BizHawk/BizHawk.Emulation.Cores/Computers/SinclairSpectrum/Machine/ZXSpectrum128K/ZX128.cs

54 lines
1.5 KiB
C#

using System.Collections.Generic;
using BizHawk.Emulation.Cores.Components.Z80A;
using BizHawk.Emulation.Cores.Sound;
namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
{
/// <summary>
/// 128K Constructor
/// </summary>
public partial class ZX128 : SpectrumBase
{
#region Construction
/// <summary>
/// Main constructor
/// </summary>
/// <param name="spectrum"></param>
/// <param name="cpu"></param>
public ZX128(ZXSpectrum spectrum, Z80A cpu, ZXSpectrum.BorderType borderType, List<byte[]> files, List<JoystickType> joysticks)
{
Spectrum = spectrum;
CPU = cpu;
CPUMon = new CPUMonitor(this);
CPUMon.machineType = MachineType.ZXSpectrum128;
ROMPaged = 0;
SHADOWPaged = false;
RAMPaged = 0;
PagingDisabled = false;
ULADevice = new Screen128(this);
BuzzerDevice = new OneBitBeeper(44100, ULADevice.FrameLength, 50, "SystemBuzzer");
TapeBuzzer = new OneBitBeeper(44100, ULADevice.FrameLength, 50, "TapeBuzzer");
AYDevice = new AY38912(this);
AYDevice.Init(44100, ULADevice.FrameLength);
KeyboardDevice = new StandardKeyboard(this);
InitJoysticks(joysticks);
TapeDevice = new DatacorderDevice(spectrum.SyncSettings.AutoLoadTape);
TapeDevice.Init(this);
InitializeMedia(files);
}
#endregion
}
}