using System; using BizHawk.Common.BufferExtensions; using BizHawk.Emulation.Common; /* $FFFF Interrupt Enable Flag $FF80-$FFFE Zero Page - 127 bytes $FF00-$FF7F Hardware I/O Registers $FEA0-$FEFF Unusable Memory $FE00-$FE9F OAM - Object Attribute Memory $E000-$FDFF Echo RAM - Reserved, Do Not Use $D000-$DFFF Internal RAM - Bank 1-7 (switchable - CGB only) $C000-$CFFF Internal RAM - Bank 0 (fixed) $A000-$BFFF Cartridge RAM (If Available) $9C00-$9FFF BG Map Data 2 $9800-$9BFF BG Map Data 1 $8000-$97FF Character RAM $4000-$7FFF Cartridge ROM - Switchable Banks 1-xx $0150-$3FFF Cartridge ROM - Bank 0 (fixed) $0100-$014F Cartridge Header Area $0000-$00FF Restart and Interrupt Vectors */ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk { public partial class GBHawk { public byte ReadMemory(ushort addr) { MemoryCallbacks.CallReads(addr, "System Bus"); if (addr < 0x100) { // return Either BIOS ROM or Game ROM if ((GB_bios_register & 0x1) == 0) { return _bios[addr]; // Return BIOS } else { return mapper.ReadMemory(addr); } } else if (addr < 0x8000) { return mapper.ReadMemory(addr); } else if (addr < 0x9800) { if (ppu.VRAM_access_read) { return CHR_RAM[addr - 0x8000]; } else { return 0xFF; } } else if (addr < 0x9C00) { if (ppu.VRAM_access_read) { return BG_map_1[addr - 0x9800]; } else { return 0xFF; } } else if (addr < 0xA000) { if (ppu.VRAM_access_read) { return BG_map_2[addr - 0x9C00]; } else { return 0xFF; } } else if (addr < 0xC000) { return mapper.ReadMemory(addr); } else if (addr < 0xE000) { return RAM[addr - 0xC000]; } else if (addr < 0xFE00) { return RAM[addr - 0xE000]; } else if (addr < 0xFEA0) { if (ppu.OAM_access_read) { return OAM[addr - 0xFE00]; } else { return 0xFF; } } else if (addr < 0xFF00) { // unmapped memory, returns 0xFF return 0xFF; } else if (addr < 0xFF80) { return Read_Registers(addr); } else if (addr < 0xFFFF) { return ZP_RAM[addr - 0xFF80]; } else { return Read_Registers(addr); } } public void WriteMemory(ushort addr, byte value) { MemoryCallbacks.CallWrites(addr, "System Bus"); if (addr < 0x100) { // return Either BIOS ROM or Game ROM if ((GB_bios_register & 0x1) == 0) { // Can't write to BIOS region } else { mapper.WriteMemory(addr, value); } } else if (addr < 0x8000) { mapper.WriteMemory(addr, value); } else if (addr < 0x9800) { if (ppu.VRAM_access_write) { CHR_RAM[addr - 0x8000] = value; } } else if (addr < 0x9C00) { if (ppu.VRAM_access_write) { BG_map_1[addr - 0x9800] = value; } } else if (addr < 0xA000) { if (ppu.VRAM_access_write) { BG_map_2[addr - 0x9C00] = value; } } else if (addr < 0xC000) { mapper.WriteMemory(addr, value); } else if (addr < 0xE000) { RAM[addr - 0xC000] = value; } else if (addr < 0xFE00) { RAM[addr - 0xE000] = value; } else if (addr < 0xFEA0) { if (ppu.OAM_access_write) { OAM[addr - 0xFE00] = value; } } else if (addr < 0xFF00) { // unmapped, writing has no effect } else if (addr < 0xFF80) { Write_Registers(addr, value); } else if (addr < 0xFFFF) { ZP_RAM[addr - 0xFF80] = value; } else { Write_Registers(addr, value); } } } }