BizHawk/BizHawk.Client.EmuHawk/config/N64/N64ControllersSetup.cs

67 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using BizHawk.Emulation.Cores.Nintendo.N64;
namespace BizHawk.Client.EmuHawk
{
public partial class N64ControllersSetup : Form
{
private readonly MainForm _mainForm;
private readonly N64SyncSettings _syncSettings;
private List<N64ControllerSettingControl> ControllerSettingControls => Controls
.OfType<N64ControllerSettingControl>()
.OrderBy(n => n.ControllerNumber)
.ToList();
public N64ControllersSetup(
MainForm mainForm,
N64SyncSettings syncSettings)
{
_mainForm = mainForm;
_syncSettings = syncSettings;
InitializeComponent();
}
private void N64ControllersSetup_Load(object sender, EventArgs e)
{
if (DesignMode)
{
return;
}
ControllerSettingControls
.ForEach(c =>
{
c.IsConnected = _syncSettings.Controllers[c.ControllerNumber - 1].IsConnected;
c.PakType = _syncSettings.Controllers[c.ControllerNumber - 1].PakType;
c.Refresh();
});
}
private void OkBtn_Click(object sender, EventArgs e)
{
ControllerSettingControls
.ForEach(c =>
{
_syncSettings.Controllers[c.ControllerNumber - 1].IsConnected = c.IsConnected;
_syncSettings.Controllers[c.ControllerNumber - 1].PakType = c.PakType;
});
_mainForm.PutCoreSyncSettings(_syncSettings);
DialogResult = DialogResult.OK;
Close();
}
private void CancelBtn_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
}
}