BizHawk/src/BizHawk.Bizware.Test/Program.cs

146 lines
4.0 KiB
C#

using System.Drawing;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows.Forms;
using BizHawk.Bizware.Graphics;
using BizHawk.Bizware.Graphics.Controls;
namespace BizHawk.Bizware.Test
{
public static class Program
{
public static void Main() => RunTest();
private sealed class TestForm : Form
{
public TestForm()
{
SuspendLayout();
AutoScaleDimensions = new(6F, 13F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new(292, 273);
Name = "TestForm";
Text = "TestForm";
ResumeLayout();
}
}
private static void RunTest()
{
IGL igl = new IGL_OpenGL();
// graphics control must be made right away to create the OpenGL context
RetainedGraphicsControl? c = new(igl) { Dock = DockStyle.Fill, BackColor = Color.Black };
var testTexs = typeof(Program).Assembly.GetManifestResourceNames().Where(s => s.Contains("flame"))
.Select(s => igl.LoadTexture(ReflectionCache.EmbeddedResourceStream(s[21..]))) // ReflectionCache adds back the prefix
.ToList();
var smile = igl.LoadTexture(ReflectionCache.EmbeddedResourceStream("TestImages.smile.png"))!;
StringRenderer sr;
using (var xml = ReflectionCache.EmbeddedResourceStream("TestImages.courier16px.fnt"))
using (var tex = ReflectionCache.EmbeddedResourceStream("TestImages.courier16px_0.png"))
{
sr = new StringRenderer(igl, xml, tex);
}
GuiRenderer gr = new(igl);
TestForm tf = new() { Controls = { c } };
tf.FormClosing += (_, _) =>
{
tf.Controls.Remove(c);
c.Dispose();
c = null;
};
tf.Show();
#if false
tf.Paint += (_, _) => c.Refresh();
#endif
c.SetVsync(false);
// create a render target
var rt = igl.CreateRenderTarget(60, 60);
rt.Bind();
igl.ClearColor(Color.Blue);
gr.Begin(60, 60);
gr.Draw(smile);
gr.End();
igl.BindDefaultRenderTarget();
var rttex2d = igl.LoadTexture(rt.Resolve())!;
// test retroarch shader
var rt2 = igl.CreateRenderTarget(240, 240);
rt2.Bind();
igl.ClearColor(Color.CornflowerBlue);
RetroShader shader;
using (var stream = ReflectionCache.EmbeddedResourceStream("TestImages.4xSoft.glsl"))
{
shader = new(igl, new StreamReader(stream).ReadToEnd());
}
igl.DisableBlending();
shader.Run(rttex2d, new Size(60, 60), new Size(240, 240), true);
var running = true;
c.MouseClick += (_, args) =>
{
if (args.Button == MouseButtons.Left) running ^= true;
else if (args.Button == MouseButtons.Right) c.Retain ^= true;
};
var start = DateTime.Now;
var wobble = 0;
while (c is not null)
{
if (running)
{
c.Begin();
igl.ClearColor(Color.Red);
var frame = (int) (DateTime.Now - start).TotalSeconds % testTexs.Count;
gr.Begin(c.ClientSize.Width, c.ClientSize.Height);
gr.EnableBlending();
gr.SetModulateColor(Color.Green);
gr.DrawSubrect(null, 250, 0, 16, 16, 0, 0, 1, 1);
gr.DisableBlending();
gr.Draw(rttex2d, 0, 20);
gr.EnableBlending();
sr.RenderString(gr, 0, 0, "?? fps");
gr.SetModulateColor(Color.FromArgb(255, 255, 255, 255));
gr.SetCornerColor(0, new(1.0f, 0.0f, 0.0f, 1.0f));
gr.Draw(rt2, 0, 0);
gr.SetCornerColor(0, new(1.0f, 1.0f, 1.0f, 1.0f));
gr.SetModulateColorWhite();
gr.ModelView.Translate((float) Math.Sin(wobble / 360.0f) * 50, 0);
gr.ModelView.Translate(100, 100);
gr.ModelView.Push();
gr.ModelView.Translate(testTexs[frame].Width, 0);
gr.ModelView.Scale(-1, 1);
wobble++;
gr.SetModulateColor(Color.Yellow);
gr.DrawSubrect(testTexs[frame], 0, 0, testTexs[frame].Width, testTexs[frame].Height, 1, 0, 0, 1);
gr.SetModulateColorWhite();
gr.ModelView.Pop();
gr.EnableBlending();
gr.Draw(smile);
gr.End();
c.SwapBuffers();
c.End();
}
Application.DoEvents();
Thread.Sleep(0);
}
}
}
}