BizHawk/BizHawk.Client.EmuHawk/tools/GB/GBGPUView.cs

979 lines
28 KiB
C#

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
using BizHawk.Common;
namespace BizHawk.Client.EmuHawk
{
public partial class GbGpuView : Form, IToolFormAutoConfig
{
[RequiredService]
public IGameboyCommon Gb { get; private set; }
// TODO: freeze semantics are a bit weird: details for a mouseover or freeze are taken from the current
// state, not the state at the last callback (and so can be quite different when update is set to manual).
// I'm not quite sure what's the best thing to do...
// TODO: color stuff. In GB mode, the colors used are exactly whatever you set in palette config. In GBC
// mode, the following "real color" algorithm is used (NB: converting 555->888 at the same time):
// r' = 6.5r + 1.0g + 0.5b
// g' = 0.0r + 6.0g + 2.0b
// b' = 1.5r + 1.0g + 5.5b
//
// other emulators use "vivid color" modes, such as:
// r' = 8.25r
// g' = 8.25g
// b' = 8.25b
private GPUMemoryAreas _memory;
private bool _cgb; // set once at start
private int _lcdc; // set at each callback
private IntPtr _tilesPal; // current palette to use on tiles
private Color _spriteback;
[ConfigPersist]
public Color Spriteback
{
get => _spriteback;
set
{
_spriteback = Color.FromArgb(255, value); // force fully opaque
panelSpriteBackColor.BackColor = _spriteback;
labelSpriteBackColor.Text = $"({_spriteback.R},{_spriteback.G},{_spriteback.B})";
}
}
public bool AskSaveChanges() => true;
public bool UpdateBefore => true;
public GbGpuView()
{
InitializeComponent();
bmpViewBG.ChangeBitmapSize(256, 256);
bmpViewWin.ChangeBitmapSize(256, 256);
bmpViewTiles1.ChangeBitmapSize(128, 192);
bmpViewTiles2.ChangeBitmapSize(128, 192);
bmpViewBGPal.ChangeBitmapSize(8, 4);
bmpViewSPPal.ChangeBitmapSize(8, 4);
bmpViewOAM.ChangeBitmapSize(320, 16);
bmpViewDetails.ChangeBitmapSize(8, 16);
bmpViewMemory.ChangeBitmapSize(8, 16);
hScrollBarScanline.Value = 0;
hScrollBarScanline_ValueChanged(null, null); // not firing in this case??
radioButtonRefreshFrame.Checked = true;
KeyPreview = true;
_messageTimer.Interval = 5000;
_messageTimer.Tick += MessageTimer_Tick;
Spriteback = Color.Lime; // will be overridden from config after construct
}
public void Restart()
{
_cgb = Gb.IsCGBMode();
_lcdc = 0;
_memory = Gb.GetGPU();
_tilesPal = _memory.Bgpal;
label4.Enabled = _cgb;
bmpViewBG.Clear();
bmpViewWin.Clear();
bmpViewTiles1.Clear();
bmpViewTiles2.Clear();
bmpViewBGPal.Clear();
bmpViewSPPal.Clear();
bmpViewOAM.Clear();
bmpViewDetails.Clear();
bmpViewMemory.Clear();
_cbScanlineEmu = -4; // force refresh
}
#region drawing primitives
/// <summary>
/// draw a single 2bpp tile
/// </summary>
/// <param name="tile">16 byte 2bpp 8x8 tile (gb format)</param>
/// <param name="dest">top left origin on 32bit bitmap</param>
/// <param name="pitch">pitch of bitmap in 4 byte units</param>
/// <param name="pal">4 palette colors</param>
static unsafe void DrawTile(byte* tile, int* dest, int pitch, int* pal)
{
for (int y = 0; y < 8; y++)
{
int loplane = *tile++;
int hiplane = *tile++;
hiplane <<= 1; // msb
dest += 7;
for (int x = 0; x < 8; x++) // right to left
{
int color = loplane & 1 | hiplane & 2;
*dest-- = (int)(pal[color] | 0xFF000000);
