210 lines
5.5 KiB
C#
210 lines
5.5 KiB
C#
using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using System;
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namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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{
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/// <summary>
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/// Logical Beeper class
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/// Used to emulate the sound generated by tape loading
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/// This implementation uses BlipBuffer and should *always* output at 44100 with 882 samples per frame
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/// (so that it can be mixed easily further down the line)
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/// </summary>
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public class Beeper : ISoundProvider, IBeeperDevice
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{
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#region Fields and Properties
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/// <summary>
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/// Sample Rate
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/// This usually has to be 44100 for ISoundProvider
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/// </summary>
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private int _sampleRate;
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public int SampleRate
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{
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get { return _sampleRate; }
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set { _sampleRate = value; }
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}
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/// <summary>
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/// Buzzer volume
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/// Accepts an int 0-100 value
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/// </summary>
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private int _volume;
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public int Volume
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{
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get
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{
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return VolumeConverterOut(_volume);
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}
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set
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{
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var newVol = VolumeConverterIn(value);
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if (newVol != _volume)
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blip.Clear();
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_volume = VolumeConverterIn(value);
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}
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}
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/// <summary>
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/// The last used volume (used to modify blipbuffer delta values)
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/// </summary>
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private int lastVolume;
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/// <summary>
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/// The number of cpu cycles per frame
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/// </summary>
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private long _tStatesPerFrame;
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/// <summary>
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/// The parent emulated machine
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/// </summary>
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private CPCBase _machine;
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/// <summary>
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/// The last pulse
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/// </summary>
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private bool LastPulse;
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/// <summary>
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/// The last T-State (cpu cycle) that the last pulse was received
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/// </summary>
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private long LastPulseTState;
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/// <summary>
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/// Device blipbuffer
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/// </summary>
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private readonly BlipBuffer blip = new BlipBuffer(883);
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#endregion
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#region Private Methods
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/// <summary>
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/// Takes an int 0-100 and returns the relevant short volume to output
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/// </summary>
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private int VolumeConverterIn(int vol)
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{
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int maxLimit = short.MaxValue / 3;
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int increment = maxLimit / 100;
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return vol * increment;
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}
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/// <summary>
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/// Takes an short volume and returns the relevant int value 0-100
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/// </summary>
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private int VolumeConverterOut(int shortvol)
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{
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int maxLimit = short.MaxValue / 3;
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int increment = maxLimit / 100;
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if (shortvol > maxLimit)
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shortvol = maxLimit;
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return shortvol / increment;
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}
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#endregion
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#region Construction & Initialisation
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public Beeper(CPCBase machine)
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{
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_machine = machine;
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}
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/// <summary>
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/// Initialises the beeper
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/// </summary>
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public void Init(int sampleRate, int tStatesPerFrame)
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{
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blip.SetRates((4000000), sampleRate);
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_sampleRate = sampleRate;
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_tStatesPerFrame = tStatesPerFrame;
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}
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#endregion
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#region IBeeperDevice
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/// <summary>
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/// Processes an incoming pulse value and adds it to the blipbuffer
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/// </summary>
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public void ProcessPulseValue(bool pulse)
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{
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if (!_machine._renderSound)
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return;
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if (LastPulse == pulse)
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{
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// no change
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blip.AddDelta((uint)_machine.CurrentFrameCycle, 0);
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}
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else
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{
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if (pulse)
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blip.AddDelta((uint)_machine.CurrentFrameCycle, (short)(_volume));
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else
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blip.AddDelta((uint)_machine.CurrentFrameCycle, -(short)(_volume));
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lastVolume = _volume;
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}
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LastPulse = pulse;
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}
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#endregion
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#region ISoundProvider
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public bool CanProvideAsync => false;
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public SyncSoundMode SyncMode => SyncSoundMode.Sync;
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public void SetSyncMode(SyncSoundMode mode)
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{
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if (mode != SyncSoundMode.Sync)
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throw new InvalidOperationException("Only Sync mode is supported.");
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}
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public void GetSamplesAsync(short[] samples)
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{
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throw new NotSupportedException("Async is not available");
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}
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public void DiscardSamples()
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{
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blip.Clear();
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}
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public void GetSamplesSync(out short[] samples, out int nsamp)
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{
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blip.EndFrame((uint)_tStatesPerFrame);
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nsamp = blip.SamplesAvailable();
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samples = new short[nsamp * 2];
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blip.ReadSamples(samples, nsamp, true);
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for (int i = 0; i < nsamp * 2; i += 2)
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{
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samples[i + 1] = samples[i];
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}
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}
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#endregion
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#region State Serialization
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public void SyncState(Serializer ser)
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{
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ser.BeginSection("Buzzer");
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ser.Sync(nameof(_tStatesPerFrame), ref _tStatesPerFrame);
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ser.Sync(nameof(_sampleRate), ref _sampleRate);
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ser.Sync(nameof(LastPulse), ref LastPulse);
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ser.Sync(nameof(LastPulseTState), ref LastPulseTState);
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ser.EndSection();
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}
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#endregion
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}
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}
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