BizHawk/yabause/src/yabause.c

978 lines
26 KiB
C

/* Copyright 2003-2005 Guillaume Duhamel
Copyright 2004-2006 Theo Berkau
Copyright 2006 Anders Montonen
This file is part of Yabause.
Yabause is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Yabause is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Yabause; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <sys/types.h>
#ifdef WIN32
#include <windows.h>
#endif
#include <string.h>
#include "yabause.h"
#include "cheat.h"
#include "cs0.h"
#include "cs2.h"
#include "debug.h"
#include "error.h"
#include "memory.h"
#include "m68kcore.h"
#include "peripheral.h"
#include "scsp.h"
#include "scu.h"
#include "sh2core.h"
#include "smpc.h"
#include "vdp2.h"
#include "yui.h"
#include "bios.h"
#include "movie.h"
#include "osdcore.h"
#ifdef HAVE_LIBSDL
#if defined(__APPLE__) || defined(GEKKO)
#include <SDL/SDL.h>
#else
#include "SDL.h"
#endif
#endif
#if defined(_MSC_VER) || !defined(HAVE_SYS_TIME_H)
#include <time.h>
#else
#include <sys/time.h>
#endif
#ifdef _arch_dreamcast
#include <arch/timer.h>
#endif
#ifdef GEKKO
#include <ogc/lwp_watchdog.h>
#endif
#ifdef PSP
#include "psp/common.h"
#endif
#ifdef SYS_PROFILE_H
#include SYS_PROFILE_H
#else
#define DONT_PROFILE
#include "profile.h"
#endif
#if defined(SH2_DYNAREC)
#include "sh2_dynarec/sh2_dynarec.h"
#endif
//////////////////////////////////////////////////////////////////////////////
yabsys_struct yabsys;
const char *bupfilename = NULL;
u64 tickfreq;
//////////////////////////////////////////////////////////////////////////////
#ifndef NO_CLI
void print_usage(const char *program_name) {
printf("Yabause v" VERSION "\n");
printf("\n"
"Purpose:\n"
" This program is intended to be a Sega Saturn emulator\n"
"\n"
"Usage: %s [OPTIONS]...\n", program_name);
printf(" -h --help Print help and exit\n");
printf(" -b STRING --bios=STRING bios file\n");
printf(" -i STRING --iso=STRING iso/cue file\n");
printf(" -c STRING --cdrom=STRING cdrom path\n");
printf(" -ns --nosound turn sound off\n");
printf(" -a --autostart autostart emulation\n");
printf(" -f --fullscreen start in fullscreen mode\n");
}
#endif
//////////////////////////////////////////////////////////////////////////////
void YabauseChangeTiming(int freqtype) {
// Setup all the variables related to timing
const double freq_base = yabsys.IsPal ? 28437500.0
: (39375000.0 / 11.0) * 8.0; // i.e. 8 * 3.579545... = 28.636363... MHz
const double freq_mult = (freqtype == CLKTYPE_26MHZ) ? 15.0/16.0 : 1.0;
const double freq_shifted = (freq_base * freq_mult) * (1 << YABSYS_TIMING_BITS);
const double usec_shifted = 1.0e6 * (1 << YABSYS_TIMING_BITS);
const double deciline_time = yabsys.IsPal ? 1.0 / 50 / 313 / 10
: 1.0 / (60/1.001) / 263 / 10;
yabsys.DecilineCount = 0;
yabsys.LineCount = 0;
yabsys.CurSH2FreqType = freqtype;
yabsys.DecilineStop = (u32) (freq_shifted * deciline_time + 0.5);
yabsys.SH2CycleFrac = 0;
yabsys.DecilineUsec = (u32) (usec_shifted * deciline_time + 0.5);
yabsys.UsecFrac = 0;
}
//////////////////////////////////////////////////////////////////////////////
int YabauseInit(yabauseinit_struct *init)
{
// Need to set this first, so init routines see it
yabsys.UseThreads = init->usethreads;