loplane >>= 1;
hiplane >>= 1;
}
dest++;
dest += pitch;
}
}
/// <summary>
/// draw a single 2bpp tile, with hflip and vflip
/// </summary>
/// <param name="tile">16 byte 2bpp 8x8 tile (gb format)</param>
/// <param name="dest">top left origin on 32bit bitmap</param>
/// <param name="pitch">pitch of bitmap in 4 byte units</param>
/// <param name="pal">4 palette colors</param>
/// <param name="hFlip">true to flip horizontally</param>
/// <param name="vFlip">true to flip vertically</param>
static unsafe void DrawTileHv(byte* tile, int* dest, int pitch, int* pal, bool hFlip, bool vFlip)
{
if (vFlip)
dest += pitch * 7;
for (int y = 0; y < 8; y++)
{
int loPlane = *tile++;
int hiPlane = *tile++;
hiPlane <<= 1; // msb
if (!hFlip)
dest += 7;
for (int x = 0; x < 8; x++) // right to left
{
int color = loPlane & 1 | hiPlane & 2;
*dest = (int)(pal[color] | 0xFF000000);
if (!hFlip)
dest--;
else
dest++;
loPlane >>= 1;
hiPlane >>= 1;
}
if (!hFlip)
dest++;
else
dest -= 8;
if (!vFlip)
dest += pitch;
else
dest -= pitch;
}
}
/// <summary>
/// draw a bg map, cgb format
/// </summary>
/// <param name="b">bitmap to draw to, should be 256x256</param>
/// <param name="_map">tilemap, 32x32 bytes. extended tilemap assumed to be @+8k</param>
/// <param name="tiles">base tiledata location. second bank tiledata assumed to be @+8k</param>
/// <param name="wrap">true if tileindexes are s8 (not u8)</param>
/// <param name="_pal">8 palettes (4 colors each)</param>
static unsafe void DrawBgCgb(Bitmap b, IntPtr _map, IntPtr tiles, bool wrap, IntPtr _pal)
{
var lockData = b.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
byte* map = (byte*)_map;
int* dest = (int*)lockData.Scan0;
int pitch = lockData.Stride / sizeof(int); // in int*s, not bytes
int* pal = (int*)_pal;
for (int ty = 0; ty < 32; ty++)
{
for (int tx = 0; tx < 32; tx++)
{
int tileIndex = map[0];
int tileExt = map[8192];
if (wrap && tileIndex >= 128)
tileIndex -= 256;
byte* tile = (byte*)(tiles + tileIndex * 16);
if (tileExt.Bit(3)) // second bank
tile += 8192;
int* thisPal = pal + 4 * (tileExt & 7);
DrawTileHv(tile, dest, pitch, thisPal, tileExt.Bit(5), tileExt.Bit(6));
map++;
dest += 8;
}
dest -= 256;
dest += pitch * 8;
}
b.UnlockBits(lockData);
}
/// <summary>
/// draw a bg map, dmg format
/// </summary>
/// <param name="b">bitmap to draw to, should be 256x256</param>
/// <param name="_map">tilemap, 32x32 bytes</param>
/// <param name="_tiles">base tiledata location</param>
/// <param name="wrap">true if tileindexes are s8 (not u8)</param>
/// <param name="_pal">1 palette (4 colors)</param>
private static unsafe void DrawBgDmg(Bitmap b, IntPtr _map, IntPtr _tiles, bool wrap, IntPtr _pal)
{
var lockData = b.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
byte* map = (byte*)_map;
int* dest = (int*)lockData.Scan0;
int pitch = lockData.Stride / sizeof(int); // in int*s, not bytes
int* pal = (int*)_pal;
for (int ty = 0; ty < 32; ty++)
{
for (int tx = 0; tx < 32; tx++)
{
int tileIndex = map[0];
if (wrap && tileIndex >= 128)
tileIndex -= 256;
byte* tile = (byte*)(_tiles + tileIndex * 16);
DrawTile(tile, dest, pitch, pal);
map++;
dest += 8;
}
dest -= 256;
dest += pitch * 8;
}
b.UnlockBits(lockData);
}
/// <summary>
