BizHawk/waterbox/picodrive/pico/sound/sn76496.c

345 lines
9.3 KiB
C

/***************************************************************************
sn76496.c
Routines to emulate the Texas Instruments SN76489 / SN76496 programmable
tone /noise generator. Also known as (or at least compatible with) TMS9919.
Noise emulation is not accurate due to lack of documentation. The noise
generator uses a shift register with a XOR-feedback network, but the exact
layout is unknown. It can be set for either period or white noise; again,
the details are unknown.
28/03/2005 : Sebastien Chevalier
Update th SN76496Write func, according to SN76489 doc found on SMSPower.
- On write with 0x80 set to 0, when LastRegister is other then TONE,
the function is similar than update with 0x80 set to 1
***************************************************************************/
#ifndef __GNUC__
#pragma warning (disable:4244)
#endif
#include "sn76496.h"
#define MAX_OUTPUT 0x47ff // was 0x7fff
#define STEP 0x10000
/* Formulas for noise generator */
/* bit0 = output */
/* noise feedback for white noise mode (verified on real SN76489 by John Kortink) */
#define FB_WNOISE 0x14002 /* (16bits) bit16 = bit0(out) ^ bit2 ^ bit15 */
/* noise feedback for periodic noise mode */
//#define FB_PNOISE 0x10000 /* 16bit rorate */
#define FB_PNOISE 0x08000 /* JH 981127 - fixes Do Run Run */
/*
0x08000 is definitely wrong. The Master System conversion of Marble Madness
uses periodic noise as a baseline. With a 15-bit rotate, the bassline is
out of tune.
The 16-bit rotate has been confirmed against a real PAL Sega Master System 2.
Hope that helps the System E stuff, more news on the PSG as and when!
*/
/* noise generator start preset (for periodic noise) */
#define NG_PRESET 0x0f35
struct SN76496
{
//sound_stream * Channel;
int SampleRate;
unsigned int UpdateStep;
int VolTable[16]; /* volume table */
int Register[8]; /* registers */
int LastRegister; /* last register written */
int Volume[4]; /* volume of voice 0-2 and noise */
unsigned int RNG; /* noise generator */
int NoiseFB; /* noise feedback mask */
int Period[4];
int Count[4];
int Output[4];
int pad[1];
};
static struct SN76496 ono_sn; // one and only SN76496
int *sn76496_regs;
//static
void SN76496Write(int data)
{
struct SN76496 *R = &ono_sn;
int n;
/* update the output buffer before changing the registers */
//stream_update(R->Channel,0);
if (data & 0x80)
{
int r = (data & 0x70) >> 4;
int c = r/2;
R->LastRegister = r;
R->Register[r] = (R->Register[r] & 0x3f0) | (data & 0x0f);
switch (r)
{
case 0: /* tone 0 : frequency */
case 2: /* tone 1 : frequency */
case 4: /* tone 2 : frequency */
R->Period[c] = R->UpdateStep * R->Register[r];
if (R->Period[c] == 0) R->Period[c] = R->UpdateStep;
if (r == 4)
{
/* update noise shift frequency */
if ((R->Register[6] & 0x03) == 0x03)
R->Period[3] = 2 * R->Period[2];
}
break;
case 1: /* tone 0 : volume */
case 3: /* tone 1 : volume */
case 5: /* tone 2 : volume */
case 7: /* noise : volume */
R->Volume[c] = R->VolTable[data & 0x0f];
break;
case 6: /* noise : frequency, mode */
{
int n = R->Register[6];
R->NoiseFB = (n & 4) ? FB_WNOISE : FB_PNOISE;
n &= 3;
/* N/512,N/1024,N/2048,Tone #3 output */
R->Period[3] = ((n&3) == 3) ? 2 * R->Period[2] : (R->UpdateStep << (5+(n&3)));
/* reset noise shifter */
R->RNG = NG_PRESET;
R->Output[3] = R->RNG & 1;
}
break;
}
}
else
{
int r = R->LastRegister;
int c = r/2;
switch (r)
{
case 0: /* tone 0 : frequency */
case 2: /* tone 1 : frequency */
case 4: /* tone 2 : frequency */
R->Register[r] = (R->Register[r] & 0x0f) | ((data & 0x3f) << 4);
R->Period[c] = R->UpdateStep * R->Register[r];
if (R->Period[c] == 0) R->Period[c] = R->UpdateStep;
if (r == 4)
{
/* update noise shift frequency */
if ((R->Register[6] & 0x03) == 0x03)
R->Period[3] = 2 * R->Period[2];
}
break;
case 1: /* tone 0 : volume */
case 3: /* tone 1 : volume */
case 5: /* tone 2 : volume */
case 7: /* noise : volume */
R->Volume[c] = R->VolTable[data & 0x0f];
R->Register[r] = (R->Register[r] & 0x3f0) | (data & 0x0f);
break;
case 6: /* noise : frequency, mode */
{
R->Register[r] = (R->Register[r] & 0x3f0) | (data & 0x0f);
n = R->Register[6];
R->NoiseFB = (n & 4) ? FB_WNOISE : FB_PNOISE;
n &= 3;
/* N/512,N/1024,N/2048,Tone #3 output */