// Initialize both cpu's
if (SH2Init(init->sh2coretype) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("SH2"));
return -1;
}
if ((BiosRom = T2MemoryInit(0x80000)) == NULL)
return -1;
if ((HighWram = T2MemoryInit(0x100000)) == NULL)
return -1;
if ((LowWram = T2MemoryInit(0x100000)) == NULL)
return -1;
if ((BupRam = T1MemoryInit(0x10000)) == NULL)
return -1;
if (LoadBackupRam(init->buppath) != 0)
FormatBackupRam(BupRam, 0x10000);
BupRamWritten = 0;
bupfilename = init->buppath;
if (CartInit(init->cartpath, init->carttype) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("Cartridge"));
return -1;
}
MappedMemoryInit();
if (VideoInit(init->vidcoretype) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("Video"));
return -1;
}
// Initialize input core
if (PerInit(init->percoretype) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("Peripheral"));
return -1;
}
if (Cs2Init(init->carttype, init->cdcoretype, init->cdpath, init->mpegpath, init->netlinksetting) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("CS2"));
return -1;
}
if (ScuInit() != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("SCU"));
return -1;
}
if (M68KInit(init->m68kcoretype) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("M68K"));
return -1;
}
if (ScspInit(init->sndcoretype) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("SCSP/M68K"));
return -1;
}
if (Vdp1Init() != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("VDP1"));
return -1;
}
if (Vdp2Init() != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("VDP2"));
return -1;
}
if (SmpcInit(init->regionid, init->clocksync, init->basetime) != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("SMPC"));
return -1;
}
if (CheatInit() != 0)
{
YabSetError(YAB_ERR_CANNOTINIT, _("Cheat System"));
return -1;
}
YabauseSetVideoFormat(init->videoformattype);
YabauseChangeTiming(CLKTYPE_26MHZ);
yabsys.DecilineMode = 1;
if (init->frameskip)
EnableAutoFrameSkip();
#ifdef YAB_PORT_OSD
OSDChangeCore(init->osdcoretype);
#else
OSDChangeCore(OSDCORE_DEFAULT);
#endif
if (init->biospath != NULL && strlen(init->biospath))
{
if (LoadBios(init->biospath) != 0)
{
YabSetError(YAB_ERR_FILENOTFOUND, (void *)init->biospath);
return -2;
}
yabsys.emulatebios = 0;
}
else
yabsys.emulatebios = 1;
//yabsys.usequickload = 0;
#if defined(SH2_DYNAREC)
if(SH2Core->id==2) {
sh2_dynarec_init();
}
#endif
YabauseResetNoLoad();
if (yabsys.usequickload || yabsys.emulatebios)
{
if (YabauseQuickLoadGame() != 0)
{
if (yabsys.emulatebios)
{
YabSetError(YAB_ERR_CANNOTINIT, _("Game"));
return -2;
}
else
YabauseResetNoLoad();
}
}
return 0;
}
//////////////////////////////////////////////////////////////////////////////
void YabauseDeInit(void) {
SH2DeInit();
if (BiosRom)
T2MemoryDeInit(BiosRom);
BiosRom = NULL;
if (HighWram)
T2MemoryDeInit(HighWram);
HighWram = NULL;
if (LowWram)
T2MemoryDeInit(LowWram);
LowWram = NULL;
if (BupRam)
{
if (T123Save(BupRam, 0x10000, 1, bupfilename) != 0)
YabSetError(YAB_ERR_FILEWRITE, (void *)bupfilename);
T1MemoryDeInit(BupRam);
}
BupRam = NULL;
CartDeInit();
Cs2DeInit();
ScuDeInit();
ScspDeInit();
Vdp1DeInit();
Vdp2DeInit();
SmpcDeInit();
PerDeInit();
VideoDeInit();
CheatDeInit();
}