/// draw a full bank of 384 tiles
/// </summary>
/// <param name="b">bitmap to draw to, should be 128x192</param>
/// <param name="_tiles">base tile address</param>
/// <param name="_pal">single palette to use on all tiles</param>
private static unsafe void DrawTiles(Bitmap b, IntPtr _tiles, IntPtr _pal)
{
var lockData = b.LockBits(new Rectangle(0, 0, 128, 192), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
int* dest = (int*)lockData.Scan0;
int pitch = lockData.Stride / sizeof(int);
int* pal = (int*)_pal;
byte* tile = (byte*)_tiles;
for (int ty = 0; ty < 24; ty++)
{
for (int tx = 0; tx < 16; tx++)
{
DrawTile(tile, dest, pitch, pal);
tile += 16;
dest += 8;
}
dest -= 128;
dest += pitch * 8;
}
b.UnlockBits(lockData);
}
/// <summary>
/// draw oam data
/// </summary>
/// <param name="b">bitmap to draw to. should be 320x8 (!tall), 320x16 (tall)</param>
/// <param name="_oam">oam data, 4 * 40 bytes</param>
/// <param name="_tiles">base tiledata location. cgb: second bank tiledata assumed to be @+8k</param>
/// <param name="_pal">2 (dmg) or 8 (cgb) palettes</param>
/// <param name="tall">true for 8x16 sprites; else 8x8</param>
/// <param name="cgb">true for cgb (more palettes, second bank tiles)</param>
private static unsafe void DrawOam(Bitmap b, IntPtr _oam, IntPtr _tiles, IntPtr _pal, bool tall, bool cgb)
{
var lockData = b.LockBits(new Rectangle(0, 0, 320, tall ? 16 : 8), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
int* dest = (int*)lockData.Scan0;
int pitch = lockData.Stride / sizeof(int);
int* pal = (int*)_pal;
byte* oam = (byte*)_oam;
for (int s = 0; s < 40; s++)
{
oam += 2; // yPos, xPos
int tileIndex = *oam++;
int flags = *oam++;
bool vFlip = flags.Bit(6);
bool hFlip = flags.Bit(5);
if (tall)
{
// i assume 8x16 vFlip flips the whole thing, not just each tile?
if (vFlip)
{
tileIndex |= 1;
}
else
{
tileIndex &= 0xfe;
}
}
byte* tile = (byte*)(_tiles + tileIndex * 16);
int* thisPal = pal + 4 * (cgb ? flags & 7 : flags >> 4 & 1);
if (cgb && flags.Bit(3))
tile += 8192;
DrawTileHv(tile, dest, pitch, thisPal, hFlip, vFlip);
if (tall)
{
DrawTileHv(tile + 16, dest + pitch * 8, pitch, thisPal, hFlip, vFlip);
}
dest += 8;
}
b.UnlockBits(lockData);
}
/// <summary>
/// draw a palette directly
/// </summary>
/// <param name="b">bitmap to draw to. should be numpals x 4</param>
/// <param name="_pal">start of palettes</param>
/// <param name="numpals">number of palettes (not colors)</param>
static unsafe void DrawPal(Bitmap b, IntPtr _pal, int numpals)
{
var lockData = b.LockBits(new Rectangle(0, 0, numpals, 4), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
int* dest = (int*)lockData.Scan0;
int pitch = lockData.Stride / sizeof(int);
int* pal = (int*)_pal;
for (int px = 0; px < numpals; px++)
{
for (int py = 0; py < 4; py++)
{
*dest = (int)(*pal++ | 0xFF000000);
dest += pitch;
}
dest -= pitch * 4;
dest++;
}
b.UnlockBits(lockData);
}
#endregion
void ScanlineCallback(byte lcdc)
{
using (_memory.EnterExit())
{
var bgPal = _memory.Bgpal;
var spPal = _memory.Sppal;
var oam = _memory.Oam;
var vram = _memory.Vram;
_lcdc = lcdc;
// set alpha on all pixels
#if false
// TODO: RE: Spriteback, you can't muck with Sameboy in this way due to how SGB reads stuff...?
