1101 lines
31 KiB
C#
1101 lines
31 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Common;
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using Newtonsoft.Json;
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namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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/// <summary>
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/// a gameboy/gameboy color emulator wrapped around native C++ libgambatte
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/// </summary>
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[CoreAttributes(
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"Gambatte",
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"",
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isPorted: true,
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isReleased: true,
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portedVersion: "SVN 344",
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portedUrl: "http://gambatte.sourceforge.net/"
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)]
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public class Gameboy : IEmulator, IVideoProvider, ISyncSoundProvider, ISaveRam, IStatable, IInputPollable,
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IMemoryDomains, IDebuggable, ISettable<Gameboy.GambatteSettings, Gameboy.GambatteSyncSettings>
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{
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#region ALL SAVESTATEABLE STATE GOES HERE
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/// <summary>
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/// internal gambatte state
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/// </summary>
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internal IntPtr GambatteState = IntPtr.Zero;
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public int Frame { get; set; }
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public int LagCount { get; set; }
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public bool IsLagFrame { get; private set; }
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private InputCallbackSystem _inputCallbacks = new InputCallbackSystem();
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// low priority TODO: due to certain aspects of the core implementation,
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// we don't smartly use the ActiveChanged event here.
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public IInputCallbackSystem InputCallbacks { get { return _inputCallbacks; } }
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/// <summary>
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/// for use in dual core
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/// </summary>
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/// <param name="ics"></param>
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public void ConnectInputCallbackSystem(InputCallbackSystem ics)
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{
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_inputCallbacks = ics;
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}
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// all cycle counts are relative to a 2*1024*1024 mhz refclock
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/// <summary>
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/// total cycles actually executed
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/// </summary>
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private ulong _cycleCount = 0;
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/// <summary>
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/// number of extra cycles we overran in the last frame
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/// </summary>
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private uint frameOverflow = 0;
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public ulong CycleCount { get { return _cycleCount; } }
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#endregion
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/// <summary>
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/// the nominal length of one frame
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/// </summary>
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private const uint TICKSINFRAME = 35112;
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/// <summary>
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/// number of ticks per second
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/// </summary>
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private const uint TICKSPERSECOND = 2097152;
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/// <summary>
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/// keep a copy of the input callback delegate so it doesn't get GCed
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/// </summary>
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LibGambatte.InputGetter InputCallback;
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/// <summary>
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/// whatever keys are currently depressed
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/// </summary>
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LibGambatte.Buttons CurrentButtons = 0;
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#region RTC
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/// <summary>
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/// RTC time when emulation begins.
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/// </summary>
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uint zerotime = 0;
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/// <summary>
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/// if true, RTC will run off of real elapsed time
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/// </summary>
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bool real_rtc_time = false;
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LibGambatte.RTCCallback TimeCallback;
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static long GetUnixNow()
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{
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// because internally the RTC works off of relative time, we don't need to base
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// this off of any particular canonical epoch.
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return DateTime.UtcNow.Ticks / 10000000L - 60000000000L;
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}
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uint GetCurrentTime()
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{
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if (real_rtc_time)
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{
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return (uint)GetUnixNow();
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}
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else
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{
