BizHawk/psx/octoshock/psx/gpu_line.cpp

300 lines
6.6 KiB
C++

/******************************************************************************/
/* Mednafen Sony PS1 Emulation Module */
/******************************************************************************/
/* gpu_line.cpp:
** Copyright (C) 2011-2017 Mednafen Team
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License
** as published by the Free Software Foundation; either version 2
** of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software Foundation, Inc.,
** 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "psx.h"
#include "gpu.h"
namespace MDFN_IEN_PSX
{
namespace PS_GPU_INTERNAL
{
#include "gpu_common.inc"
struct line_fxp_coord
{
uint64 x, y;
uint32 r, g, b;
};
struct line_fxp_step
{
int64 dx_dk, dy_dk;
int32 dr_dk, dg_dk, db_dk;
};
enum { Line_XY_FractBits = 32 };
enum { Line_RGB_FractBits = 12 };
template<bool goraud>
static INLINE void LinePointToFXPCoord(const line_point &point, const line_fxp_step &step, line_fxp_coord &coord)
{
coord.x = ((uint64)point.x << Line_XY_FractBits) | (1ULL << (Line_XY_FractBits - 1));
coord.y = ((uint64)point.y << Line_XY_FractBits) | (1ULL << (Line_XY_FractBits - 1));
coord.x -= 1024;
if(step.dy_dk < 0)
coord.y -= 1024;
if(goraud)
{
coord.r = (point.r << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1));
coord.g = (point.g << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1));
coord.b = (point.b << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1));
}
}
static INLINE int64 LineDivide(int64 delta, int32 dk)
{
delta = (uint64)delta << Line_XY_FractBits;
if(delta < 0)
delta -= dk - 1;
if(delta > 0)
delta += dk - 1;
return(delta / dk);
}
template<bool goraud>
static INLINE void LinePointsToFXPStep(const line_point &point0, const line_point &point1, const int32 dk, line_fxp_step &step)
{
if(!dk)
{
step.dx_dk = 0;
step.dy_dk = 0;
if(goraud)
{
step.dr_dk = 0;
step.dg_dk = 0;
step.db_dk = 0;
}
return;
}
step.dx_dk = LineDivide(point1.x - point0.x, dk);
step.dy_dk = LineDivide(point1.y - point0.y, dk);
if(goraud)
{
step.dr_dk = (int32)((uint32)(point1.r - point0.r) << Line_RGB_FractBits) / dk;
step.dg_dk = (int32)((uint32)(point1.g - point0.g) << Line_RGB_FractBits) / dk;
step.db_dk = (int32)((uint32)(point1.b - point0.b) << Line_RGB_FractBits) / dk;
}
}
template<bool goraud>
static INLINE void AddLineStep(line_fxp_coord &point, const line_fxp_step &step)
{
point.x += step.dx_dk;
point.y += step.dy_dk;
if(goraud)
{
point.r += step.dr_dk;
point.g += step.dg_dk;
point.b += step.db_dk;
}
}
template<bool goraud, int BlendMode, bool MaskEval_TA>
static void DrawLine(line_point *points)
{
int32 i_dx;
int32 i_dy;
int32 k;
line_fxp_coord cur_point;
line_fxp_step step;
i_dx = abs(points[1].x - points[0].x);
i_dy = abs(points[1].y - points[0].y);
k = (i_dx > i_dy) ? i_dx : i_dy;
if(i_dx >= 1024)
return;
if(i_dy >= 512)
return;
if(points[0].x >= points[1].x && k)
{
line_point tmp = points[1];
points[1] = points[0];
points[0] = tmp;
}
DrawTimeAvail -= k * 2;
//
//
//
LinePointsToFXPStep<goraud>(points[0], points[1], k, step);
LinePointToFXPCoord<goraud>(points[0], step, cur_point);
//
//
//
for(int32 i = 0; i <= k; i++) // <= is not a typo.
