BizHawk/libmupen64plus/D3D8Interceptor/Direct3D8Functions.cpp

164 lines
7.3 KiB
C++

#include "d3d8Wrapper.h"
extern "C"
{
namespace D3D8Wrapper
{
ThreadSafePointerSet IDirect3D8::m_List;
D3D8Wrapper::IDirect3D8::IDirect3D8(D3D8Base::IDirect3D8* real) : D3D8Wrapper::IDirect3DUnknown((IUnknown*) real)
{
LOG("IDirect3D8::IDirect3D8( " << real << " )\n");
m_pD3D = real;
}
// Tries to find the real object in the pointer set, or creates a new wrapped object
D3D8Wrapper::IDirect3D8* D3D8Wrapper::IDirect3D8::GetDirect3D(D3D8Base::IDirect3D8* pD3D)
{
LOG("IDirect3D8::GetDirect3D( " << pD3D << " )\n");
D3D8Wrapper::IDirect3D8* p = (D3D8Wrapper::IDirect3D8*) m_List.GetDataPtr(pD3D);
if( p == NULL )
{
p = new D3D8Wrapper::IDirect3D8(pD3D);
m_List.AddMember(pD3D,p);
return p;
}
p->m_ulRef++;
return p;
}
STDMETHODIMP_(ULONG) D3D8Wrapper::IDirect3D8::Release(THIS)
{
LOG("IDirect3D8::Release() [ " << this << " ]\n");
m_pUnk->Release();
ULONG ulRef = --m_ulRef;
if(ulRef == 0)
{
m_List.DeleteMember(GetDirect3D8());
delete this;
return 0L;
}
return ulRef;
}
/*** IDirect3D8 methods ***/
STDMETHODIMP D3D8Wrapper::IDirect3D8::GetAdapterDisplayMode(THIS_ UINT Adapter,D3D8Base::D3DDISPLAYMODE* pMode)
{
LOG("IDirect3D8::GetAdapterDisplayMode( " << Adapter << " , " << pMode << " ) [ " << this << " ]\n");
return m_pD3D->GetAdapterDisplayMode(Adapter, pMode);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::RegisterSoftwareDevice(void* pInitializeFunction)
{
LOG("IDirect3D8::RegisterSoftwareDevice( " << pInitializeFunction << " ) [ " << this << " ]\n");
return m_pD3D->RegisterSoftwareDevice(pInitializeFunction);
}
STDMETHODIMP_(UINT) D3D8Wrapper::IDirect3D8::GetAdapterCount(THIS)
{
LOG("IDirect3D8::GetAdapterCount() [ " << this << " ]\n");
return m_pD3D->GetAdapterCount();
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3D8Base::D3DADAPTER_IDENTIFIER8* pIdentifier)
{
LOG("IDirect3D8::GetAdapterIdentifier( " << Adapter << " , " << Flags << " , " << pIdentifier << " ) [ " << this << " ]\n");
return m_pD3D->GetAdapterIdentifier(Adapter,Flags,pIdentifier);
}
STDMETHODIMP_(UINT) D3D8Wrapper::IDirect3D8::GetAdapterModeCount(UINT Adapter)
{
LOG("IDirect3D8::GetAdapterModeCount( " << Adapter << " ) [ " << this << " ]\n");
return m_pD3D->GetAdapterModeCount(Adapter);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::EnumAdapterModes(UINT Adapter,UINT Mode,D3D8Base::D3DDISPLAYMODE* pMode)
{
LOG("IDirect3D8::EnumAdapterModes( " << Adapter << " , " << Mode << " , " << pMode << " ) [ " << this << " ]\n");
return m_pD3D->EnumAdapterModes(Adapter,Mode,pMode);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceType(UINT Adapter,D3D8Base::D3DDEVTYPE CheckType,D3D8Base::D3DFORMAT DisplayFormat,D3D8Base::D3DFORMAT BackBufferFormat,BOOL Windowed)
{
LOG("IDirect3D8::CheckDeviceType( " << Adapter << " , " << CheckType << " , " << DisplayFormat << " , " << BackBufferFormat << " , " << Windowed << " ) [ " << this << " ]\n");
return m_pD3D->CheckDeviceType(Adapter,CheckType,DisplayFormat,BackBufferFormat,Windowed);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceFormat(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,DWORD Usage,D3D8Base::D3DRESOURCETYPE RType,D3D8Base::D3DFORMAT CheckFormat)
{
LOG("IDirect3D8::CheckDeviceFormat( " << Adapter << " , " << DeviceType << " , " << AdapterFormat << " , " << Usage << " , " << RType << " , " << CheckFormat << " ) [ " << this << " ]\n");