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ulong fn = (ulong)Frame;
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// as we're exactly tracking cpu cycles, this can be pretty accurate
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fn *= 4389;
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fn /= 262144;
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fn += zerotime;
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return (uint)fn;
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}
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}
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uint GetInitialTime()
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{
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if (real_rtc_time)
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return (uint)GetUnixNow();
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else
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// setting the initial boot time to 0 will cause our zerotime
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// to function as an initial offset, which is what we want
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return 0;
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}
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#endregion
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[CoreConstructor("GB", "GBC")]
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public Gameboy(CoreComm comm, GameInfo game, byte[] file, object Settings, object SyncSettings, bool deterministic)
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{
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ServiceProvider = new BasicServiceProvider(this);
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CoreComm = comm;
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comm.VsyncNum = 262144;
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comm.VsyncDen = 4389;
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comm.RomStatusAnnotation = null;
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comm.RomStatusDetails = null;
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comm.CpuTraceAvailable = true;
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comm.NominalWidth = 160;
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comm.NominalHeight = 144;
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ThrowExceptionForBadRom(file);
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BoardName = MapperName(file);
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DeterministicEmulation = deterministic;
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GambatteState = LibGambatte.gambatte_create();
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if (GambatteState == IntPtr.Zero)
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throw new InvalidOperationException("gambatte_create() returned null???");
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try
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{
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this._SyncSettings = (GambatteSyncSettings)SyncSettings ?? new GambatteSyncSettings();
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// copy over non-loadflag syncsettings now; they won't take effect if changed later
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zerotime = (uint)this._SyncSettings.RTCInitialTime;
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real_rtc_time = DeterministicEmulation ? false : this._SyncSettings.RealTimeRTC;
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LibGambatte.LoadFlags flags = 0;
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if (this._SyncSettings.ForceDMG)
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flags |= LibGambatte.LoadFlags.FORCE_DMG;
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if (this._SyncSettings.GBACGB)
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flags |= LibGambatte.LoadFlags.GBA_CGB;
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if (this._SyncSettings.MulticartCompat)
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flags |= LibGambatte.LoadFlags.MULTICART_COMPAT;
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if (LibGambatte.gambatte_load(GambatteState, file, (uint)file.Length, GetCurrentTime(), flags) != 0)
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throw new InvalidOperationException("gambatte_load() returned non-zero (is this not a gb or gbc rom?)");
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// set real default colors (before anyone mucks with them at all)
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PutSettings((GambatteSettings)Settings ?? new GambatteSettings());
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InitSound();
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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InputCallback = new LibGambatte.InputGetter(ControllerCallback);
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LibGambatte.gambatte_setinputgetter(GambatteState, InputCallback);
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InitMemoryDomains();
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CoreComm.RomStatusDetails = string.Format("{0}\r\nSHA1:{1}\r\nMD5:{2}\r\n",
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game.Name,
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file.HashSHA1(),
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file.HashMD5());
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{
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byte[] buff = new byte[32];
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LibGambatte.gambatte_romtitle(GambatteState, buff);
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string romname = System.Text.Encoding.ASCII.GetString(buff);
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Console.WriteLine("Core reported rom name: {0}", romname);
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}
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TimeCallback = new LibGambatte.RTCCallback(GetCurrentTime);
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LibGambatte.gambatte_setrtccallback(GambatteState, TimeCallback);
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NewSaveCoreSetBuff();
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}
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catch
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{
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Dispose();
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throw;
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}
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}
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public IEmulatorServiceProvider ServiceProvider { get; private set; }
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#region controller
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public static readonly ControllerDefinition GbController = new ControllerDefinition
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{
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Name = "Gameboy Controller",
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BoolButtons =
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{