//////////////////////////////////////////////////////////////////////////////
void YabauseSetDecilineMode(int on) {
yabsys.DecilineMode = (on != 0);
}
//////////////////////////////////////////////////////////////////////////////
void YabauseResetNoLoad(void) {
SH2Reset(MSH2);
YabauseStopSlave();
memset(HighWram, 0, 0x100000);
memset(LowWram, 0, 0x100000);
// Reset CS0 area here
// Reset CS1 area here
Cs2Reset();
ScuReset();
ScspReset();
Vdp1Reset();
Vdp2Reset();
SmpcReset();
SH2PowerOn(MSH2);
}
//////////////////////////////////////////////////////////////////////////////
void YabauseReset(void) {
YabauseResetNoLoad();
if (yabsys.usequickload || yabsys.emulatebios)
{
if (YabauseQuickLoadGame() != 0)
{
if (yabsys.emulatebios)
YabSetError(YAB_ERR_CANNOTINIT, _("Game"));
else
YabauseResetNoLoad();
}
}
}
//////////////////////////////////////////////////////////////////////////////
void YabauseResetButton(void) {
// This basically emulates the reset button behaviour of the saturn. This
// is the better way of reseting the system since some operations (like
// backup ram access) shouldn't be interrupted and this allows for that.
SmpcResetButton();
}
//////////////////////////////////////////////////////////////////////////////
int YabauseExec(void) {
//automatically advance lag frames, this should be optional later
if (FrameAdvanceVariable > 0 && LagFrameFlag == 1){
FrameAdvanceVariable = NeedAdvance; //advance a frame
YabauseEmulate();
FrameAdvanceVariable = Paused; //pause next time
return(0);
}
if (FrameAdvanceVariable == Paused){
ScspMuteAudio(SCSP_MUTE_SYSTEM);
return(0);
}
if (FrameAdvanceVariable == NeedAdvance){ //advance a frame
FrameAdvanceVariable = Paused; //pause next time
ScspUnMuteAudio(SCSP_MUTE_SYSTEM);
YabauseEmulate();
}
if (FrameAdvanceVariable == RunNormal ) { //run normally
ScspUnMuteAudio(SCSP_MUTE_SYSTEM);
YabauseEmulate();
}
return 0;
}
//////////////////////////////////////////////////////////////////////////////
#ifndef USE_SCSP2
int saved_centicycles;
#endif
int YabauseEmulate(void) {
int oneframeexec = 0;
const u32 cyclesinc =
yabsys.DecilineMode ? yabsys.DecilineStop : yabsys.DecilineStop * 10;
const u32 usecinc =
yabsys.DecilineMode ? yabsys.DecilineUsec : yabsys.DecilineUsec * 10;
#ifndef USE_SCSP2
unsigned int m68kcycles; // Integral M68k cycles per call
unsigned int m68kcenticycles; // 1/100 M68k cycles per call
if (yabsys.IsPal)
{
/* 11.2896MHz / 50Hz / 313 lines / 10 calls/line = 72.20 cycles/call */
m68kcycles = yabsys.DecilineMode ? 72 : 722;
m68kcenticycles = yabsys.DecilineMode ? 20 : 0;
}
else
{
/* 11.2896MHz / 60Hz / 263 lines / 10 calls/line = 71.62 cycles/call */
m68kcycles = yabsys.DecilineMode ? 71 : 716;
m68kcenticycles = yabsys.DecilineMode ? 62 : 20;
}
#endif
DoMovie();
#if defined(SH2_DYNAREC)
if(SH2Core->id==2) {
if (yabsys.IsPal)
YabauseDynarecOneFrameExec(722,0); // m68kcycles,m68kcenticycles
else
YabauseDynarecOneFrameExec(716,20);
return 0;
}
#endif
while (!oneframeexec)
{
PROFILE_START("Total Emulation");
if (yabsys.DecilineMode) {
// Since we run the SCU with half the number of cycles we send
// to SH2Exec(), we always compute an even number of cycles here
// and leave any odd remainder in SH2CycleFrac.
