BizHawk/ExternalCoreProjects/Virtu/MachineEvents.cs

125 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Jellyfish.Virtu
{
public sealed class MachineEvent
{
public MachineEvent(int delta, Action action)
{
Delta = delta;
Action = action;
}
public override string ToString()
{
return string.Format(CultureInfo.InvariantCulture, "Delta = {0} Action = {{{1}.{2}}}", Delta, Action.Method.DeclaringType.Name, Action.Method.Name);
}
public int Delta { get; set; }
public Action Action { get; set; }
}
public sealed class MachineEvents
{
public void AddEvent(int delta, Action action)
{
//Console.WriteLine("+{0} @ {1}", action.Method.Name, delta);
var node = _used.First;
for (; node != null; node = node.Next)
{
if (delta < node.Value.Delta)
{
node.Value.Delta -= delta;
break;
}
if (node.Value.Delta > 0)
{
delta -= node.Value.Delta;
}
}
var newNode = _free.First;
if (newNode != null)
{
_free.RemoveFirst();
newNode.Value.Delta = delta;
newNode.Value.Action = action;
}
else
{
newNode = new LinkedListNode<MachineEvent>(new MachineEvent(delta, action));
}
if (node != null)
{
_used.AddBefore(node, newNode);
}
else
{
_used.AddLast(newNode);
}
}
public int FindEvent(Action action)
{
int delta = 0;
for (var node = _used.First; node != null; node = node.Next)
{
delta += node.Value.Delta;
var other = node.Value.Action;
if (other.Method == action.Method && other.Target == action.Target)
{
//Console.WriteLine("={0} @ {1}", action.Method.Name, delta);
return delta;
}
// our delegate serializer doesn't preserve reference equality
//if (object.ReferenceEquals(node.Value.Action, action)) // assumes delegate cached
//{
// return delta;
//}
}
//Console.WriteLine("=???? @ 0");
return 0;
}
public void HandleEvents(int delta)
{
//Console.WriteLine("[{0}]", delta);
var node = _used.First;
node.Value.Delta -= delta;
while (node.Value.Delta <= 0)
{
//Console.WriteLine("!{0} @ {1}", node.Value.Action.Method.Name, node.Value.Delta);
node.Value.Action();
RemoveEvent(node);
node = _used.First;
}
}
private void RemoveEvent(LinkedListNode<MachineEvent> node)
{
if (node.Next != null)
{
node.Next.Value.Delta += node.Value.Delta;
}
_used.Remove(node);
_free.AddFirst(node); // cache node; avoids garbage
}
private LinkedList<MachineEvent> _used = new LinkedList<MachineEvent>();
private LinkedList<MachineEvent> _free = new LinkedList<MachineEvent>();
}
}