unsafe
{
int* p = (int*)_bgpal;
for (int i = 0; i < 32; i++)
p[i] |= unchecked((int)0xff000000);
p = (int*)_sppal;
for (int i = 0; i < 32; i++)
p[i] |= unchecked((int)0xff000000);
int c = Spriteback.ToArgb();
for (int i = 0; i < 32; i += 4)
p[i] = c;
}
#endif
// bg maps
if (!_cgb)
{
DrawBgDmg(
bmpViewBG.BMP,
vram + (lcdc.Bit(3) ? 0x1c00 : 0x1800),
vram + (lcdc.Bit(4) ? 0x0000 : 0x1000),
!lcdc.Bit(4),
bgPal);
DrawBgDmg(
bmpViewWin.BMP,
vram + (lcdc.Bit(6) ? 0x1c00 : 0x1800),
vram + 0x1000, // force win to second tile bank???
true,
bgPal);
}
else
{
DrawBgCgb(
bmpViewBG.BMP,
vram + (lcdc.Bit(3) ? 0x1c00 : 0x1800),
vram + (lcdc.Bit(4) ? 0x0000 : 0x1000),
!lcdc.Bit(4),
bgPal);
DrawBgCgb(
bmpViewWin.BMP,
vram + (lcdc.Bit(6) ? 0x1c00 : 0x1800),
vram + 0x1000, // force win to second tile bank???
true,
bgPal);
}
bmpViewBG.Refresh();
bmpViewWin.Refresh();
// tile display
// TODO: user selects palette to use, instead of fixed palette 0
// or possibly "smart" where, if a tile is in use, it's drawn with one of the palettes actually being used with it?
DrawTiles(bmpViewTiles1.BMP, vram, _tilesPal);
bmpViewTiles1.Refresh();
if (_cgb)
{
DrawTiles(bmpViewTiles2.BMP, vram + 0x2000, _tilesPal);
bmpViewTiles2.Refresh();
}
// palettes
if (_cgb)
{
bmpViewBGPal.ChangeBitmapSize(8, 4);
if (bmpViewBGPal.Width != 128)
bmpViewBGPal.Width = 128;
bmpViewSPPal.ChangeBitmapSize(8, 4);
if (bmpViewSPPal.Width != 128)
bmpViewSPPal.Width = 128;
DrawPal(bmpViewBGPal.BMP, bgPal, 8);
DrawPal(bmpViewSPPal.BMP, spPal, 8);
}
else
{
bmpViewBGPal.ChangeBitmapSize(1, 4);
if (bmpViewBGPal.Width != 16)
bmpViewBGPal.Width = 16;
bmpViewSPPal.ChangeBitmapSize(2, 4);
if (bmpViewSPPal.Width != 32)
bmpViewSPPal.Width = 32;
DrawPal(bmpViewBGPal.BMP, bgPal, 1);
DrawPal(bmpViewSPPal.BMP, spPal, 2);
}
bmpViewBGPal.Refresh();
bmpViewSPPal.Refresh();
// oam
if (lcdc.Bit(2)) // 8x16
{
bmpViewOAM.ChangeBitmapSize(320, 16);
if (bmpViewOAM.Height != 16)
bmpViewOAM.Height = 16;
}
else
{
bmpViewOAM.ChangeBitmapSize(320, 8);
if (bmpViewOAM.Height != 8)
bmpViewOAM.Height = 8;
}
DrawOam(bmpViewOAM.BMP, oam, vram, spPal, lcdc.Bit(2), _cgb);
bmpViewOAM.Refresh();
}
// try to run the current mouseover, to refresh if the mouse is being held over a pane while the emulator runs
// this doesn't really work well; the update rate seems to be throttled
var e = new MouseEventArgs(MouseButtons.None, 0, Cursor.Position.X, Cursor.Position.Y, 0);
OnMouseMove(e);
}
private void GbGpuView_FormClosed(object sender, FormClosedEventArgs e)
{
Gb?.SetScanlineCallback(null, 0);
}
#region refresh
private void radioButtonRefreshFrame_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
private void radioButtonRefreshScanline_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
private void radioButtonRefreshManual_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
