![]() The value will now be passed to the frontend for read callbacks and both read and write callbacks' values can now be changed in the callback. execute would probably be possible but would require some additional code changes which I'm not sure about |
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.. | ||
Gameboy/Palettes | ||
Lua | ||
NES/Palettes | ||
Shaders | ||
dll | ||
gamedb | ||
overlay | ||
EmuHawkMono.sh | ||
defctrl.json |