BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.ISoundProvider.cs

64 lines
1.3 KiB
C#

using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES
{
public partial class QuickNES : ISoundProvider
{
private readonly short[] _monoBuff = new short[1024];
private readonly short[] _stereoBuff = new short[2048];
private int _numSamples;
public bool CanProvideAsync => false;
public void GetSamplesSync(out short[] samples, out int nsamp)
{
samples = _stereoBuff;
nsamp = _numSamples;
}
public void DiscardSamples()
{
// Nothing to do
}
public void SetSyncMode(SyncSoundMode mode)
{
if (mode == SyncSoundMode.Async)
{
throw new NotSupportedException("Async mode is not supported.");
}
}
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
public void GetSamplesAsync(short[] samples)
{
throw new InvalidOperationException("Async mode is not supported.");
}
private void InitAudio()
{
LibQuickNES.ThrowStringError(QN.qn_set_sample_rate(Context, 44100));
}
private void DrainAudio()
{
_numSamples = QN.qn_read_audio(Context, _monoBuff, _monoBuff.Length);
unsafe
{
fixed (short* _src = &_monoBuff[0], _dst = &_stereoBuff[0])
{
short* src = _src;
short* dst = _dst;
for (int i = 0; i < _numSamples; i++)
{
*dst++ = *src;
*dst++ = *src++;
}
}
}
}
}
}