marks the position where the
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// Y-raster is incremented. Width is the position where the X-raster is reset to zero. Count
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// is the width of a rasterline in pixels. DelayOffset is the X-raster position where lag begins
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// (specifically on an NTSC 6567R8) and DelayAmount is the number of positions to lag.
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static public int[] TimingBuilder_XRaster(int start, int width, int count, int delayOffset, int delayAmount)
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{
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List<int> result = new List<int>();
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int rasterX = start;
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bool delayed = false;
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count >>= 2;
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delayAmount >>= 2;
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for (int i = 0; i < count; i++)
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{
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result.Add(rasterX);
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if (!delayed)
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{
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rasterX += 4;
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if (rasterX >= width)
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rasterX -= width;
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}
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else
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{
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delayAmount--;
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if (delayAmount <= 0)
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delayed = false;
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continue;
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}
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if (rasterX == delayOffset && delayAmount > 0)
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delayed = true;
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}
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return result.ToArray();
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}
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}
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}
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