R->Period[3] = ((n&3) == 3) ? 2 * R->Period[2] : (R->UpdateStep << (5+(n&3)));
/* reset noise shifter */
R->RNG = NG_PRESET;
R->Output[3] = R->RNG & 1;
}
break;
}
}
}
/*
WRITE8_HANDLER( SN76496_0_w ) { SN76496Write(0,data); }
WRITE8_HANDLER( SN76496_1_w ) { SN76496Write(1,data); }
WRITE8_HANDLER( SN76496_2_w ) { SN76496Write(2,data); }
WRITE8_HANDLER( SN76496_3_w ) { SN76496Write(3,data); }
WRITE8_HANDLER( SN76496_4_w ) { SN76496Write(4,data); }
*/
//static
void SN76496Update(short *buffer, int length, int stereo)
{
int i;
struct SN76496 *R = &ono_sn;
/* If the volume is 0, increase the counter */
for (i = 0;i < 4;i++)
{
if (R->Volume[i] == 0)
{
/* note that I do count += length, NOT count = length + 1. You might think */
/* it's the same since the volume is 0, but doing the latter could cause */
/* interferencies when the program is rapidly modulating the volume. */
if (R->Count[i] <= length*STEP) R->Count[i] += length*STEP;
}
}
while (length > 0)
{
int vol[4];
unsigned int out;
int left;
/* vol[] keeps track of how long each square wave stays */
/* in the 1 position during the sample period. */
vol[0] = vol[1] = vol[2] = vol[3] = 0;
for (i = 0;i < 3;i++)
{
if (R->Output[i]) vol[i] += R->Count[i];
R->Count[i] -= STEP;
/* Period[i] is the half period of the square wave. Here, in each */
/* loop I add Period[i] twice, so that at the end of the loop the */
/* square wave is in the same status (0 or 1) it was at the start. */
/* vol[i] is also incremented by Period[i], since the wave has been 1 */
/* exactly half of the time, regardless of the initial position. */
/* If we exit the loop in the middle, Output[i] has to be inverted */
/* and vol[i] incremented only if the exit status of the square */
/* wave is 1. */
while (R->Count[i] <= 0)
{
R->Count[i] += R->Period[i];
if (R->Count[i] > 0)
{
R->Output[i] ^= 1;
if (R->Output[i]) vol[i] += R->Period[i];
break;
}
R->Count[i] += R->Period[i];
vol[i] += R->Period[i];
}
if (R->Output[i]) vol[i] -= R->Count[i];
}
left = STEP;
do
{
int nextevent;
if (R->Count[3] < left) nextevent = R->Count[3];
else nextevent = left;
if (R->Output[3]) vol[3] += R->Count[3];
R->Count[3] -= nextevent;
if (R->Count[3] <= 0)
{
if (R->RNG & 1) R->RNG ^= R->NoiseFB;
R->RNG >>= 1;
R->Output[3] = R->RNG & 1;
R->Count[3] += R->Period[3];
if (R->Output[3]) vol[3] += R->Period[3];
}
if (R->Output[3]) vol[3] -= R->Count[3];
left -= nextevent;
} while (left > 0);
out = vol[0] * R->Volume[0] + vol[1] * R->Volume[1] +
vol[2] * R->Volume[2] + vol[3] * R->Volume[3];
if (out > MAX_OUTPUT * STEP) out = MAX_OUTPUT * STEP;
if ((out /= STEP)) // will be optimized to shift; max 0x47ff = 18431
*buffer += out;
if(stereo) buffer+=2; // only left for stereo, to be mixed to right later
else buffer++;
length--;
}
}
static void SN76496_set_clock(struct SN76496 *R,int clock)
{
/* the base clock for the tone generators is the chip clock divided by 16; */
/* for the noise generator, it is clock / 256. */
/* Here we calculate the number of steps which happen during one sample */
/* at the given sample rate. No. of events = sample rate / (clock/16). */
/* STEP is a multiplier used to turn the fraction into a fixed point */
/* number. */
R->UpdateStep = ((double)STEP * R->SampleRate * 16) / clock;
}
static void SN76496_set_gain(struct SN76496 *R,int gain)
{
int i;
double out;
gain &= 0xff;
/* increase max output basing on gain (0.2 dB per step) */
out = MAX_OUTPUT / 3;
while (gain-- > 0)
out *= 1.023292992; /* = (10 ^ (0.2/20)) */
/* build volume table (2dB per step) */
for (i = 0;i < 15;i++)
{
/* limit volume to avoid clipping */
if (out > MAX_OUTPUT / 3) R->VolTable[i] = MAX_OUTPUT / 3;
else R->VolTable[i] = out;
out /= 1.258925412; /* = 10 ^ (2/20) = 2dB */
}
R->VolTable[15] = 0;
}
//static
int SN76496_init(int clock,int sample_rate)
{
struct SN76496 *R = &ono_sn;
int i;
//R->Channel = stream_create(0,1, sample_rate,R,SN76496Update);
sn76496_regs = R->Register;
R->SampleRate = sample_rate;
SN76496_set_clock(R,clock);
for (i = 0;i < 4;i++) R->Volume[i] = 0;
R->LastRegister = 0;
for (i = 0;i < 8;i+=2)
{
R->Register[i] = 0;
R->Register[i + 1] = 0x0f; /* volume = 0 */
}
for (i = 0;i < 4;i++)
{
R->Output[i] = 0;
R->Period[i] = R->Count[i] = R->UpdateStep;
}
R->RNG = NG_PRESET;
R->Output[3] = R->RNG & 1;
// added
SN76496_set_gain(R, 0);
return 0;
}