126 lines
3.1 KiB
C#
126 lines
3.1 KiB
C#
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using BizHawk.Emulation.Common;
|
|
|
|
using BizHawk.Common.ReflectionExtensions;
|
|
using BizHawk.Emulation.Cores.Atari.A7800Hawk;
|
|
|
|
namespace BizHawk.Client.EmuHawk
|
|
{
|
|
[Schema("A78")]
|
|
// ReSharper disable once UnusedMember.Global
|
|
public class A78Schema : IVirtualPadSchema
|
|
{
|
|
private static string StandardControllerName => typeof(StandardController).DisplayName();
|
|
private static string ProLineControllerName => typeof(ProLineController).DisplayName();
|
|
private static string LightGunControllerName => typeof(LightGunController).DisplayName();
|
|
|
|
public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
|
|
{
|
|
var ss = ((A7800Hawk)core).GetSyncSettings().Clone();
|
|
|
|
var port1 = SchemaFor(ss.Port1, 1);
|
|
if (port1 != null)
|
|
{
|
|
yield return port1;
|
|
}
|
|
|
|
var port2 = SchemaFor(ss.Port2, 2);
|
|
if (port2 != null)
|
|
{
|
|
yield return port2;
|
|
}
|
|
|
|
yield return ConsoleButtons();
|
|
}
|
|
|
|
private static PadSchema SchemaFor(string controllerName, int portNum)
|
|
{
|
|
if (controllerName == StandardControllerName)
|
|
{
|
|
return JoystickController(portNum);
|
|
}
|
|
|
|
if (controllerName == ProLineControllerName)
|
|
{
|
|
return ProLineController(portNum);
|
|
}
|
|
|
|
if (controllerName == LightGunControllerName)
|
|
{
|
|
return LightGunController(portNum);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static PadSchema JoystickController(int controller)
|
|
{
|
|
return new PadSchema
|
|
{
|
|
DisplayName = $"Player {controller}",
|
|
Size = new Size(174, 74),
|
|
Buttons = new []
|
|
{
|
|
ButtonSchema.Up(23, 15, controller),
|
|
ButtonSchema.Down(23, 36, controller),
|
|
ButtonSchema.Left(2, 24, controller),
|
|
ButtonSchema.Right(44, 24, controller),
|
|
new ButtonSchema(120, 24, controller, "Button") { DisplayName = "1" }
|
|
}
|
|
};
|
|
}
|
|
|
|
private static PadSchema ProLineController(int controller)
|
|
{
|
|
return new PadSchema
|
|
{
|
|
DisplayName = $"Player {controller}",
|
|
Size = new Size(174, 74),
|
|
Buttons = new[]
|
|
{
|
|
ButtonSchema.Up(23, 15, controller),
|
|
ButtonSchema.Down(23, 36, controller),
|
|
ButtonSchema.Left(2, 24, controller),
|
|
ButtonSchema.Right(44, 24, controller),
|
|
new ButtonSchema(120, 24, controller, "Trigger") { DisplayName = "1" },
|
|
new ButtonSchema(145, 24, controller, "Trigger 2") { DisplayName = "2" }
|
|
}
|
|
};
|
|
}
|
|
|
|
private static PadSchema LightGunController(int controller)
|
|
{
|
|
return new PadSchema
|
|
{
|
|
DisplayName = "Light Gun",
|
|
Size = new Size(356, 290),
|
|
Buttons = new PadSchemaControl[]
|
|
{
|
|
new TargetedPairSchema(14, 17, $"P{controller} X")
|
|
{
|
|
TargetSize = new Size(256, 240)
|
|
},
|
|
new ButtonSchema(284, 17, controller, "Trigger")
|
|
}
|
|
};
|
|
}
|
|
|
|
private static PadSchema ConsoleButtons()
|
|
{
|
|
return new ConsoleSchema
|
|
{
|
|
Size = new Size(215, 50),
|
|
Buttons = new[]
|
|
{
|
|
new ButtonSchema(10, 15, "Select"),
|
|
new ButtonSchema(60, 15, "Reset"),
|
|
new ButtonSchema(108, 15, "Power"),
|
|
new ButtonSchema(158, 15, "Pause"),
|
|
new ButtonSchema(158, 15, "BW")
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|