BizHawk/Assets
Morilli 6284b56e81 bsnes: implement r/w callback value passing
The value will now be passed to the frontend for read callbacks and both read and write callbacks' values can now be changed in the callback.

execute would probably be possible but would require some additional code changes which I'm not sure about
2025-07-10 20:06:29 +02:00
..
Gameboy/Palettes Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
Lua doom script: spacing 2025-06-14 23:06:05 +03:00
NES/Palettes added 2 nes palettes 2023-03-12 10:14:12 +03:00
Shaders Fix BizHawk.Bizware.Test and related 2024-05-29 16:02:49 -07:00
dll bsnes: implement r/w callback value passing 2025-07-10 20:06:29 +02:00
gamedb dsda: get input format from db 2025-06-07 11:53:11 +03:00
overlay [RetroAchievements] Separate leaderboard complete sound effect. 2025-01-06 13:27:40 -08:00
EmuHawkMono.sh Set `MONO_THREADS_SUSPEND=preemptive` 2025-01-23 05:32:54 +10:00
defctrl.json dsda: raven defaults and mnemonics 2025-06-07 10:17:20 +03:00