BizHawk/waterbox/bsnescore/bsnes/sfc/ppu-fast/line.cpp

172 lines
6.5 KiB
C++

uint PPU::Line::start = 0;
uint PPU::Line::count = 0;
auto PPU::Line::flush() -> void {
if(Line::count) {
if(ppu.hdScale() > 1) cacheMode7HD();
// #pragma omp parallel for if(Line::count >= 8) // we do not have openmp support in waterbox
for(uint y = 0; y < Line::count; y++) {
if(ppu.deinterlace()) {
if(!ppu.interlace()) {
//some games enable interlacing in 240p mode, just force these to even fields
ppu.lines[Line::start + y].render(0);
} else {
//for actual interlaced frames, render both fields every farme for 480i -> 480p
ppu.lines[Line::start + y].render(0);
ppu.lines[Line::start + y].render(1);
}
} else {
//standard 240p (progressive) and 480i (interlaced) rendering
ppu.lines[Line::start + y].render(ppu.field());
}
}
Line::start = 0;
Line::count = 0;
}
}
auto PPU::Line::cache() -> void {
uint y = ppu.vcounter();
if(ppu.io.displayDisable || y >= ppu.vdisp()) {
io.displayDisable = true;
} else {
memcpy(&io, &ppu.io, sizeof(io));
memcpy(&cgram, &ppu.cgram, sizeof(cgram));
}
if(!Line::count) Line::start = y;
Line::count++;
}
auto PPU::Line::render(bool fieldID) -> void {
this->fieldID = fieldID;
uint y = this->y + (!ppu.latch.overscan ? 7 : 0);
auto hd = ppu.hd();
auto ss = ppu.ss();
auto scale = ppu.hdScale();
auto output = ppu.output + (!hd
? (y * 1024 + (ppu.interlace() && field() ? 512 : 0))
: (y * 256 * scale * scale)
);
auto width = (!hd
? (!ppu.hires() ? 256 : 512)
: (256 * scale * scale));
if(io.displayDisable) {
memory::fill<uint16>(output, width);
return;
}
bool hires = io.pseudoHires || io.bgMode == 5 || io.bgMode == 6;
uint16 aboveColor = cgram[0];
uint16 belowColor = hires ? cgram[0] : io.col.fixedColor;
uint xa = (hd || ss) && ppu.interlace() && field() ? 256 * scale * scale / 2 : 0;
uint xb = !(hd || ss) ? 256 : ppu.interlace() && !field() ? 256 * scale * scale / 2 : 256 * scale * scale;
for(uint x = xa; x < xb; x++) {
above[x] = {Source::COL, 0, aboveColor};
below[x] = {Source::COL, 0, belowColor};
}
//hack: generally, renderBackground/renderObject ordering do not matter.
//but for HD mode 7, a larger grid of pixels are generated, and so ordering ends up mattering.
//as a hack for Mohawk & Headphone Jack, we reorder things for BG2 to render properly.
//longer-term, we need to devise a better solution that can work for every game.
