198 lines
5.4 KiB
C#
198 lines
5.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using BizHawk.Emulation.Common;
|
|
|
|
namespace BizHawk.Emulation.Cores
|
|
{
|
|
/// <summary>
|
|
/// finds and instantiates IEmulator cores
|
|
/// </summary>
|
|
public class CoreInventory
|
|
{
|
|
private readonly Dictionary<string, List<Core>> _systems = new Dictionary<string, List<Core>>();
|
|
|
|
public class Core
|
|
{
|
|
// expected names and types of the parameters
|
|
private static readonly Dictionary<string, Type> ParamTypes = new Dictionary<string, Type>();
|
|
|
|
// map parameter names to locations in the constructor
|
|
private readonly Dictionary<string, int> _paramMap = new Dictionary<string, int>();
|
|
|
|
static Core()
|
|
{
|
|
var pp = typeof(Core).GetMethod("Create")?.GetParameters();
|
|
if (pp != null)
|
|
{
|
|
foreach (var p in pp)
|
|
{
|
|
ParamTypes.Add(p.Name.ToLowerInvariant(), p.ParameterType);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Core(string name, Type type, ConstructorInfo ctor)
|
|
{
|
|
Name = name;
|
|
Type = type;
|
|
CTor = ctor;
|
|
|
|
var pp = CTor.GetParameters();
|
|
for (int i = 0; i < pp.Length ; i++)
|
|
{
|
|
var p = pp[i];
|
|
string pName = p.Name.ToLowerInvariant();
|
|
if (!ParamTypes.TryGetValue(pName, out _))
|
|
{
|
|
throw new InvalidOperationException($"Unexpected parameter name {p.Name} in constructor for {Type}");
|
|
}
|
|
|
|
// disabling the type check here doesn't really hurt anything, because the Invoke call will still catch any forbidden casts
|
|
// it does allow us to write "MySettingsType settings" instead of "object settings"
|
|
// if (expectedType != p.ParameterType)
|
|
// throw new InvalidOperationException($"Unexpected type mismatch in parameter {p.Name} in constructor for {Type}");
|
|
_paramMap.Add(pName, i);
|
|
}
|
|
}
|
|
|
|
public string Name { get; }
|
|
public Type Type { get; }
|
|
public ConstructorInfo CTor { get; }
|
|
|
|
private void Bp(object[] parameters, string name, object value)
|
|
{
|
|
if (_paramMap.TryGetValue(name, out var i))
|
|
{
|
|
parameters[i] = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Instantiate an emulator core
|
|
/// </summary>
|
|
public IEmulator Create
|
|
(
|
|
CoreComm comm,
|
|
GameInfo game,
|
|
byte[] rom,
|
|
byte[] file,
|
|
bool deterministic,
|
|
object settings,
|
|
object syncSettings
|
|
)
|
|
{
|
|
object[] o = new object[_paramMap.Count];
|
|
Bp(o, "comm", comm);
|
|
Bp(o, "game", game);
|
|
Bp(o, "rom", rom);
|
|
Bp(o, "file", file);
|
|
Bp(o, "deterministic", deterministic);
|
|
Bp(o, "settings", settings);
|
|
Bp(o, "syncsettings", syncSettings);
|
|
|
|
return (IEmulator)CTor.Invoke(o);
|
|
}
|
|
}
|
|
|
|
private void ProcessConstructor(Type type, string system, CoreAttribute coreAttr, ConstructorInfo cons)
|
|
{
|
|
Core core = new Core(coreAttr.CoreName, type, cons);
|
|
if (!_systems.TryGetValue(system, out var ss))
|
|
{
|
|
ss = new List<Core>();
|
|
_systems.Add(system, ss);
|
|
}
|
|
|
|
ss.Add(core);
|
|
}
|
|
|
|
/// <summary>
|
|
/// find a core matching a particular game.system
|
|
/// </summary>
|
|
public Core this[string system]
|
|
{
|
|
get
|
|
{
|
|
List<Core> ss = _systems[system];
|
|
if (ss.Count != 1)
|
|
{
|
|
throw new InvalidOperationException("Ambiguous core selection!");
|
|
}
|
|
|
|
return ss[0];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// find a core matching a particular game.system with a particular CoreAttributes.Name
|
|
/// </summary>
|
|
public Core this[string system, string core]
|
|
{
|
|
get
|
|
{
|
|
List<Core> ss = _systems[system];
|
|
foreach (Core c in ss)
|
|
{
|
|
if (c.Name == core)
|
|
{
|
|
return c;
|
|
}
|
|
}
|
|
|
|
throw new InvalidOperationException("No such core!");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// create a core inventory, collecting all IEmulators from some assemblies
|
|
/// </summary>
|
|
public CoreInventory(IEnumerable<Assembly> assys)
|
|
{
|
|
foreach (var assy in assys)
|
|
{
|
|
foreach (var typ in assy.GetTypes())
|
|
{
|
|
if (!typ.IsAbstract && typ.GetInterfaces().Contains(typeof(IEmulator)))
|
|
{
|
|
var coreAttr = typ.GetCustomAttributes(typeof(CoreAttribute), false);
|
|
if (coreAttr.Length != 1)
|
|
throw new InvalidOperationException($"{nameof(IEmulator)} {typ} without {nameof(CoreAttribute)}s!");
|
|
var cons = typ.GetConstructors(BindingFlags.Public | BindingFlags.Instance)
|
|
.Where(c => c.GetCustomAttributes(typeof(CoreConstructorAttribute), false).Length > 0);
|
|
foreach(var con in cons)
|
|
{
|
|
foreach (string system in ((CoreConstructorAttribute)con.GetCustomAttributes(typeof(CoreConstructorAttribute), false)[0]).Systems)
|
|
{
|
|
ProcessConstructor(typ, system, (CoreAttribute)coreAttr[0], con);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static readonly CoreInventory Instance = new CoreInventory(new[] { typeof(CoreInventory).Assembly });
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Constructor)]
|
|
public sealed class CoreConstructorAttribute : Attribute
|
|
{
|
|
private readonly List<string> _systems = new List<string>();
|
|
|
|
/// <remarks>TODO neither array nor <see cref="IEnumerable{T}"/> is the correct collection to be using here, try <see cref="IReadOnlyList{T}"/>/<see cref="IReadOnlyCollection{T}"/> instead</remarks>
|
|
public CoreConstructorAttribute(string[] systems)
|
|
{
|
|
_systems.AddRange(systems);
|
|
}
|
|
|
|
public CoreConstructorAttribute(string system)
|
|
{
|
|
_systems.Add(system);
|
|
}
|
|
|
|
public IEnumerable<string> Systems => _systems;
|
|
}
|
|
}
|