u32 sh2cycles;
yabsys.SH2CycleFrac += cyclesinc;
sh2cycles = (yabsys.SH2CycleFrac >> (YABSYS_TIMING_BITS + 1)) << 1;
yabsys.SH2CycleFrac &= ((YABSYS_TIMING_MASK << 1) | 1);
PROFILE_START("MSH2");
SH2Exec(MSH2, sh2cycles);
PROFILE_STOP("MSH2");
PROFILE_START("SSH2");
if (yabsys.IsSSH2Running)
SH2Exec(SSH2, sh2cycles);
PROFILE_STOP("SSH2");
#ifdef USE_SCSP2
PROFILE_START("SCSP");
ScspExec(1);
PROFILE_STOP("SCSP");
#endif
yabsys.DecilineCount++;
if(yabsys.DecilineCount == 9)
{
// HBlankIN
PROFILE_START("hblankin");
Vdp2HBlankIN();
PROFILE_STOP("hblankin");
}
PROFILE_START("SCU");
ScuExec(sh2cycles / 2);
PROFILE_STOP("SCU");
} else { // !DecilineMode
const u32 decilinecycles = yabsys.DecilineStop >> YABSYS_TIMING_BITS;
u32 sh2cycles;
yabsys.SH2CycleFrac += cyclesinc;
sh2cycles = (yabsys.SH2CycleFrac >> (YABSYS_TIMING_BITS + 1)) << 1;
yabsys.SH2CycleFrac &= ((YABSYS_TIMING_MASK << 1) | 1);
PROFILE_START("MSH2");
SH2Exec(MSH2, sh2cycles - decilinecycles);
PROFILE_STOP("MSH2");
PROFILE_START("SSH2");
if (yabsys.IsSSH2Running)
SH2Exec(SSH2, sh2cycles - decilinecycles);
PROFILE_STOP("SSH2");
PROFILE_START("hblankin");
Vdp2HBlankIN();
PROFILE_STOP("hblankin");
PROFILE_START("MSH2");
SH2Exec(MSH2, decilinecycles);
PROFILE_STOP("MSH2");
PROFILE_START("SSH2");
if (yabsys.IsSSH2Running)
SH2Exec(SSH2, decilinecycles);
PROFILE_STOP("SSH2");
#ifdef USE_SCSP2
PROFILE_START("SCSP");
ScspExec(10);
PROFILE_STOP("SCSP");
#endif
PROFILE_START("SCU");
ScuExec(sh2cycles / 2);
PROFILE_STOP("SCU");
} // if (yabsys.DecilineMode)
#ifndef USE_SCSP2
PROFILE_START("68K");
M68KSync(); // Wait for the previous iteration to finish
PROFILE_STOP("68K");
#endif
if (!yabsys.DecilineMode || yabsys.DecilineCount == 10)
{
// HBlankOUT
PROFILE_START("hblankout");
Vdp2HBlankOUT();
PROFILE_STOP("hblankout");
#ifndef USE_SCSP2
PROFILE_START("SCSP");
ScspExec();
PROFILE_STOP("SCSP");
#endif
yabsys.DecilineCount = 0;
yabsys.LineCount++;
if (yabsys.LineCount == yabsys.VBlankLineCount)
{
PROFILE_START("vblankin");
// VBlankIN
SmpcINTBACKEnd();
Vdp2VBlankIN();
PROFILE_STOP("vblankin");
CheatDoPatches();
}
else if (yabsys.LineCount == yabsys.MaxLineCount)
{
// VBlankOUT
PROFILE_START("VDP1/VDP2");
Vdp2VBlankOUT();
yabsys.LineCount = 0;
oneframeexec = 1;
PROFILE_STOP("VDP1/VDP2");
}
}
yabsys.UsecFrac += usecinc;
PROFILE_START("SMPC");
SmpcExec(yabsys.UsecFrac >> YABSYS_TIMING_BITS);
PROFILE_STOP("SMPC");
PROFILE_START("CDB");
Cs2Exec(yabsys.UsecFrac >> YABSYS_TIMING_BITS);
PROFILE_STOP("CDB");
yabsys.UsecFrac &= YABSYS_TIMING_MASK;
#ifndef USE_SCSP2
{
int cycles;
PROFILE_START("68K");
cycles = m68kcycles;
