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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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unix_morecompat_backup
BizHawk
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BizHawk.Client.EmuHawk
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Sound
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History
YoshiRulz
bc461c955a
Remove #if WINDOWS in EmuHawk and common, using runtime check where applicable
2019-02-20 18:53:02 +10:00
..
DirectSoundSoundOutput.cs
Remove #if WINDOWS in EmuHawk and common, using runtime check where applicable
2019-02-20 18:53:02 +10:00
DummySoundOutput.cs
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
OpenALSoundOutput.cs
Random (small) cleanups.
2017-04-09 23:08:26 -04:00
XAudio2SoundOutput.cs
Remove #if WINDOWS in EmuHawk and common, using runtime check where applicable
2019-02-20 18:53:02 +10:00