BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.IStatable.cs

86 lines
2.1 KiB
C#

using System.IO;
using Newtonsoft.Json;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.GBHawk;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
{
public partial class GBHawkLink4x : IStatable
{
public bool BinarySaveStatesPreferred => true;
public void SaveStateText(TextWriter writer)
{
A.SaveStateText(writer);
B.SaveStateText(writer);
C.SaveStateText(writer);
D.SaveStateText(writer);
SyncState(new Serializer(writer));
}
public void LoadStateText(TextReader reader)
{
A.LoadStateText(reader);
B.LoadStateText(reader);
C.LoadStateText(reader);
D.LoadStateText(reader);
SyncState(new Serializer(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
A.SaveStateBinary(bw);
B.SaveStateBinary(bw);
C.SaveStateBinary(bw);
D.SaveStateBinary(bw);
// other variables
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
A.LoadStateBinary(br);
B.LoadStateBinary(br);
C.LoadStateBinary(br);
D.LoadStateBinary(br);
// other variables
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
//private JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
private void SyncState(Serializer ser)
{
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync(nameof(_cableconnected_UD), ref _cableconnected_UD);
ser.Sync(nameof(_cableconnected_LR), ref _cableconnected_LR);
ser.Sync(nameof(_cableconnected_X), ref _cableconnected_X);
ser.Sync(nameof(_cableconnected_4x), ref _cableconnected_4x);
ser.Sync(nameof(do_2_next), ref do_2_next);
ser.Sync(nameof(A_controller), ref A_controller);
ser.Sync(nameof(B_controller), ref B_controller);
ser.Sync(nameof(C_controller), ref C_controller);
ser.Sync(nameof(D_controller), ref D_controller);
_controllerDeck.SyncState(ser);
if (ser.IsReader)
{
FillVideoBuffer();
}
}
}
}