// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#ifndef __GRAPHICS_RENDERER_H__
#define __GRAPHICS_RENDERER_H__
#include
#include
namespace AMeteor
{
namespace Graphics
{
class Renderer
{
public:
typedef syg::slot1 FrameSlot;
Renderer(const uint16_t* surface);
inline void SetFrameSlot(const FrameSlot& slot);
void VBlank();
private :
const uint16_t* m_base;
FrameSlot m_sig_frame;
};
void Renderer::SetFrameSlot(const FrameSlot& slot)
{
m_sig_frame = slot;
}
}
}
#endif