BizHawk/waterbox/bsnescore/bsnes/sfc/controller/controller.cpp

73 lines
1.9 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
ControllerPort controllerPort1;
ControllerPort controllerPort2;
#include "gamepad/gamepad.cpp"
#include "mouse/mouse.cpp"
#include "super-multitap/super-multitap.cpp"
#include "super-scope/super-scope.cpp"
#include "justifier/justifier.cpp"
Controller::Controller(uint port) : port(port) {
}
Controller::~Controller() {
}
auto Controller::latch(bool data) -> void {
if(latched == data) return;
latched = data;
if (latched == 0 && port == ID::Port::Controller1) platform->notify("LATCH");
}
auto Controller::iobit() -> bool {
switch(port) {
case ID::Port::Controller1: return cpu.pio() & 0x40;
case ID::Port::Controller2: return cpu.pio() & 0x80;
}
unreachable;
}
auto Controller::iobit(bool data) -> void {
switch(port) {
case ID::Port::Controller1: bus.write(0x4201, (cpu.pio() & ~0x40) | (data << 6)); break;
case ID::Port::Controller2: bus.write(0x4201, (cpu.pio() & ~0x80) | (data << 7)); break;
}
}
//
auto ControllerPort::connect(uint deviceID) -> void {
if(!system.loaded()) return;
delete device;
switch(deviceID) { default:
case ID::Device::None: device = new Controller(port); break;
case ID::Device::Gamepad: device = new Gamepad(port); break;
case ID::Device::ExtendedGamepad: device = new Gamepad(port, true); break;
case ID::Device::Mouse: device = new Mouse(port); break;
case ID::Device::SuperMultitap: device = new SuperMultitap(port, false); break;
case ID::Device::Payload: device = new SuperMultitap(port, true); break;
case ID::Device::SuperScope: device = new SuperScope(port); break;
case ID::Device::Justifier: device = new Justifier(port, false); break;
case ID::Device::Justifiers: device = new Justifier(port, true); break;
}
}
auto ControllerPort::power(uint port) -> void {
this->port = port;
}
auto ControllerPort::unload() -> void {
delete device;
device = nullptr;
}
auto ControllerPort::serialize(serializer& s) -> void {
}
}