void ComputeRefreshValues()
{
if (radioButtonRefreshFrame.Checked)
{
labelScanline.Enabled = false;
hScrollBarScanline.Enabled = false;
buttonRefresh.Enabled = false;
_cbScanline = -1;
}
else if (radioButtonRefreshScanline.Checked)
{
labelScanline.Enabled = true;
hScrollBarScanline.Enabled = true;
buttonRefresh.Enabled = false;
_cbScanline = (hScrollBarScanline.Value + 145) % 154;
}
else if (radioButtonRefreshManual.Checked)
{
labelScanline.Enabled = false;
hScrollBarScanline.Enabled = false;
buttonRefresh.Enabled = true;
_cbScanline = -2;
}
}
private void buttonRefresh_Click(object sender, EventArgs e)
{
if (_cbScanline == -2)
{
Gb.SetScanlineCallback(ScanlineCallback, -2);
}
}
private void hScrollBarScanline_ValueChanged(object sender, EventArgs e)
{
labelScanline.Text = ((hScrollBarScanline.Value + 145) % 154).ToString();
_cbScanline = (hScrollBarScanline.Value + 145) % 154;
}
// 0..153: scanline number. -1: frame. -2: manual
private int _cbScanline;
// what was last passed to the emu core
private int _cbScanlineEmu = -4; // force refresh
public void NewUpdate(ToolFormUpdateType type) { }
/// <summary>
/// put me in ToolsBefore
/// </summary>
public void UpdateValues()
{
if (!IsHandleCreated || IsDisposed)
{
return;
}
if (Gb != null)
{
if (!Visible)
{
if (_cbScanlineEmu != -2)
{
_cbScanlineEmu = -2;
Gb.SetScanlineCallback(null, 0);
}
}
else
{
if (_cbScanline != _cbScanlineEmu)
{
_cbScanlineEmu = _cbScanline;
if (_cbScanline == -2)
Gb.SetScanlineCallback(null, 0);
else
Gb.SetScanlineCallback(ScanlineCallback, _cbScanline);
}
}
}
}
public void FastUpdate()
{
// Do nothing
}
#endregion
#region mouseovers
private string _freezeLabel;
private Bitmap _freezeBmp;
private string _freezeDetails;
private void SaveDetails()
{
_freezeLabel = groupBoxDetails.Text;
_freezeBmp?.Dispose();
_freezeBmp = (Bitmap)bmpViewDetails.BMP.Clone();
_freezeDetails = labelDetails.Text;
}
private void LoadDetails()
{
groupBoxDetails.Text = _freezeLabel;
bmpViewDetails.Height = _freezeBmp.Height * 8;
bmpViewDetails.ChangeBitmapSize(_freezeBmp.Size);
using (var g = Graphics.FromImage(bmpViewDetails.BMP))
g.DrawImageUnscaled(_freezeBmp, 0, 0);
labelDetails.Text = _freezeDetails;
bmpViewDetails.Refresh();
}
private void SetFreeze()
{
groupBoxMemory.Text = groupBoxDetails.Text;
bmpViewMemory.Size = bmpViewDetails.Size;
bmpViewMemory.ChangeBitmapSize(bmpViewDetails.BMP.Size);
using (var g = Graphics.FromImage(bmpViewMemory.BMP))
g.DrawImageUnscaled(bmpViewDetails.BMP, 0, 0);
labelMemory.Text = labelDetails.Text;
bmpViewMemory.Refresh();
}
private unsafe void PaletteMouseover(int x, int y, bool sprite)
{
using (_memory.EnterExit())
{
var bgPal = _memory.Bgpal;
var spPal = _memory.Sppal;
bmpViewDetails.ChangeBitmapSize(8, 10);
if (bmpViewDetails.Height != 80)
bmpViewDetails.Height = 80;
var sb = new StringBuilder();