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"Up", "Down", "Left", "Right", "Start", "Select", "B", "A", "Power"
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}
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};
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public ControllerDefinition ControllerDefinition
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{
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get { return GbController; }
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}
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public IController Controller { get; set; }
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LibGambatte.Buttons ControllerCallback()
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{
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InputCallbacks.Call();
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IsLagFrame = false;
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return CurrentButtons;
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}
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#endregion
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#region debug
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public IDictionary<string, int> GetCpuFlagsAndRegisters()
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{
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int[] data = new int[10];
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LibGambatte.gambatte_getregs(GambatteState, data);
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return new Dictionary<string, int>
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{
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{ "PC", data[(int)LibGambatte.RegIndicies.PC] & 0xffff },
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{ "SP", data[(int)LibGambatte.RegIndicies.SP] & 0xffff },
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{ "A", data[(int)LibGambatte.RegIndicies.A] & 0xff },
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{ "B", data[(int)LibGambatte.RegIndicies.B] & 0xff },
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{ "C", data[(int)LibGambatte.RegIndicies.C] & 0xff },
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{ "D", data[(int)LibGambatte.RegIndicies.D] & 0xff },
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{ "E", data[(int)LibGambatte.RegIndicies.E] & 0xff },
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{ "F", data[(int)LibGambatte.RegIndicies.F] & 0xff },
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{ "H", data[(int)LibGambatte.RegIndicies.H] & 0xff },
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{ "L", data[(int)LibGambatte.RegIndicies.L] & 0xff }
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};
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}
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[FeatureNotImplemented]
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public void SetCpuRegister(string register, int value)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// true if the emulator is currently emulating CGB
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/// </summary>
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/// <returns></returns>
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public bool IsCGBMode()
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{
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return (LibGambatte.gambatte_iscgb(GambatteState));
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}
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#endregion
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internal void FrameAdvancePrep()
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{
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Frame++;
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// update our local copy of the controller data
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CurrentButtons = 0;
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if (Controller["Up"])
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CurrentButtons |= LibGambatte.Buttons.UP;
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if (Controller["Down"])
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CurrentButtons |= LibGambatte.Buttons.DOWN;
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if (Controller["Left"])
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CurrentButtons |= LibGambatte.Buttons.LEFT;
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if (Controller["Right"])
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CurrentButtons |= LibGambatte.Buttons.RIGHT;
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if (Controller["A"])
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CurrentButtons |= LibGambatte.Buttons.A;
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if (Controller["B"])
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CurrentButtons |= LibGambatte.Buttons.B;
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if (Controller["Select"])
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CurrentButtons |= LibGambatte.Buttons.SELECT;
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if (Controller["Start"])
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CurrentButtons |= LibGambatte.Buttons.START;
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// the controller callback will set this to false if it actually gets called during the frame
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IsLagFrame = true;
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if (Controller["Power"])
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LibGambatte.gambatte_reset(GambatteState, GetCurrentTime());
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RefreshMemoryCallbacks();
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if (CoreComm.Tracer.Enabled)
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tracecb = MakeTrace;
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else
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tracecb = null;
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LibGambatte.gambatte_settracecallback(GambatteState, tracecb);
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}
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internal void FrameAdvancePost()
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{
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if (IsLagFrame)
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LagCount++;
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if (endofframecallback != null)
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endofframecallback(LibGambatte.gambatte_cpuread(GambatteState, 0xff40));
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}
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public void FrameAdvance(bool render, bool rendersound)
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{
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FrameAdvancePrep();
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if (_SyncSettings.EqualLengthFrames)
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{
