![]() * BSNESv115+: get rid of input_state + input_poll; just poll * call `snes_controller_latch` on latches done in the core, - this now also actually calls the InputCallbackSystem - needed some edits in the core to support executing the callback even when no controller is connected in port 1 * Fix and somewhat normalize the SnesCallbacks order |
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mouse.cpp | ||
mouse.hpp |