BizHawk/quicknes/nes_emu/nes_cpu_io.h

145 lines
3.0 KiB
C

#include "Nes_Core.h"
#include "Nes_Mapper.h"
#include "blargg_source.h"
int Nes_Core::cpu_read( nes_addr_t addr, nes_time_t time )
{
//LOG_FREQ( "cpu_read", 16, addr >> 12 );
{
int result = cpu::low_mem [addr & 0x7FF];
if ( !(addr & 0xE000) )
return result;
}
{
int result = *cpu::get_code( addr );
if ( addr > 0x7FFF )
return result;
}
time += cpu_time_offset;
if ( addr < 0x4000 )
return ppu.read( addr, time );
clock_ = time;
if ( data_reader_mapped [addr >> page_bits] )
{
int result = mapper->read( time, addr );
if ( result >= 0 )
return result;
}
if ( addr < 0x6000 )
return read_io( addr );
if ( addr < sram_readable )
return impl->sram [addr & (impl_t::sram_size - 1)];
if ( addr < lrom_readable )
return *cpu::get_code( addr );
#ifndef NDEBUG
log_unmapped( addr );
#endif
return addr >> 8; // simulate open bus
}
inline int Nes_Core::cpu_read_ppu( nes_addr_t addr, nes_time_t time )
{
//LOG_FREQ( "cpu_read_ppu", 16, addr >> 12 );
// Read of status register (0x2002) is heavily optimized since many games
// poll it hundreds of times per frame.
nes_time_t next = ppu_2002_time;
int result = ppu.r2002;
if ( addr == 0x2002 )
{
ppu.second_write = false;
if ( time >= next )
result = ppu.read_2002( time + cpu_time_offset );
}
else
{
result = cpu::low_mem [addr & 0x7FF];
if ( addr >= 0x2000 )
result = cpu_read( addr, time );
}
return result;
}
void Nes_Core::cpu_write_2007( int data )
{
// ppu.write_2007() is inlined
if ( ppu.write_2007( data ) & Nes_Ppu::vaddr_clock_mask )
mapper->a12_clocked();
}
void Nes_Core::cpu_write( nes_addr_t addr, int data, nes_time_t time )
{
//LOG_FREQ( "cpu_write", 16, addr >> 12 );
if ( !(addr & 0xE000) )
{
cpu::low_mem [addr & 0x7FF] = data;
return;
}
time += cpu_time_offset;
if ( addr < 0x4000 )
{
if ( (addr & 7) == 7 )
cpu_write_2007( data );
else
ppu.write( time, addr, data );
return;
}
clock_ = time;
if ( data_writer_mapped [addr >> page_bits] && mapper->write_intercepted( time, addr, data ) )
return;
if ( addr < 0x6000 )
{
write_io( addr, data );
return;
}
if ( addr < sram_writable )
{
impl->sram [addr & (impl_t::sram_size - 1)] = data;
return;
}
if ( addr > 0x7FFF )
{
mapper->write( clock_, addr, data );
return;
}
#ifndef NDEBUG
log_unmapped( addr, data );
#endif
}
#define NES_CPU_READ_PPU( cpu, addr, time ) \
STATIC_CAST(Nes_Core&,*cpu).cpu_read_ppu( addr, time )
#define NES_CPU_READ( cpu, addr, time ) \
STATIC_CAST(Nes_Core&,*cpu).cpu_read( addr, time )
#define NES_CPU_WRITEX( cpu, addr, data, time ){\
STATIC_CAST(Nes_Core&,*cpu).cpu_write( addr, data, time );\
}
#define NES_CPU_WRITE( cpu, addr, data, time ){\
if ( addr < 0x800 ) cpu->low_mem [addr] = data;\
else if ( addr == 0x2007 ) STATIC_CAST(Nes_Core&,*cpu).cpu_write_2007( data );\
else STATIC_CAST(Nes_Core&,*cpu).cpu_write( addr, data, time );\
}