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while (true)
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{
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// target number of samples to emit: length of 1 frame minus whatever overflow
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uint samplesEmitted = TICKSINFRAME - frameOverflow;
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System.Diagnostics.Debug.Assert(samplesEmitted * 2 <= soundbuff.Length);
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if (LibGambatte.gambatte_runfor(GambatteState, soundbuff, ref samplesEmitted) > 0)
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LibGambatte.gambatte_blitto(GambatteState, VideoBuffer, 160);
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// account for actual number of samples emitted
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_cycleCount += (ulong)samplesEmitted;
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frameOverflow += samplesEmitted;
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if (rendersound && !Muted)
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{
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ProcessSound((int)samplesEmitted);
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}
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if (frameOverflow >= TICKSINFRAME)
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{
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frameOverflow -= TICKSINFRAME;
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break;
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}
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}
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}
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else
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{
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// target number of samples to emit: always 59.7fps
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// runfor() always ends after creating a video frame, so sync-up is guaranteed
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// when the display has been off, some frames can be markedly shorter than expected
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uint samplesEmitted = TICKSINFRAME;
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if (LibGambatte.gambatte_runfor(GambatteState, soundbuff, ref samplesEmitted) > 0)
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LibGambatte.gambatte_blitto(GambatteState, VideoBuffer, 160);
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_cycleCount += (ulong)samplesEmitted;
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frameOverflow = 0;
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if (rendersound && !Muted)
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{
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ProcessSound((int)samplesEmitted);
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}
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}
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if (rendersound && !Muted)
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ProcessSoundEnd();
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FrameAdvancePost();
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}
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static string MapperName(byte[] romdata)
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{
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switch (romdata[0x147])
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{
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case 0x00: return "Plain ROM"; // = PLAIN; break;
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case 0x01: return "MBC1 ROM"; // = MBC1; break;
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case 0x02: return "MBC1 ROM+RAM"; // = MBC1; break;
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case 0x03: return "MBC1 ROM+RAM+BATTERY"; // = MBC1; break;
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case 0x05: return "MBC2 ROM"; // = MBC2; break;
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case 0x06: return "MBC2 ROM+BATTERY"; // = MBC2; break;
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case 0x08: return "Plain ROM+RAM"; // = PLAIN; break;
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case 0x09: return "Plain ROM+RAM+BATTERY"; // = PLAIN; break;
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case 0x0F: return "MBC3 ROM+TIMER+BATTERY"; // = MBC3; break;
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case 0x10: return "MBC3 ROM+TIMER+RAM+BATTERY"; // = MBC3; break;
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case 0x11: return "MBC3 ROM"; // = MBC3; break;
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case 0x12: return "MBC3 ROM+RAM"; // = MBC3; break;
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case 0x13: return "MBC3 ROM+RAM+BATTERY"; // = MBC3; break;
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case 0x19: return "MBC5 ROM"; // = MBC5; break;
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case 0x1A: return "MBC5 ROM+RAM"; // = MBC5; break;
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case 0x1B: return "MBC5 ROM+RAM+BATTERY"; // = MBC5; break;
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case 0x1C: return "MBC5 ROM+RUMBLE"; // = MBC5; break;
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case 0x1D: return "MBC5 ROM+RUMBLE+RAM"; // = MBC5; break;
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case 0x1E: return "MBC5 ROM+RUMBLE+RAM+BATTERY"; // = MBC5; break;
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case 0xFF: return "HuC1 ROM+RAM+BATTERY"; // = HUC1; break;
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default: return "UNKNOWN";
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}
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}
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/// <summary>
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/// throw exception with intelligible message on some kinds of bad rom
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/// </summary>
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/// <param name="romdata"></param>
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static void ThrowExceptionForBadRom(byte[] romdata)
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{
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if (romdata.Length < 0x148)
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throw new ArgumentException("ROM is far too small to be a valid GB\\GBC rom!");
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switch (romdata[0x147])
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{
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case 0x00: break;
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case 0x01: break;
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case 0x02: break;
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case 0x03: break;
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case 0x05: break;
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case 0x06: break;
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case 0x08: break;
