BizHawk/BizHawk.Client.EmuHawk/Input/Keyboard.cs

63 lines
1.5 KiB
C#

using System.Collections.Generic;
using SlimDX;
using SlimDX.DirectInput;
namespace BizHawk.Client.EmuHawk
{
public static class KeyInput
{
private static DirectInput dinput;
private static Keyboard keyboard;
private static KeyboardState state = new KeyboardState();
public static void Initialize()
{
if (dinput == null)
dinput = new DirectInput();
if (keyboard == null || keyboard.Disposed)
keyboard = new Keyboard(dinput);
keyboard.SetCooperativeLevel(GlobalWin.MainForm.Handle, CooperativeLevel.Background | CooperativeLevel.Nonexclusive);
keyboard.Properties.BufferSize = 8;
}
static List<KeyEvent> EmptyList = new List<KeyEvent>();
static List<KeyEvent> EventList = new List<KeyEvent>();
public static IEnumerable<KeyEvent> Update()
{
EventList.Clear();
if (keyboard.Acquire().IsFailure)
return EmptyList;
if (keyboard.Poll().IsFailure)
return EmptyList;
for (; ; )
{
var events = keyboard.GetBufferedData();
if (Result.Last.IsFailure)
return EventList;
if (events.Count == 0)
break;
foreach (var e in events)
{
foreach (var k in e.PressedKeys)
EventList.Add(new KeyEvent { Key = k, Pressed = true });
foreach (var k in e.ReleasedKeys)
EventList.Add(new KeyEvent { Key = k, Pressed = false });
}
}
return EventList;
}
public struct KeyEvent
{
public Key Key;
public bool Pressed;
}
}
}