saved_centicycles += m68kcenticycles;
if (saved_centicycles >= 100) {
cycles++;
saved_centicycles -= 100;
}
M68KExec(cycles);
PROFILE_STOP("68K");
}
#endif
PROFILE_STOP("Total Emulation");
}
#ifndef USE_SCSP2
M68KSync();
#endif
return 0;
}
//////////////////////////////////////////////////////////////////////////////
void YabauseStartSlave(void) {
if (yabsys.emulatebios)
{
SH2GetRegisters(SSH2, &SSH2->regs);
SSH2->regs.R[15] = 0x06001000;
SSH2->regs.VBR = 0x06000400;
SSH2->regs.PC = MappedMemoryReadLong(0x06000250);
SH2SetRegisters(SSH2, &SSH2->regs);
}
else
SH2PowerOn(SSH2);
yabsys.IsSSH2Running = 1;
}
//////////////////////////////////////////////////////////////////////////////
void YabauseStopSlave(void) {
SH2Reset(SSH2);
yabsys.IsSSH2Running = 0;
}
//////////////////////////////////////////////////////////////////////////////
u64 YabauseGetTicks(void) {
#ifdef WIN32
u64 ticks;
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
return ticks;
#elif defined(_arch_dreamcast)
return (u64) timer_ms_gettime64();
#elif defined(GEKKO)
return gettime();
#elif defined(PSP)
return sceKernelGetSystemTimeWide();
#elif defined(HAVE_GETTIMEOFDAY)
struct timeval tv;
gettimeofday(&tv, NULL);
return (u64)tv.tv_sec * 1000000 + tv.tv_usec;
#elif defined(HAVE_LIBSDL)
return (u64)SDL_GetTicks();
#endif
}
//////////////////////////////////////////////////////////////////////////////
void YabauseSetVideoFormat(int type) {
yabsys.IsPal = type;
yabsys.MaxLineCount = type ? 313 : 263;
#ifdef WIN32
QueryPerformanceFrequency((LARGE_INTEGER *)&yabsys.tickfreq);
#elif defined(_arch_dreamcast)
yabsys.tickfreq = 1000;
#elif defined(GEKKO)
yabsys.tickfreq = secs_to_ticks(1);
#elif defined(PSP)
yabsys.tickfreq = 1000000;
#elif defined(HAVE_GETTIMEOFDAY)
yabsys.tickfreq = 1000000;
#elif defined(HAVE_LIBSDL)
yabsys.tickfreq = 1000;
#endif
yabsys.OneFrameTime =
type ? (yabsys.tickfreq / 50) : (yabsys.tickfreq * 1001 / 60000);
Vdp2Regs->TVSTAT = Vdp2Regs->TVSTAT | (type & 0x1);
ScspChangeVideoFormat(type);
YabauseChangeTiming(yabsys.CurSH2FreqType);
lastticks = YabauseGetTicks();
}
//////////////////////////////////////////////////////////////////////////////
void YabauseSpeedySetup(void)
{
u32 data;
int i;
if (yabsys.emulatebios)
BiosInit();
else
{
// Setup the vector table area, etc.(all bioses have it at 0x00000600-0x00000810)
for (i = 0; i < 0x210; i+=4)
{
data = MappedMemoryReadLong(0x00000600+i);
MappedMemoryWriteLong(0x06000000+i, data);
}
// Setup the bios function pointers, etc.(all bioses have it at 0x00000820-0x00001100)
for (i = 0; i < 0x8E0; i+=4)
{
data = MappedMemoryReadLong(0x00000820+i);