renderBackground(io.bg1, Source::BG1);
if(io.extbg == 0) renderBackground(io.bg2, Source::BG2);
renderBackground(io.bg3, Source::BG3);
renderBackground(io.bg4, Source::BG4);
renderObject(io.obj);
if(io.extbg == 1) renderBackground(io.bg2, Source::BG2);
renderWindow(io.col.window, io.col.window.aboveMask, windowAbove);
renderWindow(io.col.window, io.col.window.belowMask, windowBelow);
auto luma = ppu.lightTable[io.displayBrightness];
uint curr = 0, prev = 0;
if(hd) for(uint x : range(256 * scale * scale)) {
*output++ = luma[pixel(x / scale & 255, above[x], below[x])];
} else if(width == 256) for(uint x : range(256)) {
*output++ = luma[pixel(x, above[x], below[x])];
} else if(!hires) for(uint x : range(256)) {
auto color = luma[pixel(x, above[x], below[x])];
*output++ = color;
*output++ = color;
} else if(!configuration.video.blurEmulation) for(uint x : range(256)) {
*output++ = luma[pixel(x, below[x], above[x])];
*output++ = luma[pixel(x, above[x], below[x])];
} else for(uint x : range(256)) {
curr = luma[pixel(x, below[x], above[x])];
*output++ = (prev + curr - ((prev ^ curr) & 0x0421)) >> 1;
prev = curr;
curr = luma[pixel(x, above[x], below[x])];
*output++ = (prev + curr - ((prev ^ curr) & 0x0421)) >> 1;
prev = curr;
}
}
auto PPU::Line::pixel(uint x, Pixel above, Pixel below) const -> uint16 {
if(!windowAbove[x]) above.color = 0x0000;
if(!windowBelow[x]) return above.color;
if(!io.col.enable[above.source]) return above.color;
if(!io.col.blendMode) return blend(above.color, io.col.fixedColor, io.col.halve && windowAbove[x]);
return blend(above.color, below.color, io.col.halve && windowAbove[x] && below.source != Source::COL);
}
auto PPU::Line::blend(uint x, uint y, bool halve) const -> uint16 {
if(!io.col.mathMode) { //add
if(!halve) {
uint sum = x + y;
uint carry = (sum - ((x ^ y) & 0x0421)) & 0x8420;
return (sum - carry) | (carry - (carry >> 5));
} else {
return (x + y - ((x ^ y) & 0x0421)) >> 1;
}
} else { //sub
uint diff = x - y + 0x8420;
uint borrow = (diff - ((x ^ y) & 0x8420)) & 0x8420;
if(!halve) {
return (diff - borrow) & (borrow - (borrow >> 5));
} else {
return (((diff - borrow) & (borrow - (borrow >> 5))) & 0x7bde) >> 1;
}
}
}
auto PPU::Line::directColor(uint paletteIndex, uint paletteColor) const -> uint16 {
//paletteIndex = bgr
//paletteColor = BBGGGRRR
//output = 0 BBb00 GGGg0 RRRr0
return (paletteColor << 2 & 0x001c) + (paletteIndex << 1 & 0x0002) //R
+ (paletteColor << 4 & 0x0380) + (paletteIndex << 5 & 0x0040) //G
+ (paletteColor << 7 & 0x6000) + (paletteIndex << 10 & 0x1000); //B
}
auto PPU::Line::plotAbove(uint x, uint8 source, uint8 priority, uint16 color) -> void {
if(ppu.hd()) return plotHD(above, x, source, priority, color, false, false);
if(priority > above[x].priority) above[x] = {source, priority, color};
}
auto PPU::Line::plotBelow(uint x, uint8 source, uint8 priority, uint16 color) -> void {
if(ppu.hd()) return plotHD(below, x, source, priority, color, false, false);
if(priority > below[x].priority) below[x] = {source, priority, color};
}
//todo: name these variables more clearly ...
auto PPU::Line::plotHD(Pixel* pixel, uint x, uint8 source, uint8 priority, uint16 color, bool hires, bool subpixel) -> void {
auto scale = ppu.hdScale();
int xss = hires && subpixel ? scale / 2 : 0;
int ys = ppu.interlace() && field() ? scale / 2 : 0;
if(priority > pixel[x * scale + xss + ys * 256 * scale].priority) {
Pixel p = {source, priority, color};
int xsm = hires && !subpixel ? scale / 2 : scale;
int ysm = ppu.interlace() && !field() ? scale / 2 : scale;
for(int xs = xss; xs < xsm; xs++) {
pixel[x * scale + xs + ys * 256 * scale] = p;
}
int size = sizeof(Pixel) * (xsm - xss);
Pixel* source = &pixel[x * scale + xss + ys * 256 * scale];
for(int yst = ys + 1; yst < ysm; yst++) {
memcpy(&pixel[x * scale + xss + yst * 256 * scale], source, size);
}
}
}