using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.SNES { public partial class LibsnesCore : IInputPollable { public int LagCount { get; set; } public bool IsLagFrame { get; set; } // TODO: optimize managed to unmanaged using the ActiveChanged event public IInputCallbackSystem InputCallbacks { get; } = new InputCallbackSystem(); } }