MappedMemoryWriteLong(0x06000220+i, data);
}
// I'm not sure this is really needed
for (i = 0; i < 0x700; i+=4)
{
data = MappedMemoryReadLong(0x00001100+i);
MappedMemoryWriteLong(0x06001100+i, data);
}
// Fix some spots in 0x06000210-0x0600032C area
MappedMemoryWriteLong(0x06000234, 0x000002AC);
MappedMemoryWriteLong(0x06000238, 0x000002BC);
MappedMemoryWriteLong(0x0600023C, 0x00000350);
MappedMemoryWriteLong(0x06000240, 0x32524459);
MappedMemoryWriteLong(0x0600024C, 0x00000000);
MappedMemoryWriteLong(0x06000268, MappedMemoryReadLong(0x00001344));
MappedMemoryWriteLong(0x0600026C, MappedMemoryReadLong(0x00001348));
MappedMemoryWriteLong(0x0600029C, MappedMemoryReadLong(0x00001354));
MappedMemoryWriteLong(0x060002C4, MappedMemoryReadLong(0x00001104));
MappedMemoryWriteLong(0x060002C8, MappedMemoryReadLong(0x00001108));
MappedMemoryWriteLong(0x060002CC, MappedMemoryReadLong(0x0000110C));
MappedMemoryWriteLong(0x060002D0, MappedMemoryReadLong(0x00001110));
MappedMemoryWriteLong(0x060002D4, MappedMemoryReadLong(0x00001114));
MappedMemoryWriteLong(0x060002D8, MappedMemoryReadLong(0x00001118));
MappedMemoryWriteLong(0x060002DC, MappedMemoryReadLong(0x0000111C));
MappedMemoryWriteLong(0x06000328, 0x000004C8);
MappedMemoryWriteLong(0x0600032C, 0x00001800);
// Fix SCU interrupts
for (i = 0; i < 0x80; i+=4)
MappedMemoryWriteLong(0x06000A00+i, 0x0600083C);
}
// Set the cpu's, etc. to sane states
// Set CD block to a sane state
Cs2Area->reg.HIRQ = 0xFC1;
Cs2Area->isdiskchanged = 0;
Cs2Area->reg.CR1 = (Cs2Area->status << 8) | ((Cs2Area->options & 0xF) << 4) | (Cs2Area->repcnt & 0xF);
Cs2Area->reg.CR2 = (Cs2Area->ctrladdr << 8) | Cs2Area->track;
Cs2Area->reg.CR3 = (Cs2Area->index << 8) | ((Cs2Area->FAD >> 16) & 0xFF);
Cs2Area->reg.CR4 = (u16) Cs2Area->FAD;
Cs2Area->satauth = 4;
// Set Master SH2 registers accordingly
SH2GetRegisters(MSH2, &MSH2->regs);
for (i = 0; i < 15; i++)
MSH2->regs.R[i] = 0x00000000;
MSH2->regs.R[15] = 0x06002000;
MSH2->regs.SR.all = 0x00000000;
MSH2->regs.GBR = 0x00000000;
MSH2->regs.VBR = 0x06000000;
MSH2->regs.MACH = 0x00000000;
MSH2->regs.MACL = 0x00000000;
MSH2->regs.PR = 0x00000000;
SH2SetRegisters(MSH2, &MSH2->regs);
// Set SCU registers to sane states
ScuRegs->D1AD = ScuRegs->D2AD = 0;
ScuRegs->D0EN = 0x101;
ScuRegs->IST = 0x2006;
ScuRegs->AIACK = 0x1;
ScuRegs->ASR0 = ScuRegs->ASR1 = 0x1FF01FF0;
ScuRegs->AREF = 0x1F;
ScuRegs->RSEL = 0x1;
// Set SMPC registers to sane states
SmpcRegs->COMREG = 0x10;
SmpcInternalVars->resd = 0;
// Set VDP1 registers to sane states
Vdp1Regs->EDSR = 3;
Vdp1Regs->localX = 160;
