371 lines
10 KiB
C
371 lines
10 KiB
C
#include "BizhawkInterface.h"
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bool foundIWAD = false;
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bool wipeDone = true;
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AllButtons last_buttons[4] = { 0 };
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void handle_automap_input(AllButtons buttons, int playerId)
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{
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static int bigstate = 0;
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if (buttons.AutomapToggle && !last_buttons[playerId].AutomapToggle)
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{
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if (automap_active)
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{
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AM_Stop(true);
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bigstate = 0;
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}
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else
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AM_Start(true);
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}
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if (buttons.AutomapFollow && !last_buttons[playerId].AutomapFollow)
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{
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dsda_ToggleConfig(dsda_config_automap_follow, true);
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dsda_AddMessage(automap_follow ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF);
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}
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if (buttons.AutomapGrid && !last_buttons[playerId].AutomapGrid)
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{
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dsda_ToggleConfig(dsda_config_automap_grid, true);
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dsda_AddMessage(automap_grid ? AMSTR_GRIDON : AMSTR_GRIDOFF);
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}
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if (buttons.AutomapMark && !last_buttons[playerId].AutomapMark)
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{
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if (!raven)
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{
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AM_addMark();
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doom_printf("%s %d", AMSTR_MARKEDSPOT, markpointnum - 1);
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}
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}
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if (buttons.AutomapClearMarks && !last_buttons[playerId].AutomapClearMarks)
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{
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AM_clearMarks();
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dsda_AddMessage(AMSTR_MARKSCLEARED);
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}
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if (buttons.AutomapFullZoom && !last_buttons[playerId].AutomapFullZoom)
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{
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bigstate = !bigstate;
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if (bigstate)
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{
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AM_saveScaleAndLoc();
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AM_minOutWindowScale();
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}
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else
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AM_restoreScaleAndLoc();
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}
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if (buttons.AutomapZoomOut)
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{
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mtof_zoommul = M_ZOOMOUT;
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ftom_zoommul = M_ZOOMIN;
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curr_mtof_zoommul = mtof_zoommul;
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zoom_leveltime = leveltime;
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}
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else if (buttons.AutomapZoomIn)
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{
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mtof_zoommul = M_ZOOMIN;
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ftom_zoommul = M_ZOOMOUT;
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curr_mtof_zoommul = mtof_zoommul;
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zoom_leveltime = leveltime;
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}
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else
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{
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stop_zooming = true;
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if (leveltime != zoom_leveltime)
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AM_StopZooming();
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}
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if (!automap_follow)
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{
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if (buttons.AutomapUp) m_paninc.y += FTOM(map_pan_speed);
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if (buttons.AutomapDown) m_paninc.y -= FTOM(map_pan_speed);
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if (buttons.AutomapRight) m_paninc.x += FTOM(map_pan_speed);
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if (buttons.AutomapLeft) m_paninc.x -= FTOM(map_pan_speed);
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}
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}
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void send_input(struct PackedPlayerInput *inputs, int playerId)
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{
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local_cmds[playerId].forwardmove = inputs->RunSpeed;
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local_cmds[playerId].sidemove = inputs->StrafingSpeed;
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local_cmds[playerId].lookfly = inputs->FlyLook;
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local_cmds[playerId].arti = inputs->ArtifactUse;
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local_cmds[playerId].angleturn = inputs->TurningSpeed;
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if (inputs->Buttons.Fire) local_cmds[playerId].buttons |= 0b00000001;
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if (inputs->Buttons.Use) local_cmds[playerId].buttons |= 0b00000010;
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if (inputs->EndPlayer) local_cmds[playerId].arti |= 0b01000000;
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if (inputs->Jump) local_cmds[playerId].arti |= 0b10000000;
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if (inputs->WeaponSelect)
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{
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local_cmds[playerId].buttons |= BT_CHANGE;
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local_cmds[playerId].buttons |= (inputs->WeaponSelect - 1) << BT_WEAPONSHIFT;
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}
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if (inputs->Buttons.ChangeGamma && !last_buttons[playerId].ChangeGamma)
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{
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dsda_CycleConfig(dsda_config_usegamma, true);
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dsda_AddMessage(usegamma == 0 ? GAMMALVL0 :
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usegamma == 1 ? GAMMALVL1 :
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usegamma == 2 ? GAMMALVL2 :
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usegamma == 3 ? GAMMALVL3 :
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GAMMALVL4);
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}
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handle_automap_input(inputs->Buttons, playerId);
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last_buttons[playerId] = inputs->Buttons;
