BizHawk/Assets
nattthebear 175556529e waterboxhost refactor
Set up a second mirror of guest memory; easily accomplished because we were already using memfd_create / CreateFileMappingW.
This lets us simplify a lot of host code that has to access guest memory that may not be active right now, or might have been mprotect()ed to something weird.  Activate is only needed now to run guest code, or when the C# side wants to peer into guest memory for memory domains and such (waterboxhost does not share the mirror address with the C# side).
2020-07-13 19:38:29 -04:00
..
Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua rename 2020-04-01 18:00:57 -04:00
NES/Palettes Delete FCEUX.pal 2017-10-22 13:22:21 -04:00
Shaders fix hq2x in glsl (fixes #2196) 2020-07-05 18:15:05 -04:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll actual remove CGC.exe, that was the whole point wasnt it 2020-06-20 00:48:42 -04:00
gamedb gamedb - replace pico with picodrive, remove core name look up in romloader in favor of this pico change combined with a case insensitive compare 2020-07-12 16:10:01 -05:00
EmuHawkMono.sh Fix typo 2020-06-28 19:45:39 +10:00
OpenTK.dll.config Fix OpenAL sound on Unix 2020-05-15 15:37:29 +10:00
defctrl.json DS: Fix default binding for stat key 2020-07-04 19:53:54 -04:00
libbizlynx.dll.so Port Handy (Lynx core) 2019-10-25 21:36:18 +10:00
libbizswan.dll.so Port Cygne (Wonderswan core) 2019-10-25 21:46:17 +10:00
libblip_buf.so Let EmuHawk pick up the shipped libblip_buf; packaging it is too hard 2020-05-15 17:05:12 +10:00
libgambatte.dll.so Port Gambatte 2019-10-25 22:07:14 +10:00
libwaterboxhost.so waterboxhost refactor 2020-07-13 19:38:29 -04:00