BizHawk/ExternalToolProjects/HelloWorld/CustomMainForm.cs

143 lines
5.2 KiB
C#

using System;
using System.Windows.Forms;
using System.IO;
using BizHawk.Client.Common;
using BizHawk.Client.EmuHawk;
using BizHawk.Emulation.Common;
namespace HelloWorld
{
/// <remarks>All of this is example code, but it's at least a little more substantiative than a simple "hello world".</remarks>
[ExternalTool("HelloWorld", Description = "An example of how to interact with EmuHawk")]
// [ExternalToolApplicability.SingleRom(VSystemID.Raw.NES, "EA343F4E445A9050D4B4FBAC2C77D0693B1D0922")] // example of limiting tool usage (this is SMB1)
[ExternalToolEmbeddedIcon("HelloWorld.icon_Hello.ico")]
public partial class CustomMainForm : ToolFormBase, IExternalToolForm
{
/// <remarks>
/// <see cref="ApiContainer"/> can be used as a shorthand for accessing the various APIs, more like the Lua syntax.
/// </remarks>
public ApiContainer? _apiContainer { get; set; }
private ApiContainer APIs
=> _apiContainer!;
/// <remarks>
/// <see cref="RequiredServiceAttribute">RequiredServices</see> are populated by EmuHawk at runtime.
/// These remain supported, but you should only use them when there is no API that does what you want.
/// </remarks>
[RequiredService]
public IMemoryDomains? _memoryDomains { get; set; }
private IMemoryDomains MemoryDomains
=> _memoryDomains!;
/// <remarks>
/// An example of a hack. Hacks should be your last resort because they're prone to break with new releases.
/// </remarks>
private Config GlobalConfig
=> ((EmulationApi) APIs.Emulation).ForbiddenConfigReference;
private string SavestatePath
=> Path.Combine(GlobalConfig.PathEntries.SaveStateAbsolutePath(APIs.Emulation.GetSystemId()), "Test");
/// <remarks>
/// Another hack because there's no API for controlling the RAM Watch tool.
/// </remarks>
private WatchList? _watches;
private WatchList Watches
=> _watches ??= new(MemoryDomains, APIs.Emulation.GetSystemId()) // technically this should be `GlobalEmulator.SystemId` instead of `GlobalGame.SystemId` (which this is) but it's close enough
{
Watch.GenerateWatch(MemoryDomains.MainMemory, 0x40, WatchSize.Byte, WatchDisplayType.Hex, bigEndian: true),
Watch.GenerateWatch(MemoryDomains.MainMemory, 0x50, WatchSize.Word, WatchDisplayType.Unsigned, bigEndian: true),
Watch.GenerateWatch(MemoryDomains.MainMemory, 0x60, WatchSize.DWord, WatchDisplayType.Hex, bigEndian: true),
};
private readonly Label[] WatchReadouts;
protected override string WindowTitleStatic
=> "HelloWorld";
public CustomMainForm()
{
InitializeComponent();
WatchReadouts = [ label_Watch1, label_Watch2, label_Watch3 ];
label_GameHash.Click += (_, _) => Clipboard.SetText(APIs.Emulation.GetGameInfo()!.Hash);
Closing += (_, _) =>
{
APIs.EmuClient.SetClientExtraPadding(0, 0, 0, 0);
APIs.EmuClient.BeforeQuickSave -= HandleQuickSave;
APIs.EmuClient.BeforeQuickLoad -= HandleQuickLoad;
};
Load += (_, _) =>
{
APIs.EmuClient.BeforeQuickSave += HandleQuickSave;
APIs.EmuClient.BeforeQuickLoad += HandleQuickLoad;
};
}
public void HandleQuickSave(object sender, BeforeQuickSaveEventArgs e)
{
if (e.Slot is not 0) return; // only take effect on slot 0
var basePath = SavestatePath;
if (!Directory.Exists(basePath)) Directory.CreateDirectory(basePath);
APIs.EmuClient.SaveState(Path.Combine(basePath, e.Name));
e.Handled = true;
}
public void HandleQuickLoad(object sender, BeforeQuickLoadEventArgs e)
{
if (e.Slot is not 0) return; // only take effect on slot 0
APIs.EmuClient.LoadState(Path.Combine(SavestatePath, e.Name));
e.Handled = true;
}
/// <remarks>This is called once when the form is opened, and every time a new movie session starts.</remarks>
public override void Restart()
{
APIs.EmuClient.SetClientExtraPadding(left: 50, top: 50);
var gi = APIs.Emulation.GetGameInfo();
if (gi?.Name is { Length: not 0 } gameName)
{
Watches.RefreshDomains(MemoryDomains, GlobalConfig.RamWatchDefinePrevious);
label_Game.Text = $"You're playing {gameName}";
label_GameHash.Text = $"Hash: {gi.Hash}";
}
else
{
label_Game.Text = "You're playing... nothing";
label_GameHash.Text = string.Empty;
}
}
public override void UpdateValues(ToolFormUpdateType type)
{
if (type is not (ToolFormUpdateType.PreFrame or ToolFormUpdateType.FastPreFrame)
|| string.IsNullOrEmpty(APIs.Emulation.GetGameInfo()?.Name)
|| Watches.Count < 3)
{
return;
}
Watches.UpdateValues(GlobalConfig.RamWatchDefinePrevious);
for (var i = 0; i < 3; i++)
{
WatchReadouts[i].Text = $"Watch 0x{Watches[i].AddressString} current value: {Watches[i].ValueString}";
}
}
private void button1_Click(object sender, EventArgs e)
=> APIs.EmuClient.DoFrameAdvance();
private void loadstate_Click(object sender, EventArgs e)
{
if (!string.IsNullOrWhiteSpace(savestateName.Text)) APIs.EmuClient.LoadState(savestateName.Text);
}
private void saveState_Click(object sender, EventArgs e)
{
if (!string.IsNullOrWhiteSpace(savestateName.Text)) APIs.EmuClient.SaveState(savestateName.Text);
}
}
}