BizHawk/libmupen64plus/mupen64plus-core/src
CasualPokePlayer 5e34dc6166 Always savestate expansion pak regardless of settings.
All the disable expansion pak setting actually does is tell the game the expansion pak is not available.
However, not all games actually abide by this, some will use the expansion pak area anyways.
Video plugins also end up just using a "segfault test" to determine if the expansion pak is present or not
So video plugins may use the expansion pak area too
This ends up causing savestates sometimes just crashing the game if the expansion pak ends up used

Resolves #3092, other state issues might be solved with this (I suspect #3328 is caused by this)
2022-09-17 13:11:31 -07:00
..
api update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point). 2020-08-27 15:41:20 -04:00
debugger Support null (any) address for N64 breakpoints. (#2833) 2021-07-14 20:49:31 +03:00
main Always savestate expansion pak regardless of settings. 2022-09-17 13:11:31 -07:00
memory trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew 2018-11-03 14:04:34 -04:00
osal update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point). 2020-08-27 15:41:20 -04:00
osd m64p: Upgraded to v2.0 2013-07-31 01:06:58 +00:00
plugin m64p: Upgraded to v2.0 2013-07-31 01:06:58 +00:00
r4300 Implemented the remaining N64 R4300 trap instructions besides TEQ 2019-12-16 21:22:34 -05:00