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}
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ECL_EXPORT void dsda_get_audio(int *n, void **buffer)
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{
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int nSamples = 0;
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void* audioBuffer = NULL;
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audioBuffer = I_CaptureAudio(&nSamples);
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// printf("audioBuffer: %p - nSamples: %d\n", audioBuffer, nSamples);
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if (n)
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*n = nSamples;
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if (buffer)
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*buffer = audioBuffer;
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}
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ECL_EXPORT void dsda_get_video(int *w, int *h, int *pitch, uint8_t **buffer, int *paletteSize, uint32_t **paletteBuffer)
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{
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*buffer = (uint8_t *)headlessGetVideoBuffer();
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*w = headlessGetVideoWidth();
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*h = headlessGetVideoHeight();
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*pitch = headlessGetVideoPitch();
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*paletteSize = PALETTE_SIZE;
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uint32_t *palette = headlessGetPallette();
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for (size_t i = 0; i < PALETTE_SIZE; i++)
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{
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uint8_t *srcColor = (uint8_t *)&palette[i];
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uint8_t *dstColor = (uint8_t *)&_convertedPaletteBuffer[i];
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dstColor[0] = srcColor[2];
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dstColor[1] = srcColor[1];
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dstColor[2] = srcColor[0];
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dstColor[3] = srcColor[3];
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}
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*paletteBuffer = _convertedPaletteBuffer;
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}
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ECL_EXPORT bool dsda_frame_advance(struct PackedPlayerInput *player1Inputs, struct PackedPlayerInput *player2Inputs, struct PackedPlayerInput *player3Inputs, struct PackedPlayerInput *player4Inputs, struct PackedRenderInfo *renderInfo)
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{
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// Setting inputs
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headlessClearTickCommand();
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m_paninc.y = 0;
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m_paninc.x = 0;
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// Setting Players inputs
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send_input(player1Inputs, 0);
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send_input(player2Inputs, 1);
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send_input(player3Inputs, 2);
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send_input(player4Inputs, 3);
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// Enabling/Disabling rendering, as required
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if ( renderInfo->RenderVideo) headlessEnableVideoRendering();
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if ( renderInfo->RenderAudio) headlessEnableAudioRendering();
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if (!renderInfo->RenderVideo) headlessDisableVideoRendering();
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if (!renderInfo->RenderAudio) headlessDisableAudioRendering();
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if ((wipe_Pending() || !wipeDone) && dsda_RenderWipeScreen())
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{
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wipeDone = wipe_ScreenWipe(1);
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I_FinishUpdate();
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}
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else
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{
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// Running a single tick
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headlessRunSingleTick();
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// Move positional sounds
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headlessUpdateSounds();
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// Updating video
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if (renderInfo->RenderVideo)
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{
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displayplayer = consoleplayer = renderInfo->PlayerPointOfView;
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headlessUpdateVideo();
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}
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}
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// Assume wipe is lag
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return !wipeDone;
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}
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ECL_ENTRY void (*input_callback_cb)(void);
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void real_input_callback(void)
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{
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if (input_callback_cb)
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input_callback_cb();
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}
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ECL_EXPORT void dsda_set_input_callback(ECL_ENTRY void (*fecb)(void))
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{
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input_callback_cb = fecb;
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}
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ECL_EXPORT int dsda_init(struct InitSettings *settings, int argc, char **argv)
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{
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printf("Passing arguments: \n");
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for (int i = 0; i < argc; i++) printf("%s ", argv[i]);
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printf("\n");
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// Setting players in game
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playeringame[0] = settings->Player1Present;
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playeringame[1] = settings->Player2Present;
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playeringame[2] = settings->Player3Present;
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playeringame[3] = settings->Player4Present;
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// Handle class
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PlayerClass[0] = (pclass_t)settings->Player1Class;
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PlayerClass[1] = (pclass_t)settings->Player2Class;
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PlayerClass[2] = (pclass_t)settings->Player3Class;
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PlayerClass[3] = (pclass_t)settings->Player4Class;
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// Initializing DSDA core
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headlessMain(argc, argv);
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printf("DSDA Initialized\n");
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switch(compatibility_level) {
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case prboom_6_compatibility:
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longtics = 1;
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break;
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case mbf21_compatibility:
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longtics = 1;
