BizHawk/BizHawk.Client.EmuHawk/Input
zeromus 50ee8ecf1e increase threshold of opentk gamepad (and joystick) analog -> dpad conversion. previously 12% wasn't even enough for an ANALOG DEADZONE (my joystick idles outside that range routinely), let alone a firm direction press. The old xinput gamepad threshold for this was ~60% so I made opentk match it
fixes #1961
2020-05-01 17:04:47 -04:00
..
GamePad.cs Encapsulate input method, revive DirectInput, cleanup Input.Instance 2020-04-17 03:20:18 +10:00
GamePad360.cs Encapsulate input method, revive DirectInput, cleanup Input.Instance 2020-04-17 03:20:18 +10:00
HostInputAdapters.cs Encapsulate input method, revive DirectInput, cleanup Input.Instance 2020-04-17 03:20:18 +10:00
IPCKeyInput.cs Simplify Windows prereqs (see desc.) 2020-01-12 20:00:34 +00:00
Input.cs Encapsulate input method, revive DirectInput, cleanup Input.Instance 2020-04-17 03:20:18 +10:00
Keyboard.cs Encapsulate input method, revive DirectInput, cleanup Input.Instance 2020-04-17 03:20:18 +10:00
KeyboardMapping.cs Congregate, organise, and cleanup some Win32 imports and their usages 2019-12-21 18:21:51 +10:00
OTK_Gamepad.cs increase threshold of opentk gamepad (and joystick) analog -> dpad conversion. previously 12% wasn't even enough for an ANALOG DEADZONE (my joystick idles outside that range routinely), let alone a firm direction press. The old xinput gamepad threshold for this was ~60% so I made opentk match it 2020-05-01 17:04:47 -04:00
OTK_Keyboard.cs use switch expressions in some various places in EmuHawk, and some other simplifications 2020-03-04 20:18:43 -06:00