BizHawk/BizHawk.Client.EmuHawk/config/ProfileConfig.cs

250 lines
6.9 KiB
C#

using System;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.N64;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
using BizHawk.Emulation.Cores.Sega.MasterSystem;
using BizHawk.Emulation.Cores.ColecoVision;
using BizHawk.Emulation.Cores.Atari.Atari2600;
namespace BizHawk.Client.EmuHawk
{
public partial class ProfileConfig : Form
{
private readonly MainForm _mainForm;
private readonly IEmulator _emulator;
private readonly Config _config;
public ProfileConfig(
MainForm mainForm,
IEmulator emulator,
Config config)
{
_mainForm = mainForm;
_emulator = emulator;
_config = config;
InitializeComponent();
Icon = Properties.Resources.user_blue;
}
private void ProfileConfig_Load(object sender, EventArgs e)
{
ProfileSelectComboBox.SelectedItem = _config.SelectedProfile switch
{
ClientProfile.Casual => "Casual Gaming",
ClientProfile.Longplay => "Longplays",
ClientProfile.Tas => "Tool-assisted Speedruns",
ClientProfile.N64Tas => "N64 Tool-assisted Speedruns",
_ => "Casual Gaming"
};
AutoCheckForUpdates.Checked = _config.UpdateAutoCheckEnabled;
}
private void OkBtn_Click(object sender, EventArgs e)
{
_config.SelectedProfile = ProfileSelectComboBox.SelectedItem.ToString() switch
{
"Longplays" => ClientProfile.Longplay,
"Tool-assisted Speedruns" => ClientProfile.Tas,
"N64 Tool-assisted Speedruns" => ClientProfile.N64Tas,
_ => ClientProfile.Casual
};
SetCasual();
switch (_config.SelectedProfile)
{
case ClientProfile.Longplay:
SetLongPlay();
break;
case ClientProfile.Tas:
SetTas();
break;
case ClientProfile.N64Tas:
SetTas();
SetN64Tas();
break;
}
bool oldUpdateAutoCheckEnabled = _config.UpdateAutoCheckEnabled;
_config.UpdateAutoCheckEnabled = AutoCheckForUpdates.Checked;
if (_config.UpdateAutoCheckEnabled != oldUpdateAutoCheckEnabled)
{
if (!_config.UpdateAutoCheckEnabled)
{
UpdateChecker.ResetHistory();
}
UpdateChecker.BeginCheck(); // Call even if auto checking is disabled to trigger event (it won't actually check)
}
DialogResult = DialogResult.OK;
Close();
}
private void CancelBtn_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
private void SetCasual()
{
_config.NoLowResLargeScreenshotWithStates = false;
_config.SaveScreenshotWithStates = false;
_config.AllowUdlr = false;
_config.BackupSavestates = false;
_config.SaveStateCompressionLevelNormal = 0;
_config.Rewind.EnabledLarge = false;
_config.Rewind.EnabledMedium = false;
_config.Rewind.EnabledSmall = true;
_config.SkipLagFrame = false;
// N64
var n64Settings = GetSyncSettings<N64, N64SyncSettings>();
n64Settings.Rsp = N64SyncSettings.RspType.Rsp_Hle;
n64Settings.Core = N64SyncSettings.CoreType.Interpret;
_config.N64UseCircularAnalogConstraint = true;
PutSyncSettings<N64>(n64Settings);
// SNES
_config.SnesInSnes9x = true;
// Genesis
var genesisSettings = GetSyncSettings<GPGX, GPGX.GPGXSyncSettings>();
genesisSettings.Region = LibGPGX.Region.Autodetect;
PutSyncSettings<GPGX>(genesisSettings);
// SMS
var smsSettings = GetSyncSettings<SMS, SMS.SmsSyncSettings>();
smsSettings.UseBios = false;
PutSyncSettings<SMS>(smsSettings);
// Coleco
var colecoSettings = GetSyncSettings<ColecoVision, ColecoVision.ColecoSyncSettings>();
colecoSettings.SkipBiosIntro = false;
PutSyncSettings<ColecoVision>(colecoSettings);
// A2600
var a2600Settings = GetSyncSettings<Atari2600, Atari2600.A2600SyncSettings>();
a2600Settings.FastScBios = true;
a2600Settings.LeftDifficulty = false;
a2600Settings.RightDifficulty = false;
PutSyncSettings<Atari2600>(a2600Settings);
// NES
_config.NesInQuickNes = true;
}
private void SetLongPlay()
{
_config.SaveStateCompressionLevelNormal = 5;
// SNES
_config.SnesInSnes9x = false;
// SMS
var smsSettings = GetSyncSettings<SMS, SMS.SmsSyncSettings>();
smsSettings.UseBios = true;
PutSyncSettings<SMS>(smsSettings);
// A2600
var a2600Settings = GetSyncSettings<Atari2600, Atari2600.A2600SyncSettings>();
a2600Settings.FastScBios = false;
a2600Settings.LeftDifficulty = true;
a2600Settings.RightDifficulty = true;
PutSyncSettings<Atari2600>(a2600Settings);
// NES
_config.NesInQuickNes = false;
}
private void SetTas()
{
// General
_config.SaveScreenshotWithStates = true;
_config.AllowUdlr = true;
_config.BackupSavestates = true;
_config.SkipLagFrame = false;
_config.SaveStateCompressionLevelNormal = 5;
// Rewind
_config.Rewind.EnabledLarge = false;
_config.Rewind.EnabledMedium = false;
_config.Rewind.EnabledSmall = false;
// N64
var n64Settings = GetSyncSettings<N64, N64SyncSettings>();
n64Settings.Core = N64SyncSettings.CoreType.Pure_Interpret;
_config.N64UseCircularAnalogConstraint = false;
PutSyncSettings<N64>(n64Settings);
// SNES
_config.SnesInSnes9x = false;
// Genesis
var genesisSettings = GetSyncSettings<GPGX, GPGX.GPGXSyncSettings>();
genesisSettings.Region = LibGPGX.Region.Autodetect;
PutSyncSettings<GPGX>(genesisSettings);
// SMS
var smsSettings = GetSyncSettings<SMS, SMS.SmsSyncSettings>();
smsSettings.UseBios = true;
PutSyncSettings<SMS>(smsSettings);
// A2600
var a2600Settings = GetSyncSettings<Atari2600, Atari2600.A2600SyncSettings>();
a2600Settings.FastScBios = false;
a2600Settings.LeftDifficulty = true;
a2600Settings.RightDifficulty = true;
PutSyncSettings<Atari2600>(a2600Settings);
// NES
_config.NesInQuickNes = false;
}
private void SetN64Tas()
{
// General
_config.BackupSavestates = false;
_config.SkipLagFrame = true;
_config.SaveStateCompressionLevelNormal = 0;
}
private TSetting GetSyncSettings<TEmulator, TSetting>()
where TSetting : class, new()
where TEmulator : IEmulator
{
// should we complain if we get a successful object from the config file, but it is the wrong type?
object fromCore = null;
var settable = new SettingsAdapter(_emulator);
if (settable.HasSyncSettings)
{
fromCore = settable.GetSyncSettings();
}
return fromCore as TSetting
?? _config.GetCoreSyncSettings<TEmulator>() as TSetting
?? new TSetting(); // guaranteed to give sensible defaults
}
private void PutSyncSettings<TEmulator>(object o)
where TEmulator : IEmulator
{
if (_emulator is TEmulator)
{
_mainForm.PutCoreSyncSettings(o);
}
else
{
_config.PutCoreSyncSettings<TEmulator>(o);
}
}
}
}