using BizHawk.Common; namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS { public sealed partial class Vic { private sealed class Sprite { public bool CollideData; public bool CollideSprite; public int Color; public bool Display; public bool Dma; public bool Enable; public int Loaded; public int Mc; public int Mcbase; public bool Multicolor; public bool MulticolorCrunch; public int Pointer; public bool Priority; public bool ShiftEnable; public int Sr; public int X; public bool XCrunch; public bool XExpand; public int Y; public bool YCrunch; public bool YExpand; public void HardReset() { CollideData = false; CollideSprite = false; Color = 0; Display = false; Dma = false; Enable = false; Mc = 0; Mcbase = 0; Multicolor = false; MulticolorCrunch = false; Pointer = 0; Priority = false; ShiftEnable = false; Sr = 0; X = 0; XCrunch = false; XExpand = false; Y = 0; YCrunch = false; YExpand = false; } public void SyncState(Serializer ser) { ser.Sync("CollideData", ref CollideData); ser.Sync("CollideSprite", ref CollideSprite); ser.Sync("Color", ref Color); ser.Sync("Display", ref Display); ser.Sync("Dma", ref Dma); ser.Sync("Enable", ref Enable); ser.Sync("Loaded", ref Loaded); ser.Sync("Mc", ref Mc); ser.Sync("Mcbase", ref Mcbase); ser.Sync("Multicolor", ref Multicolor); ser.Sync("MulticolorCrunch", ref MulticolorCrunch); ser.Sync("Pointer", ref Pointer); ser.Sync("Priority", ref Priority); ser.Sync("ShiftEnable", ref ShiftEnable); ser.Sync("Sr", ref Sr); ser.Sync("X", ref X); ser.Sync("XCrunch", ref XCrunch); ser.Sync("XExpand", ref XExpand); ser.Sync("Y", ref Y); ser.Sync("YCrunch", ref YCrunch); ser.Sync("YExpand", ref YExpand); } } } }