197 lines
6.3 KiB
C#
197 lines
6.3 KiB
C#
/* This file is part of SevenZipSharp.
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SevenZipSharp is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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SevenZipSharp is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with SevenZipSharp. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.IO;
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namespace SevenZip.Sdk.Compression.LZ
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{
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/// <summary>
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/// Input window class
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/// </summary>
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internal class InWindow
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{
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/// <summary>
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/// Size of Allocated memory block
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/// </summary>
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public UInt32 _blockSize;
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/// <summary>
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/// The pointer to buffer with data
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/// </summary>
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public Byte[] _bufferBase;
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/// <summary>
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/// Buffer offset value
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/// </summary>
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public UInt32 _bufferOffset;
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/// <summary>
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/// How many BYTEs must be kept buffer after _pos
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/// </summary>
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private UInt32 _keepSizeAfter;
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/// <summary>
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/// How many BYTEs must be kept in buffer before _pos
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/// </summary>
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private UInt32 _keepSizeBefore;
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private UInt32 _pointerToLastSafePosition;
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/// <summary>
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/// Offset (from _buffer) of curent byte
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/// </summary>
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public UInt32 _pos;
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private UInt32 _posLimit; // offset (from _buffer) of first byte when new block reading must be done
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private Stream _stream;
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private bool _streamEndWasReached; // if (true) then _streamPos shows real end of stream
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/// <summary>
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/// Offset (from _buffer) of first not read byte from Stream
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/// </summary>
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public UInt32 _streamPos;
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public void MoveBlock()
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{
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UInt32 offset = (_bufferOffset) + _pos - _keepSizeBefore;
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// we need one additional byte, since MovePos moves on 1 byte.
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if (offset > 0)
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offset--;
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UInt32 numBytes = (_bufferOffset) + _streamPos - offset;
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// check negative offset ????
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for (UInt32 i = 0; i < numBytes; i++)
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_bufferBase[i] = _bufferBase[offset + i];
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_bufferOffset -= offset;
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}
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public virtual void ReadBlock()
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{
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if (_streamEndWasReached)
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return;
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while (true)
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{
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var size = (int) ((0 - _bufferOffset) + _blockSize - _streamPos);
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if (size == 0)
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return;
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int numReadBytes = _stream.Read(_bufferBase, (int) (_bufferOffset + _streamPos), size);
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if (numReadBytes == 0)
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{
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_posLimit = _streamPos;
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UInt32 pointerToPostion = _bufferOffset + _posLimit;
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if (pointerToPostion > _pointerToLastSafePosition)
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_posLimit = (_pointerToLastSafePosition - _bufferOffset);
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_streamEndWasReached = true;
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return;
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}
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_streamPos += (UInt32) numReadBytes;
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if (_streamPos >= _pos + _keepSizeAfter)
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_posLimit = _streamPos - _keepSizeAfter;
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}
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}
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private void Free()
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{
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_bufferBase = null;
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}
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public void Create(UInt32 keepSizeBefore, UInt32 keepSizeAfter, UInt32 keepSizeReserv)
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{
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_keepSizeBefore = keepSizeBefore;
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_keepSizeAfter = keepSizeAfter;
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UInt32 blockSize = keepSizeBefore + keepSizeAfter + keepSizeReserv;
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if (_bufferBase == null || _blockSize != blockSize)
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{
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Free();
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_blockSize = blockSize;
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_bufferBase = new Byte[_blockSize];
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}
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_pointerToLastSafePosition = _blockSize - keepSizeAfter;
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}
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public void SetStream(Stream stream)
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{
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_stream = stream;
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}
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public void ReleaseStream()
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{
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_stream = null;
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}
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public void Init()
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{
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_bufferOffset = 0;
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_pos = 0;
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_streamPos = 0;
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_streamEndWasReached = false;
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ReadBlock();
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}
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public void MovePos()
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{
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_pos++;
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if (_pos > _posLimit)
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{
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UInt32 pointerToPostion = _bufferOffset + _pos;
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if (pointerToPostion > _pointerToLastSafePosition)
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MoveBlock();
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ReadBlock();
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}
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}
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public Byte GetIndexByte(Int32 index)
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{
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return _bufferBase[_bufferOffset + _pos + index];
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}
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/// <summary>
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/// index + limit have not to exceed _keepSizeAfter
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/// </summary>
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/// <param name="index"></param>
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/// <param name="distance"></param>
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/// <param name="limit"></param>
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/// <returns></returns>
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public UInt32 GetMatchLen(Int32 index, UInt32 distance, UInt32 limit)
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{
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if (_streamEndWasReached)
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if ((_pos + index) + limit > _streamPos)
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limit = _streamPos - (UInt32) (_pos + index);
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distance++;
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// Byte *pby = _buffer + (size_t)_pos + index;
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UInt32 pby = _bufferOffset + _pos + (UInt32) index;
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UInt32 i;
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for (i = 0; i < limit && _bufferBase[pby + i] == _bufferBase[pby + i - distance]; i++) ;
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return i;
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}
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public UInt32 GetNumAvailableBytes()
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{
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return _streamPos - _pos;
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}
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public void ReduceOffsets(Int32 subValue)
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{
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_bufferOffset += (UInt32) subValue;
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_posLimit -= (UInt32) subValue;
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_pos -= (UInt32) subValue;
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_streamPos -= (UInt32) subValue;
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}
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}
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} |