BizHawk/BizHawk.Emulation.Cores/Consoles/SNK/LibNeoGeoPort.cs

51 lines
1.4 KiB
C#

using BizHawk.Common.BizInvoke;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace BizHawk.Emulation.Cores.Consoles.SNK
{
public abstract class LibNeoGeoPort
{
private const CallingConvention CC = CallingConvention.Cdecl;
[UnmanagedFunctionPointer(CC)]
public delegate void InputCallback();
[StructLayout(LayoutKind.Sequential)]
public class EmulateSpec
{
public IntPtr Pixels;
public IntPtr SoundBuff;
public long MasterCycles;
public long FrontendTime;
public int SoundBufMaxSize;
public int SoundBufSize;
public int SkipRendering;
public int Buttons;
public int Lagged;
}
public enum Language
{
Japanese, English
}
[BizImport(CC)]
public abstract bool LoadSystem(byte[] rom, int romlength, Language language);
[BizImport(CC)]
public abstract void SetLayers(int enable); // 1, 2, 4 bg,fg,sprites
[BizImport(CC)]
public abstract void FrameAdvance([In, Out]EmulateSpec espec);
[BizImport(CC)]
public abstract void HardReset();
[BizImport(CC)]
public abstract void SetInputCallback(InputCallback callback);
[BizImport(CC)]
public abstract void GetMemoryArea(int which, ref IntPtr ptr, ref int size, ref bool writable);
[BizImport(CC)]
public abstract void SetCommsCallbacks(IntPtr readcb, IntPtr pollcb, IntPtr writecb);
}
}