x /= 16;
y /= 16;
int* pal = (int*)(sprite ? spPal : bgPal) + x * 4;
int color = pal[y];
sb.AppendLine($"Palette {x}");
sb.AppendLine($"Color {y}");
sb.AppendLine($"(R,G,B) = ({color >> 16 & 255},{color >> 8 & 255},{color & 255})");
var lockData = bmpViewDetails.BMP.LockBits(new Rectangle(0, 0, 8, 10), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
int* dest = (int*)lockData.Scan0;
int pitch = lockData.Stride / sizeof(int);
for (int py = 0; py < 10; py++)
{
for (int px = 0; px < 8; px++)
{
if (py < 8)
{
*dest++ = color;
}
else
{
*dest++ = pal[px / 2];
}
}
dest -= 8;
dest += pitch;
}
bmpViewDetails.BMP.UnlockBits(lockData);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
}
unsafe void TileMouseover(int x, int y, bool secondBank)
{
using (_memory.EnterExit())
{
var vram = _memory.Vram;
// todo: draw with a specific palette
bmpViewDetails.ChangeBitmapSize(8, 8);
if (bmpViewDetails.Height != 64)
bmpViewDetails.Height = 64;
var sb = new StringBuilder();
x /= 8;
y /= 8;
int tileIndex = y * 16 + x;
int tileOffset = tileIndex * 16;
sb.AppendLine(_cgb
? $"Tile #{tileIndex} @{(secondBank ? 1 : 0)}:{tileOffset + 0x8000:x4}"
: $"Tile #{tileIndex} @{tileOffset + 0x8000:x4}");
var lockData = bmpViewDetails.BMP.LockBits(new Rectangle(0, 0, 8, 8), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
DrawTile((byte*)vram + tileOffset + (secondBank ? 8192 : 0), (int*)lockData.Scan0, lockData.Stride / sizeof(int), (int*)_tilesPal);
bmpViewDetails.BMP.UnlockBits(lockData);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
}
unsafe void TileMapMouseover(int x, int y, bool win)
{
using (_memory.EnterExit())
{
var _bgpal = _memory.Bgpal;
var _vram = _memory.Vram;
bmpViewDetails.ChangeBitmapSize(8, 8);
if (bmpViewDetails.Height != 64)
bmpViewDetails.Height = 64;
var sb = new StringBuilder();
bool secondMap = win ? _lcdc.Bit(6) : _lcdc.Bit(3);
int mapOffset = secondMap ? 0x1c00 : 0x1800;
x /= 8;
y /= 8;
mapOffset += y * 32 + x;
byte* mapBase = (byte*)_vram + mapOffset;
int tileIndex = mapBase[0];
if (win || !_lcdc.Bit(4)) // 0x9000 base
if (tileIndex < 128)
tileIndex += 256; // compute all if from 0x8000 base
int tileOffset = tileIndex * 16;
var lockData = bmpViewDetails.BMP.LockBits(new Rectangle(0, 0, 8, 8), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
if (!_cgb)
{
sb.AppendLine($"{(win ? "Win" : "BG")} Map ({x},{y}) @{mapOffset + 0x8000:x4}");
sb.AppendLine($" Tile #{tileIndex} @{tileOffset + 0x8000:x4}");
DrawTile((byte*)_vram + tileOffset, (int*)lockData.Scan0, lockData.Stride / sizeof(int), (int*)_bgpal);
}
else
{
int tileExt = mapBase[8192];
sb.AppendLine($"{(win ? "Win" : "BG")} Map ({x},{y}) @{mapOffset + 0x8000:x4}");
sb.AppendLine($" Tile #{tileIndex} @{(tileExt.Bit(3) ? 1 : 0)}:{tileOffset + 0x8000:x4}");
sb.AppendLine($" Palette {tileExt & 7}");