{
// Sign extension is not necessary here for x and y, due to the maximum values that ClipX1 and ClipY1 can contain.
const int32 x = (cur_point.x >> Line_XY_FractBits) & 2047;
const int32 y = (cur_point.y >> Line_XY_FractBits) & 2047;
uint16 pix = 0x8000;
if(!LineSkipTest(y))
{
uint8 r, g, b;
if(goraud)
{
r = cur_point.r >> Line_RGB_FractBits;
g = cur_point.g >> Line_RGB_FractBits;
b = cur_point.b >> Line_RGB_FractBits;
}
else
{
r = points[0].r;
g = points[0].g;
b = points[0].b;
}
if(dtd)
{
pix |= DitherLUT[y & 3][x & 3][r] << 0;
pix |= DitherLUT[y & 3][x & 3][g] << 5;
pix |= DitherLUT[y & 3][x & 3][b] << 10;
}
else
{
pix |= (r >> 3) << 0;
pix |= (g >> 3) << 5;
pix |= (b >> 3) << 10;
}
// FIXME: There has to be a faster way than checking for being inside the drawing area for each pixel.
if(x >= ClipX0 && x <= ClipX1 && y >= ClipY0 && y <= ClipY1)
PlotPixel<BlendMode, MaskEval_TA, false>(x, y, pix);
}
AddLineStep<goraud>(cur_point, step);
}
}
template<bool polyline, bool goraud, int BlendMode, bool MaskEval_TA>
static void Command_DrawLine(const uint32 *cb)
{
const uint8 cc = cb[0] >> 24; // For pline handling later.
line_point points[2];
DrawTimeAvail -= 16; // FIXME, correct time.
if(polyline && InCmd == PS_GPU::INCMD_PLINE)
{
//printf("PLINE N\n");
points[0] = InPLine_PrevPoint;
}
else
{
points[0].r = (*cb >> 0) & 0xFF;
points[0].g = (*cb >> 8) & 0xFF;
points[0].b = (*cb >> 16) & 0xFF;
cb++;
points[0].x = sign_x_to_s32(11, ((*cb >> 0) & 0xFFFF)) + OffsX;
points[0].y = sign_x_to_s32(11, ((*cb >> 16) & 0xFFFF)) + OffsY;
cb++;
}
if(goraud)
{
points[1].r = (*cb >> 0) & 0xFF;
points[1].g = (*cb >> 8) & 0xFF;
points[1].b = (*cb >> 16) & 0xFF;
cb++;
}
else
{
points[1].r = points[0].r;
points[1].g = points[0].g;
points[1].b = points[0].b;
}
points[1].x = sign_x_to_s32(11, ((*cb >> 0) & 0xFFFF)) + OffsX;
points[1].y = sign_x_to_s32(11, ((*cb >> 16) & 0xFFFF)) + OffsY;
cb++;
if(polyline)
{
InPLine_PrevPoint = points[1];
if(InCmd != PS_GPU::INCMD_PLINE)
{
InCmd = PS_GPU::INCMD_PLINE;
InCmd_CC = cc;
}
}
DrawLine<goraud, BlendMode, MaskEval_TA>(points);
}
MDFN_HIDE extern const CTEntry Commands_40_5F[0x20] =
{
LINE_HELPER(0x40),
LINE_HELPER(0x41),
LINE_HELPER(0x42),
LINE_HELPER(0x43),
LINE_HELPER(0x44),
LINE_HELPER(0x45),
LINE_HELPER(0x46),
LINE_HELPER(0x47),
LINE_HELPER(0x48),
LINE_HELPER(0x49),
LINE_HELPER(0x4a),
LINE_HELPER(0x4b),
LINE_HELPER(0x4c),
LINE_HELPER(0x4d),
LINE_HELPER(0x4e),
LINE_HELPER(0x4f),
LINE_HELPER(0x50),
LINE_HELPER(0x51),
LINE_HELPER(0x52),
LINE_HELPER(0x53),
LINE_HELPER(0x54),
LINE_HELPER(0x55),
LINE_HELPER(0x56),
LINE_HELPER(0x57),
LINE_HELPER(0x58),
LINE_HELPER(0x59),
LINE_HELPER(0x5a),
LINE_HELPER(0x5b),
LINE_HELPER(0x5c),
LINE_HELPER(0x5d),
LINE_HELPER(0x5e),
LINE_HELPER(0x5f)
};
}
}