Vdp1Regs->localY = 112;
Vdp1Regs->systemclipX2 = 319;
Vdp1Regs->systemclipY2 = 223;
// Set VDP2 registers to sane states
memset(Vdp2Regs, 0, sizeof(Vdp2));
Vdp2Regs->TVMD = 0x8000;
Vdp2Regs->TVSTAT = 0x020A;
Vdp2Regs->CYCA0L = 0x0F44;
Vdp2Regs->CYCA0U = 0xFFFF;
Vdp2Regs->CYCA1L = 0xFFFF;
Vdp2Regs->CYCA1U = 0xFFFF;
Vdp2Regs->CYCB0L = 0xFFFF;
Vdp2Regs->CYCB0U = 0xFFFF;
Vdp2Regs->CYCB1L = 0xFFFF;
Vdp2Regs->CYCB1U = 0xFFFF;
Vdp2Regs->BGON = 0x0001;
Vdp2Regs->PNCN0 = 0x8000;
Vdp2Regs->MPABN0 = 0x0303;
Vdp2Regs->MPCDN0 = 0x0303;
Vdp2Regs->ZMXN0.all = 0x00010000;
Vdp2Regs->ZMYN0.all = 0x00010000;
Vdp2Regs->ZMXN1.all = 0x00010000;
Vdp2Regs->ZMYN1.all = 0x00010000;
Vdp2Regs->BKTAL = 0x4000;
Vdp2Regs->SPCTL = 0x0020;
Vdp2Regs->PRINA = 0x0007;
Vdp2Regs->CLOFEN = 0x0001;
Vdp2Regs->COAR = 0x0200;
Vdp2Regs->COAG = 0x0200;
Vdp2Regs->COAB = 0x0200;
VIDCore->Vdp2SetResolution(Vdp2Regs->TVMD);
VIDCore->Vdp2SetPriorityNBG0(Vdp2Regs->PRINA & 0x7);
VIDCore->Vdp2SetPriorityNBG1((Vdp2Regs->PRINA >> 8) & 0x7);
VIDCore->Vdp2SetPriorityNBG2(Vdp2Regs->PRINB & 0x7);
VIDCore->Vdp2SetPriorityNBG3((Vdp2Regs->PRINB >> 8) & 0x7);
VIDCore->Vdp2SetPriorityRBG0(Vdp2Regs->PRIR & 0x7);
}
//////////////////////////////////////////////////////////////////////////////
int YabauseQuickLoadGame(void)
{
partition_struct * lgpartition;
u8 *buffer;
u32 addr;
u32 size;
u32 blocks;
unsigned int i, i2;
dirrec_struct dirrec;
Cs2Area->outconcddev = Cs2Area->filter + 0;
Cs2Area->outconcddevnum = 0;
// read in lba 0/FAD 150
if ((lgpartition = Cs2ReadUnFilteredSector(150)) == NULL)
return -1;
// Make sure we're dealing with a saturn game
buffer = lgpartition->block[lgpartition->numblocks - 1]->data;
YabauseSpeedySetup();
if (memcmp(buffer, "SEGA SEGASATURN", 15) == 0)
{
// figure out how many more sectors we need to read
size = (buffer[0xE0] << 24) |
(buffer[0xE1] << 16) |
(buffer[0xE2] << 8) |
buffer[0xE3];
blocks = size >> 11;
if ((size % 2048) != 0)
blocks++;
// Figure out where to load the first program
addr = (buffer[0xF0] << 24) |
(buffer[0xF1] << 16) |
(buffer[0xF2] << 8) |
buffer[0xF3];
// Free Block
lgpartition->size = 0;
Cs2FreeBlock(lgpartition->block[lgpartition->numblocks - 1]);
lgpartition->blocknum[lgpartition->numblocks - 1] = 0xFF;
lgpartition->numblocks = 0;
// Copy over ip to 0x06002000
for (i = 0; i < blocks; i++)
{
if ((lgpartition = Cs2ReadUnFilteredSector(150+i)) == NULL)
return -1;
buffer = lgpartition->block[lgpartition->numblocks - 1]->data;
if (size >= 2048)
{
for (i2 = 0; i2 < 2048; i2++)
MappedMemoryWriteByte(0x06002000 + (i * 0x800) + i2, buffer[i2]);
}
else
{
for (i2 = 0; i2 < size; i2++)
