BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/GBHawk.ISettable.cs

156 lines
3.6 KiB
C#

using System;
using System.ComponentModel;
using Newtonsoft.Json;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : IEmulator, IStatable, ISettable<GBHawk.GBSettings, GBHawk.GBSyncSettings>
{
public GBSettings GetSettings()
{
return _settings.Clone();
}
public GBSyncSettings GetSyncSettings()
{
return _syncSettings.Clone();
}
public bool PutSettings(GBSettings o)
{
_settings = o;
return false;
}
public bool PutSyncSettings(GBSyncSettings o)
{
bool ret = GBSyncSettings.NeedsReboot(_syncSettings, o);
_syncSettings = o;
return ret;
}
private GBSettings _settings = new GBSettings();
public GBSyncSettings _syncSettings = new GBSyncSettings();
public class GBSettings
{
public enum PaletteType
{
BW,
Gr
}
[DisplayName("Color Mode")]
[Description("Pick Between Green scale and Grey scale colors")]
[DefaultValue(PaletteType.BW)]
public PaletteType Palette { get; set; }
public GBSettings Clone()
{
return (GBSettings)MemberwiseClone();
}
public GBSettings()
{
SettingsUtil.SetDefaultValues(this);
}
}
public class GBSyncSettings
{
[JsonIgnore]
public string Port1 = GBHawkControllerDeck.DefaultControllerName;
public enum ControllerType
{
Default,
Tilt
}
[JsonIgnore]
private ControllerType _GBController;
[DisplayName("Controller")]
[Description("Select Controller Type")]
[DefaultValue(ControllerType.Default)]
public ControllerType GBController
{
get => _GBController;
set
{
if (value == ControllerType.Default) { Port1 = GBHawkControllerDeck.DefaultControllerName; }
else { Port1 = "Gameboy Controller + Tilt"; }
_GBController = value;
}
}
public enum ConsoleModeType
{
Auto,
GB,
GBC
}
[DisplayName("Console Mode")]
[Description("Pick which console to run, 'Auto' chooses from ROM extension, 'GB' and 'GBC' chooses the respective system")]
[DefaultValue(ConsoleModeType.Auto)]
public ConsoleModeType ConsoleMode { get; set; }
[DisplayName("CGB in GBA")]
[Description("Emulate GBA hardware running a CGB game, instead of CGB hardware. Relevant only for titles that detect the presense of a GBA, such as Shantae.")]
[DefaultValue(false)]
public bool GBACGB { get; set; }
[DisplayName("RTC Initial Time")]
[Description("Set the initial RTC time in terms of elapsed seconds.")]
[DefaultValue(0)]
public int RTCInitialTime
{
get => _RTCInitialTime;
set => _RTCInitialTime = Math.Max(0, Math.Min(1024 * 24 * 60 * 60, value));
}
[DisplayName("RTC Offset")]
[Description("Set error in RTC clocking (-127 to 127)")]
[DefaultValue(0)]
public int RTCOffset
{
get => _RTCOffset;
set => _RTCOffset = Math.Max(-127, Math.Min(127, value));
}
[DisplayName("Use Existing SaveRAM")]
[Description("When true, existing SaveRAM will be loaded at boot up")]
[DefaultValue(false)]
public bool Use_SRAM { get; set; }
[JsonIgnore]
private int _RTCInitialTime;
[JsonIgnore]
private int _RTCOffset;
[JsonIgnore]
public ushort _DivInitialTime = 8;
public GBSyncSettings Clone()
{
return (GBSyncSettings)MemberwiseClone();
}
public GBSyncSettings()
{
SettingsUtil.SetDefaultValues(this);
}
public static bool NeedsReboot(GBSyncSettings x, GBSyncSettings y)
{
return !DeepEquality.DeepEquals(x, y);
}
}
}
}