BizHawk/waterbox/bsnescore/bsnes/sfc/system/system.hpp

57 lines
1.6 KiB
C++

struct System {
enum class Region : uint { NTSC, PAL };
inline auto loaded() const -> bool { return information.loaded; }
inline auto region() const -> Region { return information.region; }
inline auto cpuFrequency() const -> double { return information.cpuFrequency; }
inline auto apuFrequency() const -> double { return information.apuFrequency; }
inline auto fastPPU() const -> bool { return hacks.fastPPU; }
auto run() -> void;
auto runToSave() -> void;
auto runToSaveFast() -> void;
auto runToSaveStrict() -> void;
auto frameEvent() -> void;
auto load(Emulator::Interface*) -> bool;
auto save() -> void;
auto unload() -> void;
auto power(bool reset) -> void;
//serialization.cpp
auto serialize(bool synchronize) -> serializer;
auto unserialize(serializer&) -> bool;
uint frameSkip = 0;
uint frameCounter = 0;
bool runAhead = 0;
bool renderVideo = true;
bool renderAudio = true;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
Region region = Region::NTSC;
double cpuFrequency = Emulator::Constants::Colorburst::NTSC * 6.0;
double apuFrequency = 32040.0 * 768.0;
uint serializeSize[2] = {0, 0};
} information;
struct Hacks {
bool fastPPU = false;
} hacks;
auto serializeAll(serializer&, bool synchronize) -> void;
auto serializeInit(bool synchronize) -> uint;
friend class Cartridge;
};
extern System system;
auto Region::NTSC() -> bool { return system.region() == System::Region::NTSC; }
auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }