BizHawk/libsnes/bsnes/snes/smp
Sappharad 5573409fad Merge branch 'master' into mono-portable
# Conflicts:
#	BizHawk.Client.Common/Extensions.cs
#	BizHawk.Client.Common/movie/bk2/Bk2Movie.IO.cs
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
#	BizHawk.Client.EmuHawk/MainForm.Events.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
#	BizHawk.Emulation.Cores/Consoles/Sega/Saturn/Yabause.cs
#	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
#	libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2017-05-23 20:32:48 -05:00
..
core snes CDL 2015-11-03 23:45:57 -06:00
memory snes CDL 2015-11-03 23:45:57 -06:00
timing libsnes: implement "stateful" smp that can restore its state at more points, theoretically eliminating incorrectness from smp misbehavior. no real speed loss. doesn't fix anything at the moment; i might back out the change if it turns out to never fix anything. breaks savestates. 2012-12-24 18:07:13 +00:00
iplrom.cpp bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
serialization.cpp switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
smp.cpp Merge branch 'master' into mono-portable 2017-05-23 20:32:48 -05:00
smp.hpp switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00