BizHawk/Assets/Lua/NDS/StylusInputDisplay.lua

57 lines
1.4 KiB
Lua

-- Gives a cross hair UI for the stylus for DS games
local upColor = 'lime'
local downColor = 'red'
local dotColor = 'blue'
function Draw(x, y, maxX, maxY, isDown)
color = upColor
if isDown then
color = downColor
end
gui.drawLine(0, y - 1, maxX, y - 1, color, "client")
gui.drawLine(0, y, maxX, y, color, "client")
gui.drawLine(0, y + 1, maxX, y + 1, color, "client")
gui.drawLine(x - 1, 0, x - 1, maxY, color, "client")
gui.drawLine(x, 0, x, maxY, color, "client")
gui.drawLine(x + 1, 0, x + 1, maxY, color, "client")
if isDown then
gui.drawPixel(x - 1, y - 1, dotColor, "client")
gui.drawPixel(x, y - 1, dotColor, "client")
gui.drawPixel(x + 1, y - 1, dotColor, "client")
gui.drawPixel(x - 1, y, dotColor, "client")
gui.drawPixel(x, y, dotColor, "client")
gui.drawPixel(x + 1, y, dotColor, "client")
gui.drawPixel(x - 1, y + 1, dotColor, "client")
gui.drawPixel(x, y + 1, dotColor, "client")
gui.drawPixel(x + 1, y + 1, dotColor, "client")
end
end
while true do
if emu.getsystemid() ~= "NDS" then
console.log('This script is for Nintendo DS only')
break
end
local btns = joypad.get()
if movie.mode() == "PLAY" and emu.framecount() > 0 then
btns = movie.getinput(emu.framecount() - 1)
end
local x = btns['Touch X']
local y = btns['Touch Y']
local isDown = btns['Touch']
local pts = client.transformPoint(x, y)
local tx = pts["x"];
local ty = pts["y"];
Draw(tx, ty, 10000, 10000, isDown)
emu.yield()
end