BizHawk/yabause/src/psp/yui.c

148 lines
4.5 KiB
C

/* src/psp/yui.c: Yabause core interface routines
Copyright 2009 Andrew Church
This file is part of Yabause.
Yabause is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Yabause is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Yabause; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "common.h"
#include "../vidsoft.h"
#include "../yui.h"
#include "display.h"
#include "menu.h"
/*************************************************************************/
/******************** Yabause core interface routines ********************/
/*************************************************************************/
/**
* YuiErrorMsg: Report an error to the user.
*
* [Parameters]
* string: Error message string
* [Return value]
* None
*/
void YuiErrorMsg(const char *string)
{
PRECOND(string != NULL, return);
#ifdef PSP_DEBUG
fprintf(stderr, "%s", string);
#endif
/* Drop any leading/trailing newlines, and convert internal newlines to
* spaces, before passing the message to the menu screen */
while (*string == '\r' || *string == '\n') {
string++;
}
char buf[100];
snprintf(buf, sizeof(buf), "%s", string);
int i;
for (i = strlen(buf)-1; i >= 0; i--) {
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = 0;
} else {
break;
}
}
for (i = 0; buf[i]; i++) {
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = ' ';
}
}
menu_set_error(buf);
}
/*************************************************************************/
/**
* YuiSwapBuffers: Swap the front and back display buffers. Called by the
* software renderer.
*
* [Parameters]
* None
* [Return value]
* None
*/
void YuiSwapBuffers(void)
{
if (!dispbuffer) {
return;
}
/* Calculate display size (shrink interlaced/hi-res displays by half) */
int width_in, height_in, width_out, height_out;
VIDCore->GetGlSize(&width_in, &height_in);
if (width_in <= DISPLAY_WIDTH) {
width_out = width_in;
} else {
width_out = width_in / 2;
}
if (height_in <= DISPLAY_HEIGHT) {
height_out = height_in;
} else {
height_out = height_in / 2;
}
int x = (DISPLAY_WIDTH - width_out) / 2;
int y = (DISPLAY_HEIGHT - height_out) / 2;
/* Make sure all video buffer data is flushed to memory and cleared
* from the cache */
sceKernelDcacheWritebackInvalidateRange(dispbuffer,
width_in * height_in * 4);
/* Blit the data to the screen */
display_begin_frame();
if (width_out == width_in && height_out == height_in) {
display_blit(dispbuffer, width_in, height_in, width_in, x, y);
} else {
/* The PSP can't draw textures larger than 512x512, so if we're
* drawing a high-resolution buffer, split it in half. The height
* will never be greater than 512, so we don't need to check for a
* vertical split. */
if (width_in > 512) {
const uint32_t *dispbuffer32 = (const uint32_t *)dispbuffer;
display_blit_scaled(dispbuffer32, width_in/2, height_in,
width_in, x, y, width_out/2, height_out);
dispbuffer32 += width_in/2;
x += width_out/2;
display_blit_scaled(dispbuffer32, width_in/2, height_in,
width_in, x, y, width_out/2, height_out);
} else {
display_blit_scaled(dispbuffer, width_in, height_in, width_in,
x, y, width_out, height_out);
}
}
display_end_frame();
sceDisplayWaitVblankStart();
}
/*************************************************************************/
/*************************************************************************/
/*
* Local variables:
* c-file-style: "stroustrup"
* c-file-offsets: ((case-label . *) (statement-case-intro . *))
* indent-tabs-mode: nil
* End:
*
* vim: expandtab shiftwidth=4:
*/