return m_pD3D->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceMultiSampleType(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT SurfaceFormat,BOOL Windowed,D3D8Base::D3DMULTISAMPLE_TYPE MultiSampleType)
{
LOG("IDirect3D8::CheckDeviceMultiSampleType( " << Adapter << " , " << DeviceType << " , " << SurfaceFormat << " , " << Windowed << " , " << MultiSampleType << " ) [ " << this << " ]\n");
return m_pD3D->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDepthStencilMatch(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,D3D8Base::D3DFORMAT RenderTargetFormat,D3D8Base::D3DFORMAT DepthStencilFormat)
{
LOG("IDirect3D8::CheckDepthStencilMatch( " << Adapter << " , " << DeviceType << " , " << AdapterFormat << " , " << RenderTargetFormat << " , " << DepthStencilFormat << " ) [ " << this << " ]\n");
return m_pD3D->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::GetDeviceCaps(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DCAPS8* pCaps)
{
LOG("IDirect3D8::GetDeviceCaps( " << Adapter << " , " << DeviceType << " , " << pCaps << " ) [ " << this << " ]\n");
return m_pD3D->GetDeviceCaps(Adapter,DeviceType,pCaps);
}
STDMETHODIMP_(HMONITOR) D3D8Wrapper::IDirect3D8::GetAdapterMonitor(UINT Adapter)
{
LOG("IDirect3D8::GetAdapterMonitor( " << Adapter << " ) [ " << this << " ]\n");
return m_pD3D->GetAdapterMonitor(Adapter);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CreateDevice(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Wrapper::IDirect3DDevice8** ppReturnedDeviceInterface)
{
//sometimes, Intel drivers will clear the dll path. So let's save and restore it (do their job for them)
//it doesn't seem like this happens any time besides creating the D3D8 object and a device.
//If it does, then this solution isn't scalable at all.
//This is a good place to note that it appears possible that on the affected drivers, the D3D9 interface will only SetDllDirectory the first time a D3D9 object is created
char oldDllDirectory[MAX_PATH];
GetDllDirectory(MAX_PATH, oldDllDirectory);
LOG("IDirect3D8::CreateDevice( " << Adapter << " , " << DeviceType << " , " << hFocusWindow << " , " << BehaviorFlags << " , " << pPresentationParameters << " , " << ppReturnedDeviceInterface << " ) [ " << this << " ]\n");
D3D8Base::IDirect3DDevice8* realDevice = NULL;
HRESULT hr = m_pD3D->CreateDevice(Adapter,DeviceType,hFocusWindow,BehaviorFlags,pPresentationParameters,&realDevice);
//restore old DLL directory
SetDllDirectory(oldDllDirectory);
if(FAILED(hr))
{
return hr;
}
// Wrap the real object
D3D8Wrapper::IDirect3DDevice8* wrappedDevice = D3D8Wrapper::IDirect3DDevice8::GetDirect3DDevice(realDevice);
// Store this wrapped pointer for grabbing the screen later
last_device = wrappedDevice;
// Create a new render target
D3D8Base::IDirect3DSurface8 *realSurface = NULL;
HRESULT hr2 = realDevice->CreateRenderTarget(pPresentationParameters->BackBufferWidth,pPresentationParameters->BackBufferHeight,D3D8Base::D3DFMT_X8R8G8B8,pPresentationParameters->MultiSampleType,FALSE,&realSurface);
// Store a wrapped pointer to it for grabbing the screen
render_surface = D3D8Wrapper::IDirect3DSurface8::GetSurface(realSurface);
// Return our wrapped object
*ppReturnedDeviceInterface = wrappedDevice;
return hr;
}
}
}