BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads
zeromus 0787a3be47 rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
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controls rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
schema rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
VirtualPad.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPad.cs rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
VirtualPad.resx Virtualpads - more reorg 2014-06-22 14:43:59 +00:00
VirtualpadsTool.Designer.cs Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
VirtualpadsTool.cs Issue #422: Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released 2015-07-10 14:36:29 -04:00
VirtualpadsTool.resx Virtualpads - some UI stuff 2014-06-26 20:24:30 +00:00