namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class Gameboy { /// /// stored image of most recent frame /// private readonly int[] VideoBuffer = new int[160 * 144]; public int[] GetVideoBuffer() { return VideoBuffer; } public int VirtualWidth => 160; // only sgb changes this, which we don't emulate here public int VirtualHeight => 144; public int BufferWidth => 160; public int BufferHeight => 144; public int BackgroundColor => 0; public int VsyncNumerator => 262144; public int VsyncDenominator => 4389; } }