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case 0x09: break;
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case 0x0b: throw new UnsupportedGameException("\"MM01\" Mapper not supported!");
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case 0x0c: throw new UnsupportedGameException("\"MM01\" Mapper not supported!");
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case 0x0d: throw new UnsupportedGameException("\"MM01\" Mapper not supported!");
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case 0x0f: break;
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case 0x10: break;
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case 0x11: break;
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case 0x12: break;
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case 0x13: break;
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case 0x15: throw new UnsupportedGameException("\"MBC4\" Mapper not supported!");
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case 0x16: throw new UnsupportedGameException("\"MBC4\" Mapper not supported!");
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case 0x17: throw new UnsupportedGameException("\"MBC4\" Mapper not supported!");
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case 0x19: break;
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case 0x1a: break;
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case 0x1b: break;
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case 0x1c: break; // rumble
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case 0x1d: break; // rumble
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case 0x1e: break; // rumble
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case 0x20: throw new UnsupportedGameException("\"MBC6\" Mapper not supported!");
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case 0x22: throw new UnsupportedGameException("\"MBC7\" Mapper not supported!");
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case 0xfc: throw new UnsupportedGameException("\"Pocket Camera\" Mapper not supported!");
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case 0xfd: throw new UnsupportedGameException("\"Bandai TAMA5\" Mapper not supported!");
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case 0xfe: throw new UnsupportedGameException("\"HuC3\" Mapper not supported!");
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case 0xff: break;
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default: throw new UnsupportedGameException(string.Format("Unknown mapper: {0:x2}", romdata[0x147]));
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}
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return;
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}
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public string SystemId { get { return "GB"; } }
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public string BoardName { get; private set; }
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public bool DeterministicEmulation { get; private set; }
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#region saveram
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public byte[] CloneSaveRam()
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{
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int length = LibGambatte.gambatte_savesavedatalength(GambatteState);
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if (length > 0)
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{
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byte[] ret = new byte[length];
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LibGambatte.gambatte_savesavedata(GambatteState, ret);
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return ret;
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}
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else
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return new byte[0];
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}
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public void StoreSaveRam(byte[] data)
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{
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if (data.Length != LibGambatte.gambatte_savesavedatalength(GambatteState))
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throw new ArgumentException("Size of saveram data does not match expected!");
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LibGambatte.gambatte_loadsavedata(GambatteState, data);
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}
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public bool SaveRamModified
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{
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get
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{
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if (LibGambatte.gambatte_savesavedatalength(GambatteState) == 0)
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return false;
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else
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return true; // need to wire more stuff into the core to actually know this
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}
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}
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#endregion
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public void ResetCounters()
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{
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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// reset frame counters is meant to "re-zero" emulation time wherever it was
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// so these should be reset as well
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_cycleCount = 0;
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frameOverflow = 0;
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}
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#region savestates
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byte[] savebuff;
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byte[] savebuff2;
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void NewSaveCoreSetBuff()
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{
|
|
savebuff = new byte[LibGambatte.gambatte_newstatelen(GambatteState)];
|
|
savebuff2 = new byte[savebuff.Length + 4 + 21];
|
|
}
|
|
|
|
JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
|
|
|
|
// other data in the text state besides core
|
|
internal class TextStateData
|
|
{
|
|
public int Frame;
|
|
public int LagCount;
|
|
public bool IsLagFrame;
|
|
public ulong _cycleCount;
|
|
public uint frameOverflow;
|
|
}
|
|
|
|
internal TextState<TextStateData> SaveState()
|
|
{
|
|
var s = new TextState<TextStateData>();
|
|
s.Prepare();
|
|
var ff = s.GetFunctionPointersSave();
|
|
LibGambatte.gambatte_newstatesave_ex(GambatteState, ref ff);
|
|
s.ExtraData.IsLagFrame = IsLagFrame;
|
|
s.ExtraData.LagCount = LagCount;
|
|
s.ExtraData.Frame = Frame;
|
|
s.ExtraData.frameOverflow = frameOverflow;
|
|
s.ExtraData._cycleCount = _cycleCount;
|
|
return s;
|
|
}
|
|
|
|
internal void LoadState(TextState<TextStateData> s)
|
|
{
|
|
s.Prepare();
|
|
