125 lines
4.4 KiB
C#
125 lines
4.4 KiB
C#
using System;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
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{
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[Core(
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"GBHawkLink4x",
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"",
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isPorted: false,
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isReleased: false)]
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[ServiceNotApplicable(typeof(IDriveLight))]
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public partial class GBHawkLink4x : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
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ISettable<GBHawkLink4x.GBLink4xSettings, GBHawkLink4x.GBLink4xSyncSettings>
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{
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// we want to create two GBHawk instances that we will run concurrently
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public GBHawk.GBHawk A;
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public GBHawk.GBHawk B;
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public GBHawk.GBHawk C;
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public GBHawk.GBHawk D;
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// if true, the link cable is currently connected
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private bool _cableconnected_LR = false;
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private bool _cableconnected_UD = false;
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private bool _cableconnected_X = false;
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private bool _cableconnected_4x = true;
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private bool do_2_next = false;
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public byte A_controller, B_controller, C_controller, D_controller;
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public bool do_frame_fill;
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//[CoreConstructor("GB", "GBC")]
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public GBHawkLink4x(CoreComm comm, GameInfo game_A, byte[] rom_A, GameInfo game_B, byte[] rom_B, GameInfo game_C, byte[] rom_C, GameInfo game_D, byte[] rom_D, /*string gameDbFn,*/ object settings, object syncSettings)
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{
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var ser = new BasicServiceProvider(this);
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Link4xSettings = (GBLink4xSettings)settings ?? new GBLink4xSettings();
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Link4xSyncSettings = (GBLink4xSyncSettings)syncSettings ?? new GBLink4xSyncSettings();
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_controllerDeck = new GBHawkLink4xControllerDeck(GBHawkLink4xControllerDeck.DefaultControllerName, GBHawkLink4xControllerDeck.DefaultControllerName,
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GBHawkLink4xControllerDeck.DefaultControllerName, GBHawkLink4xControllerDeck.DefaultControllerName);
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CoreComm = comm;
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var temp_set_A = new GBHawk.GBHawk.GBSettings();
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var temp_set_B = new GBHawk.GBHawk.GBSettings();
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var temp_set_C = new GBHawk.GBHawk.GBSettings();
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var temp_set_D = new GBHawk.GBHawk.GBSettings();
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var temp_sync_A = new GBHawk.GBHawk.GBSyncSettings();
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var temp_sync_B = new GBHawk.GBHawk.GBSyncSettings();
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var temp_sync_C = new GBHawk.GBHawk.GBSyncSettings();
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var temp_sync_D = new GBHawk.GBHawk.GBSyncSettings();
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temp_sync_A.ConsoleMode = Link4xSyncSettings.ConsoleMode_A;
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temp_sync_B.ConsoleMode = Link4xSyncSettings.ConsoleMode_B;
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temp_sync_C.ConsoleMode = Link4xSyncSettings.ConsoleMode_C;
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temp_sync_D.ConsoleMode = Link4xSyncSettings.ConsoleMode_D;
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temp_sync_A.GBACGB = Link4xSyncSettings.GBACGB;
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temp_sync_B.GBACGB = Link4xSyncSettings.GBACGB;
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temp_sync_C.GBACGB = Link4xSyncSettings.GBACGB;
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temp_sync_D.GBACGB = Link4xSyncSettings.GBACGB;
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temp_sync_A.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_A;
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temp_sync_B.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_B;
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temp_sync_C.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_C;
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temp_sync_D.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_D;
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temp_sync_A.RTCOffset = Link4xSyncSettings.RTCOffset_A;
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temp_sync_B.RTCOffset = Link4xSyncSettings.RTCOffset_B;
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temp_sync_C.RTCOffset = Link4xSyncSettings.RTCOffset_C;
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temp_sync_D.RTCOffset = Link4xSyncSettings.RTCOffset_D;
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A = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
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game_A, rom_A, temp_set_A, temp_sync_A);
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B = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
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game_B, rom_B, temp_set_B, temp_sync_B);
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C = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
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game_C, rom_C, temp_set_C, temp_sync_C);
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D = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
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game_D, rom_D, temp_set_D, temp_sync_D);
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ser.Register<IVideoProvider>(this);
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ser.Register<ISoundProvider>(this);
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_tracer = new TraceBuffer { Header = A.cpu.TraceHeader };
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ser.Register<ITraceable>(_tracer);
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ServiceProvider = ser;
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SetupMemoryDomains();
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HardReset();
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}
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public void HardReset()
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{
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A.HardReset();
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B.HardReset();
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C.HardReset();
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D.HardReset();
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}
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public DisplayType Region => DisplayType.NTSC;
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public int _frame = 0;
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private readonly GBHawkLink4xControllerDeck _controllerDeck;
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private readonly ITraceable _tracer;
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private void ExecFetch(ushort addr)
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{
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uint flags = (uint)(MemoryCallbackFlags.AccessExecute);
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MemoryCallbacks.CallMemoryCallbacks(addr, 0, flags, "System Bus");
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}
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}
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}
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