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shorttics = !dsda_Flag(dsda_arg_longtics);
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break;
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default:
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longtics = dsda_Flag(dsda_arg_longtics);
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break;
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}
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// Initializing audio
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I_SetSoundCap();
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I_InitSound();
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printf("Audio Initialized\n");
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// If required, prevent level exit and game end triggers
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preventLevelExit = settings->PreventLevelExit;
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preventGameEnd = settings->PreventGameEnd;
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printf("Prevent Level Exit: %d\n", preventLevelExit);
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printf("Prevent Game End: %d\n", preventGameEnd);
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// Enabling DSDA output, for debugging
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enableOutput = 1;
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return 1;
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}
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ECL_EXPORT int dsda_add_wad_file(const char *filename, const int size, ECL_ENTRY int (*feload_archive_cb)(const char *filename, uint8_t *buffer, int maxsize))
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{
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printf("Loading WAD '%s' of size %d...\n", filename, size);
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uint8_t *wadFileBuffer = (uint8_t *)alloc_invisible(size);
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if (wadFileBuffer == NULL)
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{
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fprintf(stderr, "Error creating buffer. Do we have enough memory in the waterbox?\n");
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return 0;
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}
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else
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printf("Created buffer at address: %p\n", wadFileBuffer);
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int loadSize = feload_archive_cb(filename, wadFileBuffer, size);
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if (loadSize != size)
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{
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fprintf(stderr, "Error loading '%s': read %d bytes, but expected %d bytes\n", filename, loadSize, size);
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return 0;
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}
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// Check size is enough
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if (size < 5)
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{
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fprintf(stderr, "Error loading '%s': read %d bytes, which is too small\n", filename, size);
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return 0;
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}
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// Getting wad header
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char header[5];
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header[0] = wadFileBuffer[0];
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header[1] = wadFileBuffer[1];
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header[2] = wadFileBuffer[2];
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header[3] = wadFileBuffer[3];
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header[4] = '\0';
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// Safety checks
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bool recognizedFormat = false;
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// Loading PWAD
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if (!strcmp(header, "PWAD"))
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{
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recognizedFormat = true;
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// Loading PWAD
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D_AddFile(filename, source_pwad, wadFileBuffer, size);
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printf("Loaded PWAD '%s' correctly\n", filename);
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}
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// Loading IWAD
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if (!strcmp(header, "IWAD"))
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{
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recognizedFormat = true;
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// Checking for repeated IWAD
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if (foundIWAD == true)
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{
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fprintf(stderr, "Error with '%s': an IWAD was already loaded before\n", filename);
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return 0;
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}
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foundIWAD = true;
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// Loading IWAD
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printf("Loading IWAD '%s'...\n", filename);
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AddIWAD(filename, wadFileBuffer, size);
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printf("Loaded IWAD '%s' correctly\n", filename);
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}
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// Checking for correct header
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if (recognizedFormat == false)
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{
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fprintf(stderr, "Error with '%s': it contains an unrecognized header '%s'\n", filename, header);
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return 0;
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}
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// All ok
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return 1 << gamemode;
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}
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// the Doom engine doesn't have traditional memory regions because it's not an emulator
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// but there's still useful data in memory that we can expose
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// so we turn it into artificial memory domains, one for each entity array
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// TODO: expose sectors and linedefs like xdre does (but better)
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ECL_EXPORT char dsda_read_memory_array(int type, uint32_t addr)
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{
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char out_of_bounts = 0xFF;
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char null_thing = 0x88;
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int padded_size = 512; // sizeof(mobj_t) is 464 but we pad for nice representation
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if (addr >= numthings * padded_size)
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return out_of_bounts;
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int index = addr / padded_size;
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int offset = addr % padded_size;
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mobj_t *mobj = mobj_ptrs[index];
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if (mobj == NULL)
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return null_thing;
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char *data = (char *)mobj + offset;
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return *data;
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} |