108 lines
1.5 KiB
C++
108 lines
1.5 KiB
C++
#pragma once
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// system
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#include <limits.h>
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#include <stddef.h>
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#include <stdarg.h>
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#include <stdio.h>
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// waterbox
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#include "emulibc.h"
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#include "waterboxcore.h"
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struct gamePad_t
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{
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int up;
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int down;
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int left;
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int right;
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int buttonX;
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int buttonP;
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int buttonA;
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int buttonB;
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int buttonC;
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int buttonL;
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int buttonR;
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};
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struct mouse_t
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{
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int dX;
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int dY;
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int leftButton;
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int middleButton;
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int rightButton;
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int fourthButton;
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};
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struct flightStick_t
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{
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int up;
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int down;
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int left;
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int right;
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int fire;
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int buttonA;
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int buttonB;
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int buttonC;
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int buttonX;
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int buttonP;
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int leftTrigger;
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int rightTrigger;
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int horizontalAxis;
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int verticalAxis;
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int altitudeAxis;
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};
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struct lightGun_t
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{
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int trigger;
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int select;
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int reload;
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int isOffScreen;
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int screenX;
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int screenY;
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};
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struct arcadeLightGun_t
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{
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int trigger;
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int select;
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int start;
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int reload;
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int auxA;
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int isOffScreen;
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int screenX;
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int screenY;
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};
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struct OrbatakTrackball_t
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{
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int dX;
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int dY;
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int startP1;
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int startP2;
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int coinP1;
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int coinP2;
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int service;
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};
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struct controllerData_t
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{
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gamePad_t gamePad;
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mouse_t mouse;
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flightStick_t flightStick;
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lightGun_t lightGun;
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arcadeLightGun_t arcadeLightGun;
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OrbatakTrackball_t orbatakTrackball;
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};
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typedef struct
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{
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FrameInfo base;
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controllerData_t port1;
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controllerData_t port2;
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int isReset;
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} MyFrameInfo;
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