MappedMemoryWriteByte(0x06002000 + (i * 0x800) + i2, buffer[i2]);
}
size -= 2048;
// Free Block
lgpartition->size = 0;
Cs2FreeBlock(lgpartition->block[lgpartition->numblocks - 1]);
lgpartition->blocknum[lgpartition->numblocks - 1] = 0xFF;
lgpartition->numblocks = 0;
}
SH2WriteNotify(0x6002000, blocks<<11);
// Ok, now that we've loaded the ip, now it's time to load the
// First Program
// Figure out where the first program is located
if ((lgpartition = Cs2ReadUnFilteredSector(166)) == NULL)
return -1;
// Figure out root directory's location
// Retrieve directory record's lba
Cs2CopyDirRecord(lgpartition->block[lgpartition->numblocks - 1]->data + 0x9C, &dirrec);
// Free Block
lgpartition->size = 0;
Cs2FreeBlock(lgpartition->block[lgpartition->numblocks - 1]);
lgpartition->blocknum[lgpartition->numblocks - 1] = 0xFF;
lgpartition->numblocks = 0;
// Now then, fetch the root directory's records
if ((lgpartition = Cs2ReadUnFilteredSector(dirrec.lba+150)) == NULL)
return -1;
buffer = lgpartition->block[lgpartition->numblocks - 1]->data;
// Skip the first two records, read in the last one
for (i = 0; i < 3; i++)
{
Cs2CopyDirRecord(buffer, &dirrec);
buffer += dirrec.recordsize;
}
size = dirrec.size;
blocks = size >> 11;
if ((dirrec.size % 2048) != 0)
blocks++;
// Free Block
lgpartition->size = 0;
Cs2FreeBlock(lgpartition->block[lgpartition->numblocks - 1]);
lgpartition->blocknum[lgpartition->numblocks - 1] = 0xFF;
lgpartition->numblocks = 0;
// Copy over First Program to addr
for (i = 0; i < blocks; i++)
{
if ((lgpartition = Cs2ReadUnFilteredSector(150+dirrec.lba+i)) == NULL)
return -1;
buffer = lgpartition->block[lgpartition->numblocks - 1]->data;
if (size >= 2048)
{
for (i2 = 0; i2 < 2048; i2++)
MappedMemoryWriteByte(addr + (i * 0x800) + i2, buffer[i2]);
}
else
{
for (i2 = 0; i2 < size; i2++)
MappedMemoryWriteByte(addr + (i * 0x800) + i2, buffer[i2]);
}
size -= 2048;
// Free Block
lgpartition->size = 0;
Cs2FreeBlock(lgpartition->block[lgpartition->numblocks - 1]);
lgpartition->blocknum[lgpartition->numblocks - 1] = 0xFF;
lgpartition->numblocks = 0;
}
SH2WriteNotify(addr, blocks<<11);
// Now setup SH2 registers to start executing at ip code
SH2GetRegisters(MSH2, &MSH2->regs);
MSH2->regs.PC = 0x06002E00;
SH2SetRegisters(MSH2, &MSH2->regs);
}
else
{
// Ok, we're not. Time to bail!
// Free Block
lgpartition->size = 0;
Cs2FreeBlock(lgpartition->block[lgpartition->numblocks - 1]);
lgpartition->blocknum[lgpartition->numblocks - 1] = 0xFF;
lgpartition->numblocks = 0;
return -1;
}
return 0;
}
//////////////////////////////////////////////////////////////////////////////