BizHawk/Assets
nattthebear a67fa70632 waterbox linux - rework to avoid possible memory leak
Bizhawk never would hit this because it only ever runs waterboxes in one host thread, but an application that spun up many threads and ran waterboxes in each would leak 32 bytes of heap for each native thread destroyed, which is super duper not really meaningful at all
2020-07-08 07:22:15 -04:00
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Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua rename 2020-04-01 18:00:57 -04:00
NES/Palettes Delete FCEUX.pal 2017-10-22 13:22:21 -04:00
Shaders fix hq2x in glsl (fixes #2196) 2020-07-05 18:15:05 -04:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll actual remove CGC.exe, that was the whole point wasnt it 2020-06-20 00:48:42 -04:00
gamedb O2Hawk: change PAL timing 2020-07-06 09:38:24 -04:00
EmuHawkMono.sh Fix typo 2020-06-28 19:45:39 +10:00
OpenTK.dll.config Fix OpenAL sound on Unix 2020-05-15 15:37:29 +10:00
defctrl.json DS: Fix default binding for stat key 2020-07-04 19:53:54 -04:00
libbizlynx.dll.so Port Handy (Lynx core) 2019-10-25 21:36:18 +10:00
libbizswan.dll.so Port Cygne (Wonderswan core) 2019-10-25 21:46:17 +10:00
libblip_buf.so Let EmuHawk pick up the shipped libblip_buf; packaging it is too hard 2020-05-15 17:05:12 +10:00
libgambatte.dll.so Port Gambatte 2019-10-25 22:07:14 +10:00
libwaterboxhost.so waterbox linux - rework to avoid possible memory leak 2020-07-08 07:22:15 -04:00