using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.SNES { public partial class LibsnesCore : IVideoProvider { public int VirtualWidth { get; private set; } = 293; public int VirtualHeight { get; private set; } = 224; public int BufferWidth => _videoWidth; public int BufferHeight => _videoHeight; public int BackgroundColor => 0; public int[] GetVideoBuffer() { return _videoBuffer; } public int VsyncNumerator { get; } public int VsyncDenominator { get; } private int[] _videoBuffer = new int[256 * 224]; private int _videoWidth = 256; private int _videoHeight = 224; } }