sb.AppendLine($" Flags {(tileExt.Bit(5) ? 'H' : ' ')}{(tileExt.Bit(6) ? 'V' : ' ')}{(tileExt.Bit(7) ? 'P' : ' ')}");
DrawTileHv((byte*)_vram + tileOffset + (tileExt.Bit(3) ? 8192 : 0), (int*)lockData.Scan0, lockData.Stride / sizeof(int), (int*)_bgpal + 4 * (tileExt & 7), tileExt.Bit(5), tileExt.Bit(6));
}
bmpViewDetails.BMP.UnlockBits(lockData);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
}
unsafe void SpriteMouseover(int x, int y)
{
using (_memory.EnterExit())
{
var spPal = _memory.Sppal;
var oam = _memory.Oam;
var vram = _memory.Vram;
bool tall = _lcdc.Bit(2);
x /= 8;
y /= 8;
bmpViewDetails.ChangeBitmapSize(8, tall ? 16 : 8);
if (bmpViewDetails.Height != bmpViewDetails.BMP.Height * 8)
bmpViewDetails.Height = bmpViewDetails.BMP.Height * 8;
var sb = new StringBuilder();
byte* oament = (byte*)oam + 4 * x;
int sy = oament[0];
int sx = oament[1];
int tileNum = oament[2];
int flags = oament[3];
bool hFlip = flags.Bit(5);
bool vFlip = flags.Bit(6);
if (tall)
{
tileNum = vFlip ? tileNum | 1 : tileNum & ~1;
}
int tileOffset = tileNum * 16;
sb.AppendLine($"Sprite #{x} @{4 * x + 0xfe00:x4}");
sb.AppendLine($" (x,y) = ({sx},{sy})");
var lockData = bmpViewDetails.BMP.LockBits(new Rectangle(0, 0, 8, tall ? 16 : 8), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
if (_cgb)
{
sb.AppendLine($" Tile #{(y == 1 ? tileNum ^ 1 : tileNum)} @{(flags.Bit(3) ? 1 : 0)}:{tileOffset + 0x8000:x4}");
sb.AppendLine($" Palette {flags & 7}");
DrawTileHv((byte*)vram + tileOffset + (flags.Bit(3) ? 8192 : 0), (int*)lockData.Scan0, lockData.Stride / sizeof(int), (int*)spPal + 4 * (flags & 7), hFlip, vFlip);
if (tall)
DrawTileHv((byte*)vram + (tileOffset ^ 16) + (flags.Bit(3) ? 8192 : 0), (int*)(lockData.Scan0 + lockData.Stride * 8), lockData.Stride / sizeof(int), (int*)spPal + 4 * (flags & 7), hFlip, vFlip);
}
else
{
sb.AppendLine($" Tile #{(y == 1 ? tileNum ^ 1 : tileNum)} @{tileOffset + 0x8000:x4}");
sb.AppendLine($" Palette {(flags.Bit(4) ? 1 : 0)}");
DrawTileHv((byte*)vram + tileOffset, (int*)lockData.Scan0, lockData.Stride / sizeof(int), (int*)spPal + (flags.Bit(4) ? 4 : 0), hFlip, vFlip);
if (tall)
DrawTileHv((byte*)vram + (tileOffset ^ 16), (int*)(lockData.Scan0 + lockData.Stride * 8), lockData.Stride / sizeof(int), (int*)spPal + 4 * (flags.Bit(4) ? 4 : 0), hFlip, vFlip);
}
sb.AppendLine($" Flags {(hFlip ? 'H' : ' ')}{(vFlip ? 'V' : ' ')}{(flags.Bit(7) ? 'P' : ' ')}");
bmpViewDetails.BMP.UnlockBits(lockData);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
}
private void bmpViewBG_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Background";
}
private void bmpViewBG_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewBG_MouseMove(object sender, MouseEventArgs e)
{
TileMapMouseover(e.X, e.Y, false);
}
private void bmpViewWin_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Window";
}