var ff = s.GetFunctionPointersLoad();
|
|
LibGambatte.gambatte_newstateload_ex(GambatteState, ref ff);
|
|
IsLagFrame = s.ExtraData.IsLagFrame;
|
|
LagCount = s.ExtraData.LagCount;
|
|
Frame = s.ExtraData.Frame;
|
|
frameOverflow = s.ExtraData.frameOverflow;
|
|
_cycleCount = s.ExtraData._cycleCount;
|
|
}
|
|
|
|
public void SaveStateText(System.IO.TextWriter writer)
|
|
{
|
|
var s = SaveState();
|
|
ser.Serialize(writer, s);
|
|
// write extra copy of stuff we don't use
|
|
writer.WriteLine();
|
|
writer.WriteLine("Frame {0}", Frame);
|
|
}
|
|
|
|
public void LoadStateText(System.IO.TextReader reader)
|
|
{
|
|
var s = (TextState<TextStateData>)ser.Deserialize(reader, typeof(TextState<TextStateData>));
|
|
LoadState(s);
|
|
}
|
|
|
|
public void SaveStateBinary(System.IO.BinaryWriter writer)
|
|
{
|
|
if (!LibGambatte.gambatte_newstatesave(GambatteState, savebuff, savebuff.Length))
|
|
throw new Exception("gambatte_newstatesave() returned false");
|
|
|
|
writer.Write(savebuff.Length);
|
|
writer.Write(savebuff);
|
|
|
|
// other variables
|
|
writer.Write(IsLagFrame);
|
|
writer.Write(LagCount);
|
|
writer.Write(Frame);
|
|
writer.Write(frameOverflow);
|
|
writer.Write(_cycleCount);
|
|
}
|
|
|
|
public void LoadStateBinary(System.IO.BinaryReader reader)
|
|
{
|
|
int length = reader.ReadInt32();
|
|
if (length != savebuff.Length)
|
|
throw new InvalidOperationException("Savestate buffer size mismatch!");
|
|
|
|
reader.Read(savebuff, 0, savebuff.Length);
|
|
|
|
if (!LibGambatte.gambatte_newstateload(GambatteState, savebuff, savebuff.Length))
|
|
throw new Exception("gambatte_newstateload() returned false");
|
|
|
|
// other variables
|
|
IsLagFrame = reader.ReadBoolean();
|
|
LagCount = reader.ReadInt32();
|
|
Frame = reader.ReadInt32();
|
|
frameOverflow = reader.ReadUInt32();
|
|
_cycleCount = reader.ReadUInt64();
|
|
}
|
|
|
|
public byte[] SaveStateBinary()
|
|
{
|
|
MemoryStream ms = new MemoryStream(savebuff2);
|
|
BinaryWriter bw = new BinaryWriter(ms);
|
|
SaveStateBinary(bw);
|
|
bw.Flush();
|
|
if (ms.Position != savebuff2.Length)
|
|
throw new InvalidOperationException();
|
|
ms.Close();
|
|
return savebuff2;
|
|
}
|
|
|
|
public bool BinarySaveStatesPreferred { get { return true; } }
|
|
|
|
#endregion
|
|
|
|
#region memorycallback
|
|
|
|
LibGambatte.MemoryCallback readcb;
|
|
LibGambatte.MemoryCallback writecb;
|
|
LibGambatte.MemoryCallback execcb;
|
|
|
|
void RefreshMemoryCallbacks()
|
|
{
|
|
var mcs = CoreComm.MemoryCallbackSystem;
|
|
|
|
// we RefreshMemoryCallbacks() after the triggers in case the trigger turns itself off at that point
|
|
|
|
if (mcs.HasReads)
|
|
readcb = delegate(uint addr) { mcs.CallRead(addr); RefreshMemoryCallbacks(); };
|
|
else
|
|
readcb = null;
|
|
if (mcs.HasWrites)
|
|
writecb = delegate(uint addr) { mcs.CallWrite(addr); RefreshMemoryCallbacks(); };
|
|
else
|
|
writecb = null;
|
|
if (mcs.HasExecutes)
|
|
execcb = delegate(uint addr) { mcs.CallExecute(addr); RefreshMemoryCallbacks(); };
|
|
else
|
|
execcb = null;
|
|
|
|
LibGambatte.gambatte_setreadcallback(GambatteState, readcb);
|
|
LibGambatte.gambatte_setwritecallback(GambatteState, writecb);
|
|
LibGambatte.gambatte_setexeccallback(GambatteState, execcb);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public CoreComm CoreComm { get; set; }
|
|
|
|
LibGambatte.TraceCallback tracecb;
|
|
|
|
void MakeTrace(IntPtr _s)
|
|
{
|
|
int[] s = new int[13];
|
|
System.Runtime.InteropServices.Marshal.Copy(_s, s, 0, 13);
|
|
ushort unused;
|
|
|
|
CoreComm.Tracer.Put(string.Format(
|
|
"{13} SP:{2:x2} A:{3:x2} B:{4:x2} C:{5:x2} D:{6:x2} E:{7:x2} F:{8:x2} H:{9:x2} L:{10:x2} {11} Cy:{0}",
|
|
s[0],
|
|
s[1] & 0xffff,
|
|
s[2] & 0xffff,
|
|
s[3] & 0xff,
|
|
s[4] & 0xff,
|
|
s[5] & 0xff,
|
|
s[6] & 0xff,
|
|
s[7] & 0xff,
|
|
s[8] & 0xff,
|
|
s[9] & 0xff,
|
|
s[10] & 0xff,
|
|
s[11] != 0 ? "skip" : "",
|
|
s[12] & 0xff,
|
|
Common.Components.Z80GB.NewDisassembler.Disassemble((ushort)s[1], (addr) => LibGambatte.gambatte_cpuread(GambatteState, addr), out unused).PadRight(30)
|
|
));
|
|
}
|
|
|
|
#region MemoryDomains
|
|
|
|
void CreateMemoryDomain(LibGambatte.MemoryAreas which, string name)
|
|
{
|
|
IntPtr data = IntPtr.Zero;
|
|
int length = 0;
|
|
|
|
if (!LibGambatte.gambatte_getmemoryarea(GambatteState, which, ref data, ref length))
|
|
throw new Exception("gambatte_getmemoryarea() failed!");
|
|
|
|
// if length == 0, it's an empty block; (usually rambank on some carts); that's ok
|
|
if (data != IntPtr.Zero && length > 0)
|
|
_MemoryDomains.Add(MemoryDomain.FromIntPtr(name, length, MemoryDomain.Endian.Little, data));
|
|
}
|
|
|
|
void InitMemoryDomains()
|
|
{
|
|
CreateMemoryDomain(LibGambatte.MemoryAreas.wram, "WRAM");
|
|
CreateMemoryDomain(LibGambatte.MemoryAreas.rom, "ROM");
|
|
CreateMemoryDomain(LibGambatte.MemoryAreas.vram, "VRAM");
|
|
CreateMemoryDomain(LibGambatte.MemoryAreas.cartram, "Cart RAM");
|
|
CreateMemoryDomain(LibGambatte.MemoryAreas.oam, "OAM");
|
|
CreateMemoryDomain(LibGambatte.MemoryAreas.hram, "HRAM");
|
|
|
|
// also add a special memory domain for the system bus, where calls get sent directly to the core each time
|
|
|
|
_MemoryDomains.Add(new MemoryDomain("System Bus", 65536, MemoryDomain.Endian.Little,
|
|
delegate(int addr)
|
|
{
|
|
if (addr < 0 || addr >= 65536)
|
|
throw new ArgumentOutOfRangeException();
|
|
return LibGambatte.gambatte_cpuread(GambatteState, (ushort)addr);
|
|
},
|
|
delegate(int addr, byte val)
|
|
{
|
|
if (addr < 0 || addr >= 65536)
|
|
throw new ArgumentOutOfRangeException();
|
|
LibGambatte.gambatte_cpuwrite(GambatteState, (ushort)addr, val);
|
|
}));
|
|
|
|
MemoryDomains = new MemoryDomainList(_MemoryDomains);
|
|
}
|
|
|
|
private List<MemoryDomain> _MemoryDomains = new List<MemoryDomain>();
|
|
public MemoryDomainList MemoryDomains { get; private set; }
|
|
|
|
#endregion
|
|
|
|
#region ppudebug
|
|
|
|
public bool GetGPUMemoryAreas(out IntPtr vram, out IntPtr bgpal, out IntPtr sppal, out IntPtr oam)
|
|
{
|
|
IntPtr _vram = IntPtr.Zero;
|
|
IntPtr _bgpal = IntPtr.Zero;
|
|
IntPtr _sppal = IntPtr.Zero;
|
|
IntPtr _oam = IntPtr.Zero;
|
|
int unused = 0;
|
|
if (!LibGambatte.gambatte_getmemoryarea(GambatteState, LibGambatte.MemoryAreas.vram, ref _vram, ref unused)
|
|
|| !LibGambatte.gambatte_getmemoryarea(GambatteState, LibGambatte.MemoryAreas.bgpal, ref _bgpal, ref unused)
|
|
|| !LibGambatte.gambatte_getmemoryarea(GambatteState, LibGambatte.MemoryAreas.sppal, ref _sppal, ref unused)
|
|
|| !LibGambatte.gambatte_getmemoryarea(GambatteState, LibGambatte.MemoryAreas.oam, ref _oam, ref unused))
|
|
{
|
|
vram = IntPtr.Zero;
|
|
bgpal = IntPtr.Zero;
|
|
sppal = IntPtr.Zero;
|
|
oam = IntPtr.Zero;
|
|
return false;
|
|
}
|
|
vram = _vram;
|
|
bgpal = _bgpal;
|
|
sppal = _sppal;
|
|
oam = _oam;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="lcdc">current value of register $ff40 (LCDC)</param>
|
|
public delegate void ScanlineCallback(int lcdc);
|
|
|
|
/// <summary>
|
|
/// set up callback
|
|
/// </summary>
|
|
/// <param name="callback"></param>
|
|
/// <param name="line">scanline. -1 = end of frame, -2 = RIGHT NOW</param>
|
|
public void SetScanlineCallback(ScanlineCallback callback, int line)
|
|
{
|
|
if (GambatteState == IntPtr.Zero)
|
|
// not sure how this is being reached. tried the debugger...
