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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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mono-portable
BizHawk
/
libsnes
/
bsnes
/
snes
/
chip
/
armdsp
History
Sappharad
ac6ea28516
Added Xcode project for LibSNES. It compiles, but some of the changes are probably not correct. Unable to test at the moment, due to an OS issue I need to fix.
2015-07-14 22:07:45 -05:00
..
armdsp.cpp
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
armdsp.hpp
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
disassembler.cpp
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
memory.cpp
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
opcodes.cpp
Added Xcode project for LibSNES. It compiles, but some of the changes are probably not correct. Unable to test at the moment, due to an OS issue I need to fix.
2015-07-14 22:07:45 -05:00
registers.hpp
bsnes - fix inexplicable errors with non-void functions returning nothing on some codepaths
2015-06-18 03:05:16 +00:00
serialization.cpp
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00