private void bmpViewWin_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewWin_MouseMove(object sender, MouseEventArgs e)
{
TileMapMouseover(e.X, e.Y, true);
}
private void bmpViewTiles1_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Tiles";
}
private void bmpViewTiles1_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewTiles1_MouseMove(object sender, MouseEventArgs e)
{
TileMouseover(e.X, e.Y, false);
}
private void bmpViewTiles2_MouseEnter(object sender, EventArgs e)
{
if (!_cgb)
return;
SaveDetails();
groupBoxDetails.Text = "Details - Tiles";
}
private void bmpViewTiles2_MouseLeave(object sender, EventArgs e)
{
if (!_cgb)
return;
LoadDetails();
}
private void bmpViewTiles2_MouseMove(object sender, MouseEventArgs e)
{
if (!_cgb)
return;
TileMouseover(e.X, e.Y, true);
}
private void bmpViewBGPal_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Palette";
}
private void bmpViewBGPal_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewBGPal_MouseMove(object sender, MouseEventArgs e)
{
PaletteMouseover(e.X, e.Y, false);
}
private void bmpViewSPPal_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Palette";
}
private void bmpViewSPPal_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewSPPal_MouseMove(object sender, MouseEventArgs e)
{
PaletteMouseover(e.X, e.Y, true);
}
private void bmpViewOAM_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Sprite";
}
private void bmpViewOAM_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewOAM_MouseMove(object sender, MouseEventArgs e)
{
SpriteMouseover(e.X, e.Y);
}
#endregion
private void bmpView_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
SetFreeze();
else if (e.Button == MouseButtons.Left)
{
if (sender == bmpViewBGPal)
_tilesPal = _memory.Bgpal + e.X / 16 * 16;
else if (sender == bmpViewSPPal)
_tilesPal = _memory.Sppal + e.X / 16 * 16;
}
}
#region copyimage
private readonly Timer _messageTimer = new Timer();
private void GbGpuView_KeyDown(object sender, KeyEventArgs e)
{
if (ModifierKeys.HasFlag(Keys.Control) && e.KeyCode == Keys.C)
{
// find the control under the mouse
Point m = Cursor.Position;
Control top = this;
Control found;
do
{
found = top.GetChildAtPoint(top.PointToClient(m));
top = found;
} while (found != null && found.HasChildren);
if (found is BmpView bv)
{
Clipboard.SetImage(bv.BMP);
labelClipboard.Text = $"{bv.Text} copied to clipboard.";
_messageTimer.Stop();
_messageTimer.Start();
}
}
}
private void MessageTimer_Tick(object sender, EventArgs e)
{
_messageTimer.Stop();
labelClipboard.Text = "CTRL+C copies the pane under the mouse.";
}
#endregion
private void ButtonChangeColor_Click(object sender, EventArgs e)
{
using var dlg = new ColorDialog
{
AllowFullOpen = true,
AnyColor = true,
FullOpen = true,
Color = Spriteback
};
var result = dlg.ShowHawkDialog();
if (result.IsOk())
{
Spriteback = dlg.Color;
}
}
}
}