|
|
return;
|
|
endofframecallback = null;
|
|
if (callback == null || line == -1 || line == -2)
|
|
{
|
|
scanlinecb = null;
|
|
LibGambatte.gambatte_setscanlinecallback(GambatteState, null, 0);
|
|
if (line == -1)
|
|
endofframecallback = callback;
|
|
else if (line == -2)
|
|
callback(LibGambatte.gambatte_cpuread(GambatteState, 0xff40));
|
|
}
|
|
else if (line >= 0 && line <= 153)
|
|
{
|
|
scanlinecb = delegate()
|
|
{
|
|
callback(LibGambatte.gambatte_cpuread(GambatteState, 0xff40));
|
|
};
|
|
LibGambatte.gambatte_setscanlinecallback(GambatteState, scanlinecb, line);
|
|
}
|
|
else
|
|
throw new ArgumentOutOfRangeException("line must be in [0, 153]");
|
|
}
|
|
|
|
LibGambatte.ScanlineCallback scanlinecb;
|
|
ScanlineCallback endofframecallback;
|
|
|
|
#endregion
|
|
|
|
public void Dispose()
|
|
{
|
|
if (GambatteState != IntPtr.Zero)
|
|
{
|
|
LibGambatte.gambatte_destroy(GambatteState);
|
|
GambatteState = IntPtr.Zero;
|
|
}
|
|
DisposeSound();
|
|
}
|
|
|
|
#region IVideoProvider
|
|
|
|
public IVideoProvider VideoProvider
|
|
{
|
|
get { return this; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// stored image of most recent frame
|
|
/// </summary>
|
|
int[] VideoBuffer = new int[160 * 144];
|
|
|
|
public int[] GetVideoBuffer()
|
|
{
|
|
return VideoBuffer;
|
|
}
|
|
|
|
public int VirtualWidth
|
|
{
|
|
// only sgb changes this, which we don't emulate here
|
|
get { return 160; }
|
|
}
|
|
|
|
public int VirtualHeight
|
|
{
|
|
get { return 144; }
|
|
}
|
|
|
|
public int BufferWidth
|
|
{
|
|
get { return 160; }
|
|
}
|
|
|
|
public int BufferHeight
|
|
{
|
|
get { return 144; }
|
|
}
|
|
|
|
public int BackgroundColor
|
|
{
|
|
get { return 0; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region palette
|
|
|
|
/// <summary>
|
|
/// update gambatte core's internal colors
|
|
/// </summary>
|
|
public void ChangeDMGColors(int[] colors)
|
|
{
|
|
for (int i = 0; i < 12; i++)
|
|
LibGambatte.gambatte_setdmgpalettecolor(GambatteState, (LibGambatte.PalType)(i / 4), (uint)i % 4, (uint)colors[i]);
|
|
}
|
|
|
|
public void SetCGBColors(GBColors.ColorType type)
|
|
{
|
|
int[] lut = GBColors.GetLut(type);
|
|
LibGambatte.gambatte_setcgbpalette(GambatteState, lut);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ISoundProvider
|
|
|
|
public ISoundProvider SoundProvider { get { return null; } }
|
|
public ISyncSoundProvider SyncSoundProvider { get { return this; } }
|
|
public bool StartAsyncSound() { return false; }
|
|
public void EndAsyncSound() { }
|
|
|
|
/// <summary>
|
|
/// sample pairs before resampling
|
|
/// </summary>
|
|
short[] soundbuff = new short[(35112 + 2064) * 2];
|
|
|
|
int soundoutbuffcontains = 0;
|
|
|
|
short[] soundoutbuff = new short[2048];
|
|
|
|
int latchL = 0;
|
|
int latchR = 0;
|
|
|
|
BlipBuffer blipL, blipR;
|
|
uint blipAccumulate;
|
|
|
|
private void ProcessSound(int nsamp)
|
|
{
|
|
for (uint i = 0; i < nsamp; i++)
|
|
{
|
|
int curr = soundbuff[i * 2];
|
|
|
|
if (curr != latchL)
|
|
{
|
|
int diff = latchL - curr;
|
|
latchL = curr;
|
|
blipL.AddDelta(blipAccumulate, diff);
|
|
}
|
|
curr = soundbuff[i * 2 + 1];
|
|
|
|
if (curr != latchR)
|
|
{
|
|
int diff = latchR - curr;
|
|
latchR = curr;
|
|
blipR.AddDelta(blipAccumulate, diff);
|
|
}
|
|
|
|
blipAccumulate++;
|
|
}
|
|
}
|
|
|
|
private void ProcessSoundEnd()
|
|
{
|
|
blipL.EndFrame(blipAccumulate);
|
|
blipR.EndFrame(blipAccumulate);
|
|
blipAccumulate = 0;
|
|
|
|
soundoutbuffcontains = blipL.SamplesAvailable();
|
|
if (soundoutbuffcontains != blipR.SamplesAvailable())
|
|
throw new InvalidOperationException("Audio processing error");
|
|
|
|
blipL.ReadSamplesLeft(soundoutbuff, soundoutbuffcontains);
|
|
blipR.ReadSamplesRight(soundoutbuff, soundoutbuffcontains);
|
|
}
|
|
|
|
void InitSound()
|
|
{
|
|
blipL = new BlipBuffer(1024);
|
|
blipL.SetRates(TICKSPERSECOND, 44100);
|
|
blipR = new BlipBuffer(1024);
|
|
blipR.SetRates(TICKSPERSECOND, 44100);
|
|
}
|
|
|
|
void DisposeSound()
|
|
{
|
|
if (blipL != null)
|
