// Meteor - A Nintendo Gameboy Advance emulator // Copyright (C) 2009-2011 Philippe Daouadi // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef __GRAPHICS_RENDERER_H__ #define __GRAPHICS_RENDERER_H__ #include #include namespace AMeteor { namespace Graphics { class Renderer { public: typedef syg::slot1 FrameSlot; Renderer(const uint16_t* surface); inline void SetFrameSlot(const FrameSlot& slot); void VBlank(); private : const uint16_t* m_base; FrameSlot m_sig_frame; }; void Renderer::SetFrameSlot(const FrameSlot& slot) { m_sig_frame = slot; } } } #endif