bf8758e61c
* Adding initial version of the core * Adding base files * Trying to load waterbox now * Adding stella * Adding bk class * Compiling bk interface to stella core * Now compiling against Stella + SDL2-based BK backend * Progress * More progress * Frame advancing (no render) * Calling video update but crashing on zero div * Now rendering to screen with correct palette * Now rendering appropriately and with correct palette based on region * Now reading controls * Trying to capture audio * Now adding audio * Now polling inputs * Now polling inputs * Now reporting memory regions * Added memory regions * Removing debug prints * Fixing indent * Adding stella core * Updating readme and make all cores * Recovering ending comma * Using heap alloc for sound buffer * Removing unnecessary files * Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com> * Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com> * Fix * Restoring vscode * Removing warning * Update waterbox readme * Fix Stella's `[Core]` attr * Increased sound buffer size to 1Mb, as some games need more than 4K --------- Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com> Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com> Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com> |
||
---|---|---|
.. | ||
core@48734d5c38 | ||
port | ||
BizhawkInterface.cxx | ||
BizhawkInterface.hxx | ||
Makefile |