|
{
|
|
blipL.Dispose();
|
|
blipL = null;
|
|
}
|
|
if (blipR != null)
|
|
{
|
|
blipR.Dispose();
|
|
blipR = null;
|
|
}
|
|
}
|
|
|
|
public void DiscardSamples()
|
|
{
|
|
soundoutbuffcontains = 0;
|
|
}
|
|
|
|
public void GetSamples(out short[] samples, out int nsamp)
|
|
{
|
|
samples = soundoutbuff;
|
|
nsamp = soundoutbuffcontains;
|
|
}
|
|
|
|
public bool Muted { get { return _Settings.Muted; } }
|
|
|
|
#endregion
|
|
|
|
#region Settings
|
|
|
|
GambatteSettings _Settings;
|
|
GambatteSyncSettings _SyncSettings;
|
|
|
|
public GambatteSettings GetSettings() { return _Settings.Clone(); }
|
|
public GambatteSyncSettings GetSyncSettings() { return _SyncSettings.Clone(); }
|
|
public bool PutSettings(GambatteSettings o)
|
|
{
|
|
_Settings = o;
|
|
if (IsCGBMode())
|
|
SetCGBColors(_Settings.CGBColors);
|
|
else
|
|
ChangeDMGColors(_Settings.GBPalette);
|
|
return false;
|
|
}
|
|
|
|
public bool PutSyncSettings(GambatteSyncSettings o)
|
|
{
|
|
bool ret = GambatteSyncSettings.NeedsReboot(_SyncSettings, o);
|
|
_SyncSettings = o;
|
|
return ret;
|
|
}
|
|
|
|
public class GambatteSettings
|
|
{
|
|
private static readonly int[] DefaultPalette = new[]
|
|
{
|
|
10798341, 8956165, 1922333, 337157,
|
|
10798341, 8956165, 1922333, 337157,
|
|
10798341, 8956165, 1922333, 337157
|
|
};
|
|
|
|
public int[] GBPalette;
|
|
public GBColors.ColorType CGBColors;
|
|
/// <summary>
|
|
/// true to mute all audio
|
|
/// </summary>
|
|
public bool Muted;
|
|
|
|
public GambatteSettings()
|
|
{
|
|
GBPalette = (int[])DefaultPalette.Clone();
|
|
CGBColors = GBColors.ColorType.gambatte;
|
|
}
|
|
|
|
public GambatteSettings Clone()
|
|
{
|
|
var ret = (GambatteSettings)MemberwiseClone();
|
|
ret.GBPalette = (int[])GBPalette.Clone();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public class GambatteSyncSettings
|
|
{
|
|
[DisplayName("Force DMG Mode")]
|
|
[Description("Force the game to run on DMG hardware, even if it's detected as a CGB game. Relevant for games that are \"CGB Enhanced\" but do not require CGB.")]
|
|
[DefaultValue(false)]
|
|
public bool ForceDMG { get; set; }
|
|
|
|
[DisplayName("CGB in GBA")]
|
|
[Description("Emulate GBA hardware running a CGB game, instead of CGB hardware. Relevant only for titles that detect the presense of a GBA, such as Shantae.")]
|
|
[DefaultValue(false)]
|
|
public bool GBACGB { get; set; }
|
|
|
|
[DisplayName("Multicart Compatibility")]
|
|
[Description("Use special compatibility hacks for certain multicart games. Relevant only for specific multicarts.")]
|
|
[DefaultValue(false)]
|
|
public bool MulticartCompat { get; set; }
|
|
|
|
[DisplayName("Realtime RTC")]
|
|
[Description("If true, the real time clock in MBC3 games will reflect real time, instead of emulated time. Ignored (treated as false) when a movie is recording.")]
|
|
[DefaultValue(false)]
|
|
public bool RealTimeRTC { get; set; }
|
|
|
|
[DisplayName("RTC Initial Time")]
|
|
[Description("Set the initial RTC time in terms of elapsed seconds. Only used when RealTimeRTC is false.")]
|
|
[DefaultValue(0)]
|
|
public int RTCInitialTime
|
|
{
|
|
get { return _RTCInitialTime; }
|
|
set { _RTCInitialTime = Math.Max(0, Math.Min(1024 * 24 * 60 * 60, value)); }
|
|
}
|
|
[JsonIgnore]
|
|
int _RTCInitialTime;
|
|
|
|
[DisplayName("Equal Length Frames")]
|
|
[Description("When false, emulation frames sync to vblank. Only useful for high level TASing.")]
|
|
[DefaultValue(true)]
|
|
public bool EqualLengthFrames { get { return _EqualLengthFrames; } set { _EqualLengthFrames = value; } }
|
|
[JsonIgnore]
|
|
[DeepEqualsIgnore]
|
|
private bool _EqualLengthFrames;
|
|
|
|
public GambatteSyncSettings()
|
|
{
|
|
SettingsUtil.SetDefaultValues(this);
|
|
}
|
|
|
|
public GambatteSyncSettings Clone()
|
|
{
|
|
return (GambatteSyncSettings)MemberwiseClone();
|
|
}
|
|
|
|
public static bool NeedsReboot(GambatteSyncSettings x, GambatteSyncSettings y)
|
|
{
|
|
return !DeepEquality.DeepEquals(x, y);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|